Underkeep Guide | All Weapons

Each weapon has different attribute requirements, damage values, and special effects, so choosing the right equipment depends on your character's build and preferred combat style.

Game Guide by Amaya  on  Nov 14, 2026

Weapons are divided into several categories, with some focusing on physical damage while others deal additional elemental damage or inflict status effects. Certain weapons also provide bonuses against specific enemy types, increase critical hit chances, or offer useful defensive benefits.

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Swords

Swords are versatile weapons, with both one-handed and two-handed options. They generally balance physical damage with Sharpness, Pierce, and Evasion. Some also deal additional elemental damage or provide bonuses against particular enemies.

  • Abysscleaver: A two-handed sword requiring 8 Strength. It deals 7–13 Physical and 1–9 Void damage, with 4 Sharpness and +3% Evasion.

  • Claymore: A two-handed weapon requiring 8 Strength. It deals 8–14 physical damage, with 5 Sharpness and 2 Pierce.

  • Edge of the Path: Requires 6 Strength and 5 Dexterity. This two-handed sword deals 5–11 damage and increases critical hit chance by 10%.

  • Embersand Saber: A one-handed sword requiring 4 Strength and 6 Dexterity. It deals 5–9 Physical and 3–5 Fire damage.

  • Frostbite Edge: Requires 5 Strength and 4 Dexterity. It deals 4–7 physical damage and 1 Ice damage. It also has a 10% chance to Freeze an enemy for one round.

  • Gravewrought Edge: A two-handed sword requiring 7 Strength. It deals 7–12 physical damage and adds 5 damage against Undead.

  • Kingbreaker Blade: Requires 7 Strength and deals 5–11 Physical and 1–3 Void damage.

  • Longsword: A two-handed weapon requiring 7 Strength. It deals 6–12 physical damage.

  • Oath of Bastion: Requires 7 Strength and deals 7–15 physical damage. It gains 1 additional damage for every 4 Armor.

  • Shardpiercer: A Thief-only weapon requiring 4 Strength and 4 Dexterity. It deals 2–6 damage and gains 2 base damage for every negative effect on the target.

  • Sting: Requires 4 Strength and 5 Dexterity. It deals 4–7 damage and increases critical hit chance by 5%.

  • Stormcleaver: Requires 4 Strength and 5 Dexterity. It deals 4–6 Physical and 2–6 Lightning damage while providing +3% Lightning resistance.

Other available swords include the Rusty Longsword, Rusty Sword, Scimitar, Short Sword, and standard Sword. These provide simpler alternatives with different Strength and Dexterity requirements.

Daggers

Daggers primarily require Dexterity and suit characters who rely on quick attacks and status effects. Several have a chance to inflict Poison or Bleed, allowing you to deal additional damage over multiple rounds.

 
  • Bloodletter: Requires 4 Dexterity and deals 4–6 damage. It has a 40% chance to inflict Bleed, dealing 2–3 damage per round for 4–5 rounds.

  • Cobra: Requires 3 Dexterity and deals 2–3 Physical and 1–5 Poison damage. It has a 40% chance to Poison enemies for 3 damage per round over 6 rounds.

  • Dagger: A basic weapon requiring 3 Dexterity. It deals 2–4 physical damage.

  • Nightsting Dagger: Requires 5 Dexterity and deals 4–8 damage. It has a 40% chance to inflict Poison, dealing 2–3 damage per round for 2 rounds.

  • Nullfang: Requires 6 Dexterity and deals 5–10 Physical and 1–5 Void damage. It also provides +3% Evasion.

  • Ranger Dagger: Requires 4 Dexterity and deals 5–7 damage. It provides 2 additional damage against Animals.

  • Viper: Requires 5 Dexterity and deals 4–8 Physical and 1–4 Poison damage. It has a 40% chance to inflict Poison, dealing 3 damage per round for 6 rounds.

  • Withered Rose: Requires 6 Dexterity and 4 Wisdom. It deals 4–7 damage and restores Health equal to 35% of the damage dealt whenever you land a critical hit.

The Rusty Dagger is another available option, although its damage is considerably lower than the other daggers.

Axes

Axes are primarily Strength-based weapons. They include both one-handed and two-handed options, with several focusing on serious physical damage. Some axes also provide special effects that help against enemies or environmental objects.

  • Battle Axe: Requires 6 Strength and deals 2–8 physical damage.

  • Campbreaker: A two-handed axe requiring 7 Strength. It deals 5–11 damage, deals 50% extra damage to objects, and restores 2 Stamina whenever you kill an enemy.

  • Embercleave Axe: Requires 5 Strength and deals 2–10 damage. It has a 30% chance to inflict Burn, dealing 1–5 damage per round for 5–10 rounds.

  • Great Axe: A two-handed weapon requiring 7 Strength. It deals 4–14 damage with 4 Sharpness and 1 Pierce.

  • Hand Axe: Requires 5 Strength and deals 3–6 damage.

  • Krul'Thar: A two-handed axe requiring 6 Strength. It deals 1–12 damage.

  • Ritecleaver: Requires 6 Strength and deals 4–10 damage. It has a 60% chance to inflict Bleed, dealing 5 damage per round for 4 rounds.

  • Rusty Hook of the Butcher: Requires 5 Strength and has Reach. It deals 2–9 damage and has a 50% chance to inflict Bleed, dealing 3 damage per round for 3 rounds.

  • Soulcleaver, Axe of the Deep Forge: A two-handed quest weapon requiring 8 Strength. It deals 10–20 Physical and 10–20 Void damage. Its special Void Pulse has a 10-round cooldown and pushes the target back by one tile.

Other axes include the Hatchet, J's Hand Axe, Rusty Great Axe, and Rusty Hand Axe.

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Maces

Maces focus on blunt damage and Pierce instead of Sharpness. They are generally Strength-based and include several weapons with useful status effects or additional elemental damage.

  • Club: Requires 4 Strength and deals 3 damage with 1 Pierce.

  • Durok's Promise: Requires 7 Strength and deals 10 damage with 5 Pierce. It increases critical hit chance by 10% and has a 50% chance to inflict Burn, dealing 3–5 damage per round for 3–6 rounds.

  • Flail: Requires 6 Strength and deals 6 damage with 3 Pierce.

  • Gravecleft Mace: Requires 6 Strength and deals 7 damage. It adds 5 damage against Undead.

  • Lucille: Has two versions. The version requiring 5 Strength deals 5–7 damage and has a 60% Bleed chance. The version requiring 7 Strength deals 10 damage and guarantees Bleed, dealing 5 damage per round for 3 rounds.

  • Mace: Requires 5 Strength and deals 4 damage with 2 Pierce.

  • Mace of Staggering Blow: A two-handed weapon requiring 7 Strength. It deals 11 damage and has a 5% chance to Stun enemies for one round.

  • Mace of Stars: Requires 5 Strength and deals 7 damage. Every hit adds 3 random elemental damage.

  • Maul: A two-handed weapon requiring 7 Strength. It deals 10 damage with 4 Pierce.

The Rusty Flail and Thorn Club are additional options with lower damage and simpler requirements.

Staves and Spears

Staves and spears are two-handed weapons that provide Reach, allowing you to attack from a distance. Several staves also provide bonuses to Wisdom or grant special spells with their own cooldowns.

  • Ice Spear: Requires 5 Dexterity and 4 Wisdom. It deals 3–6 Physical and 1–5 Ice damage, scales with Dexterity, and has Reach.

  • Novice's Baton: Requires 5 Wisdom. It deals 1–5 damage, provides +1 Wisdom and +5% Evasion, and scales with Strength.

  • Quarterstaff +1: Requires 3 Strength and deals 3–7 damage with 2 Pierce.

  • Rake: Has no attribute requirements. It deals 1–7 damage and has a 5% chance to Stun an enemy for one round.

  • Spear: Requires 4 Dexterity and deals 3–6 damage. It scales with Dexterity and provides Reach.

  • Staff of Fireball: Requires 7 Wisdom. It grants Fireball, which has a 10-round cooldown and deals 15–20 Fire damage to both enemies in front. Each target has a 20% chance to Burn.

  • Staff of Ice Crystals: Requires 7 Wisdom. It grants Ice Shard, which has a 5-round cooldown and deals 6–10 Ice damage to one target, with a 10% chance to Freeze it.

  • Staff of Sleeper: Requires 5 Wisdom and increases Blood spell damage by 2.

  • Staff of Stars: Requires 7 Wisdom and adds 3 random elemental damage to every hit.

  • Staff of the Archmage: Requires 8 Wisdom and reduces spell Mana costs by 1.

  • Staff of Thunder: Requires 7 Wisdom. It provides +1 Wisdom, +5% Lightning resistance, and +10% Lightning spell damage. It also grants a Lightning attack with a 99-round cooldown that deals 1–99 damage to both enemies in front.

The Quarterstaff and Quarterstaff +1 are simpler alternatives for characters who need a weapon with Reach.

Bows, Crossbows, and Slings

Ranged weapons are designed for attacking enemies from a distance and are useful for back-row characters. Most require Dexterity, while crossbows also require Strength.

  • Gravecaller Longbow: Requires 6 Dexterity and deals 3–10 damage. It adds 3 damage against Undead.

  • Heavy Crossbow: Requires 5 Strength and 7 Dexterity. It deals 4–12 damage with 4 Piercing.

  • Hunting Sling: Requires 4 Dexterity and deals 2–5 damage.

  • Jacob's Longbow: Requires 7 Dexterity and deals 4–10 damage. It increases ranged critical hit chance by 10%.

  • Light Crossbow: Requires 4 Strength and 7 Dexterity. It deals 2–11 damage with 3 Piercing.

  • Longbow: Requires 6 Dexterity and deals 2–8 damage.

  • Longbow of Striking: Requires 6 Dexterity and deals 3–9 damage. It increases ranged critical hit chance by 5%.

  • Slingshot of Thunder: Requires 5 Dexterity and deals 2–9 damage. It has a 20% chance to strike both enemies at once.

Other ranged options include the Shortbow and Sling, which deal less damage and require lower attributes.

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Final Thoughts

Underkeep offers weapons for different builds and combat strategies. Strength-based characters can choose from swords, axes, and maces, while Dexterity-focused characters can choose from daggers, bows, and crossbows. Spellcasters can benefit from staves that provide Wisdom bonuses or grant additional abilities.

Pay attention to special effects when comparing weapons. Bleed, Poison, and Burn can provide damage over multiple rounds, while Freeze and Stun can interfere with enemy actions. Elemental damage and bonuses against Undead or Animals can also make certain weapons more useful in specific encounters.

FAQ

Q. Which weapon deals the most serious listed damage?

A. Soulcleaver, Axe of the Deep Forge, deals 10–20 Physical and 10–20 Void damage.

Q. Which weapons can inflict Bleed?

A. Bloodletter, Ritecleaver, Rusty Hook of the Butcher, and both versions of Lucille can inflict Bleed.

Q. Which weapons can inflict Poison?

A. Cobra, Nightsting Dagger, and Viper can inflict Poison.

Q. Which weapons can Freeze enemies?

A. Frostbite Edge has a 10% chance to Freeze an enemy, while Staff of Ice Crystals grants an Ice Shard ability with a 10% Freeze chance.

Q. Which weapon is useful against Undead?

A. Gravewrought Edge and Gravecleft Mace each deal 5 additional damage against Undead. Gravecaller Longbow deals 3 additional damage against them.

Q. Which staff reduces Mana costs?

A. Staff of the Archmage reduces spell Mana costs by 1.

Amaya

Editor, NoobFeed

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