AI Memory Shortage Pushes Back PlayStation 6 Launch
RAM costs force platform holders to reconsider next-generation release schedules.
Hardware by Shinji Okazaki on Feb 17, 2026
Companies are taking longer to launch next-generation gaming hardware as they rethink their plans. Ongoing demand for AI-driven RAM, changing hardware priorities, and longer development cycles are changing what people expect from the PlayStation 6 and the next Xbox.
Instead of moving quickly into the next generation, the business is resetting, and delays could last until 2028 or 2029.
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Why the PS6 Might not Come out when you Think it Would
We aren't really ready for a new generation of consoles unless there are major changes in how games are developed. There were big changes in the past, like when gaming went from standard definition to high definition. But many are still fully using existing systems like the PS5 and Xbox Series consoles. Developers only recently decided to make games for these platforms, leaving PS4 and Xbox One behind.
Reports say Sony is considering delaying the PlayStation 6 launch to 2028 or 2029 due to the AI-driven chip crisis. Companies are investing more in AI infrastructure, driving a significant increase in RAM demand. Big companies need a lot of memory for AI chips, which makes console makers less important to suppliers. When RAM is available, it is usually given to AI data centers before gaming hardware.
Because of this, the prices of parts have gone up. Graphics card prices have gone up because memory devices are more expensive. Some GPU models have even been retired in favor of cheaper ones. Being an early adopter can sometimes protect consumers from price increases or product shortages.
The Demand for AI Memory and Its Effects on Consoles
AI growth has changed how semiconductors are used. The RAM industry is dominated by companies like Micron, SK Hynix, and Samsung Electronics, which benefit from increased prices and higher demand. AI firms are willing to pay top dollar, so gaming hardware has to compete for a limited supply.
Nintendo has said that memory costs are rising, but it says this won't have a big effect on short-term profits. But if prices keep going up for a long time, it might hurt profitability. Future hardware prices will depend on profitability, the number of people who already own them, sales patterns, and market conditions.
Sony has also expressed concerns about the escalating prices of PS5s. The corporation ensured it had sufficient memory during key sales periods and planned to speak with suppliers to accommodate demand. Sony also wants to focus on generating revenue from its current user base by increasing sales of software and network services.
GTA6 and the PS5's Plan for Installing Games
A definite plan is coming together for the current generation. Sony may put more effort into making as many PS5 and PS5Pro consoles as possible because GTA6 promotion is expected to pick up, and the game could come out on November 19. If GTA6 does well, it could lead to more hardware purchases, especially among people who are only buying a system for that game.
Instead of rushing the PlayStation 6 into a high-priced market, Sony should focus on the PS5's existing user base. Sony eases the need to release new hardware right away by making GTA6 work better on the PS5 Pro and increasing recurring revenue through live-service games. One successful live service title can generate revenue for a long time.
The Xbox and the 2027 Goal
Lisa Su, the CEO of AMD, said that work on Microsoft's next-generation Xbox, which will use a semi-custom AMD SoC, is moving forward toward a 2027 release. But internal assessments say that 2027 is more of a best-case scenario than a set timetable.
Microsoft's plan depends on both hardware and software being ready. Making Windows11 better is the most important part of giving people a console-like experience. Delays are likely if the operating system doesn't mature quickly enough. The more money and time are invested in extended development, the more closely the project may be scrutinized within the company, especially because hardware sales have been falling for several quarters.
Sony may be aiming for 2028 or 2029, while Xbox is aiming for 2027. This means that the two businesses are working on different timeframes. If competitors have to wait or change their plans, this difference might give Sony the chance to define the console industry on its own.
Valve and the Ongoing Chip Uncertainty
Valve is similarly unsure about its plans for new hardware. Because chip demand is changing, there are still no announcements on pricing or launch dates. AI infrastructure is still more important than gaming gear, which is now lower on the list of things to buy.
It can be hard to compete with AI-driven buying power when you have a smaller install base. Suppliers prioritize buyers who are ready to pay for large-scale data center deployments. This leaves gaming platforms to deal with changing component prices.
A Possible Handheld Option
We might also see Sony make a handheld device that can be docked and play PS5 games at an inferior resolution and performance because it has less memory bandwidth. Players are willing to accept lower resolution or frame rates when they can play on the go, as shown by handheld platforms. If a full PlayStation 6 launch is too expensive, a device priced below $1000 could serve as a transitional product.
This kind of technique grows the ecosystem without requiring a full generational shift. Exclusives would still be important for getting people to buy hardware. Still, the high prices make it challenging to launch a console with only a few exclusives for more than $1000.

Base of Installations, Prices, and Timelines for Development
We remember that the first consoles of this generation were priced at $500, which seems low compared to what they would later cost. If the following version comes out at twice that price, the number of people who buy it at first may stay low. Most of the time, developers don't stop making games for outdated hardware until many people are using it.
The time it takes to make a game has also gotten longer, which raises production costs. Studios have to make the most of their existing platforms because they don't want to put products on new hardware too soon. If PlayStation 6 is released in a limited way, small updates, like those for PS5Pro, could be a big part of how people use it at first.
Final Thoughts
A longer console cycle might let developers get the most out of the hardware they already have before moving on. We don't see any immediate need for next-generation hardware at this time. Without big changes, fast iteration could turn into small steps instead of big ones.
There will still be next-generation gaming. It is being adjusted to fit the new market realities driven by AI demand, rising memory costs, and longer development cycles. Whether that makes the industry stronger in the long run depends on how well businesses deal with these problems.
Also, check our other PS5 Pro articles:
- PS5 Pro vs. PS5 Slim: Frame‑Rate, Graphics & Performance
- PS5 Pro vs. Radeon RX 9060 XT vs RTX 5060 Ti: Ultimate $700 Gaming Showdown
- ASUS ROG Ally PS5 Remote Play | How to do Remote play on PS5 Using Sony's Official Remote Play App
- Stream PS5 Games on Steam Deck OLED: Step-by-Step Installation and Configuration
- AI Upscaling on PS5 Pro: Can PSSR Finally Match DLSS?
- PS5 Pro vs. PS5 Slim vs. PS5 — Design, Storage, Specs, and Gaming
- PS5 Pro vs. Xbox Series X: Specs, Price, Storage, Customization, and Gaming
- PS5 Pro vs. PC Gaming: Comparison of Graphics, Frame Rates, and Price
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