Ubisoft Turns Back to Stealth with Assassin's Creed: Codename Hexe After Years of RPG Focus

The project has been in development for years, quietly evolving before its unsettling teaser reveal in 2022.

News by Njn on  Jan 18, 2026

Ubisoft is planning a big change for one of its most famous titles. The plan centers on a game that is purposely different from what the series has become over the last ten years. It looks like Assassin's Creed: Codename Hexe will be a darker, smaller, and more focused game that will bring the series back to its roots while also challenging almost every current idea about the brand.

Ubisoft is under a lot of pressure to deliver a big hit right now, and this project is a clear attempt to raise expectations rather than rely on old methods. Assassin's Creed: Codename Hexe is being marketed as a game fans have been asking for for years, both quietly and out loud. Unlike the previous games in the series, this one doesn't have a huge role-playing system.

Assassin's Creed: Codename Hexe, Stealth RPG, Ubisoft Focus, Release Update

Instead, it has shorter lists, smaller maps, and level-gated progression that focus on being an assassin again. There is less of a scale and a darker tone, but it is clear what the goal is. This isn't another attempt to copy Valhalla's size or reach the same audience. It is a break from safety that you are aware of.

The project didn't just pop up out of nowhere with a moody teaser and empty claims.

Codename Hexe has been going around at Ubisoft for years, but it has been carefully handled and mostly kept out of the public eye until people were more confident it would hold up under review. It officially came out in 2022 with a scary commercial film featuring whispering voices, symbols, and images that seemed to belong in a horror movie. Even then, the reveal felt more like a request for confidence than a regular display.

People who work in the business knew about the project long before the teaser came out. Early reports said that Codename Hexe was first called Project Neo and was made with Project Red, which would later be called Assassin's Creed Shadows. Both games were made to be important parts of Assassin's Creed Infinity, Ubisoft's long-term plan to turn the series from separate games to a platform that grows and connects them.

This is about context. In 2022, Ubisoft was still riding the high of Valhalla's financial success. Investors were still pretty confident in the company, and it appeared stable. But behind the scenes, performance problems were getting worse. The Infinity reveal, which showed off Hexe, Red, Jade, and many other names in quick succession, was both a reassurance and an excitement booster.

It was a way to show progress and value for the future, while bigger worries about money stayed. In the end, investors were more interested in the balance sheet than the previews. Ubisoft's stock started going down, but it wasn't because fans didn't like the way future games were going; it was because the company was already having trouble making money.

Structural problems could not be fixed by flashy displays. We have seen similar strategies used before, where early releases are used to build trust before the goods are even ready. It doesn't always work, though. Codename Hexe, on the other hand, has never been managed like other Ubisoft franchises.

This project is being run by Ubisoft Montreal, which made Black Flag, Origins, and Valhalla.

When a project is given to Montreal, high hopes are raised. This isn't a side project. This is meant to be strong for the business and the brand. The most upsetting thing Ubisoft has said about Assassin's Creed: Codename Hexe is also one of the most important. It's not an RPG. It is not a lighter RPG or an RPG with trimmed features; it is not even an RPG.

The fact that they said that is a big change for a brand that has been making role-playing games for almost ten years. For many players, the shift toward gear scores, never-ending skill trees, and huge maps made Assassin's Creed less like what it used to be. It sounds like Ubisoft is stepping away from that plan in response to long-standing criticism.

Assassin's Creed: Codename Hexe, Stealth RPG, Ubisoft Focus, Release Update

It makes sense that that message hit home. The RPG era was good for business, but it pushed the series farther from stealth, tension, and intimacy. You stopped feeling like a killer and began to feel like a traveling hero who was getting a lot done. Codename Hexe seems to be made to change that feeling. Leadership on the project sends another message of purpose. Clint Hocking is connected to Codename Hexe, and his past shows he is ready to test players' comfort.

Hocking's design theory puts immersion, systemic tension, and player vulnerability over empowerment. He is known for his work on Far Cry 2 and other experimental projects. He changed a lot of games, so they care less about making you feel strong and more about making the world seem real and scary.

In 2024, more information about how Codename Hexe was played began to emerge. Reports said the framework was more linear and focused, like early Assassin's Creed games, but with a much darker tone. The main character of the game is a single woman named Elsa. It takes place in central Europe in the 1600s, during the height of the witch trials in the Holy Roman Empire.

The setting here isn't meant to look lovely. It is marked by fear, paranoia, bloodshed, and killing a lot of people.

It is said that the mechanics mirror reality. Codename Hexe has supernatural features and systems based on fear, and stealth is more about staying alive than being the best. You are not defeating enemies by being very good at fighting. You are trying to stay away from them, change the surroundings, and find ways to get out of situations where you are clearly beaten. One of Elsa's abilities is controlling a cat to confuse guards. That's not brave or flashy.

It is desperate, sneaky, and based on weakness. You can see that the tone and the writing are in sync. Tens of thousands of people were put to death during the witch trials, so please show respect. If the story doesn't handle this time period well, it won't just be bad writing; it will also be tone-deaf. That's why the writing group is so important. People who know Darby McDevitt have been cautiously optimistic about his role.

The Assassin's Creed community mostly believes him because he is known for respecting the series' history and being honest about the problems with the structure of recent games. His criticism hasn't been directed at specific stories, but at how those stories were crammed into overfull frames that made them less powerful. Codename Hexe doesn't need any more lore blasts or a lot of explaining. It needs control and a reason.

This is what makes Codename Hexe different from the last few games Ubisoft has made. It doesn't seem like it was made by a group to please everyone. That project seems ready to make people feel uncomfortable, to focus on tension over power, and to understand that not every game needs to be fun for everyone.

Assassin's Creed: Codename Hexe, Stealth RPG, Ubisoft Focus, Release Update

We need to be honest about what's at stake. Years of poor management by a company can't be fixed by one game, and investors can't have their faith restored overnight. One hit doesn't change the course of business events. But Codename Hexe doesn't think Ubisoft should follow patterns or copy other companies.

It looks like the people who built the game are remembering what made it so much fun to play in the first place.

You can tell how risky this strategy is. When the reach is reduced, there is less room for mistakes. A darker tone gets more attention. If you stop using tried-and-true RPG elements, you lose a safety net. That risk is what makes the idea interesting to think about, though. Safe games rarely affect how brands do business. Sometimes, brave people do it.

Codename Hexe is a clear sign of Ubisoft's intentions amid the company's tough times. It's an admission that the brand strayed too far from what it was meant to be and that big shows and scale alone aren't enough to win back people's trust. It's still not clear if Codename Hexe will work in the end, but the fact that it's willing to try something truly different makes it stand out.

Assassin's Creed doesn't feel like it's repeating itself for the first time in a long time. It feels organized, planned, and not afraid of being uncomfortable. Because of all the problems Ubisoft has had, Assassin's Creed: Codename Hexe is one of the most important projects the company is working on right now.

Namira Nidhu

Moderator, NoobFeed

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