GTA 6 Leak Points to PS5 Pro 120Hz Output and Dynamic Crowds
New PS5 Pro findings hint at improved graphics and a possible 40 FPS mode in GTA 6.
News by Elme Dhee on Nov 10, 2026
New details surrounding Grand Theft Auto 6 have raised questions about how the game will perform on PlayStation 5 Pro. Reported screenshots point to a newer version of Sony's image reconstruction technology, alongside a 120Hz output setting. Neither finding confirms a specific frame rate, but both have renewed discussion about the visual and performance options Rockstar may offer.
The reported PSSR version number is 13.60, appearing in an entry labeled MFSR version. That has led to speculation that GTA 6 could use a newer PSSR revision than the version associated with games currently using 13.00A. However, the screenshot provides no technical explanation or changelog, so any improvements remain unknown.

A 120Hz setting does not confirm 60 FPS gameplay.
A separate readout reportedly lists both 120Hz support and PS5 Pro support as enabled. It also shows high frame rate mode and variable refresh rate support as disabled. These are metadata flags rather than a view of the game's settings menu, so they offer clues about compatibility but don't reveal exactly how the finished game will behave.
The 120Hz flag has prompted speculation about a possible 40 FPS mode. At 120Hz, each frame in a 40 FPS game can be displayed across three screen refreshes, producing even frame pacing. That can make 40 FPS a useful middle ground between 30 FPS and 60 FPS for GTA 6, but the database entry does not confirm Rockstar is developing such a mode.
A 60 FPS option for GTA 6 is also possible, though it would likely require trade-offs in resolution or graphical settings. PSSR could help reconstruct a sharper image from a lower internal resolution, but it cannot remove the demands of simulating traffic, crowds, and police activity. Actual performance will only become clear through gameplay testing in demanding situations.
Different beach footage does not prove a crowd downgrade.
Players have also questioned how dense the NPCs are in GTA 6 after comparing the beach scenes in different trailers. One image appears to show more people than another, leading to claims that Rockstar may have reduced the number of non-playable characters. However, the shots use different camera angles and lighting, and appear to show different times of day.
Those differences make direct comparison misleading. A camera looking along the beach would see more people than a camera looking at it from another angle. Changing conditions may also change how busy it looks. The footage itself doesn't confirm if Rockstar has thinned the crowds, though a less-crowded beach later in the day would be believable.
Beach gameplay footage shows a bustling and diverse environment.
More encouraging have been descriptions of a separate continuous gameplay sequence. In the footage, Jason rides a bicycle along a busy beach, passing groups of couples and individuals who seem to be busy with their own things. It was a significant scene not just because of the number of people, but because the crowd seemed to fill the space so naturally.
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The beach wasn't just a bunch of background characters; it was an active public space with many different people interacting with each other. While footage alone cannot reveal how the NPC systems work, the scene suggests Rockstar is paying attention to activity beyond the player's immediate actions. That could help make Vice City and Leonida feel more believable.
Firsthand previews highlight GTA 6's spontaneous encounters.
Several people who attended demonstrations at Rockstar North have also praised the world beyond its visual presentation. Their accounts describe unscripted moments, detailed interiors, and small encounters that develop as characters explore. One preview recalled Jason irritating a man walking a dog, running from the animal, and later encountering police activity nearby.
Other reported demonstrations included Jason and Lucia jumping from a bridge, only to discover that someone had stolen their car while they were distracted. These stories suggest that Rockstar is emphasizing spontaneous interactions and environmental detail. They remain impressions from controlled previews, however, and players will need the finished game to judge how consistently these systems work.
Editor, NoobFeed
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