Kirby and the World Beyond Aims to Be HAL's Next Open-World Hit
A closer look at the trailer that closed out this week's Nintendo Direct, and what it hints about Kirby's first real shot at an open-world adventure.
News by Adeela Tas on Sep 13, 2026
Kirby and the World Beyond was the last reveal in this week's Nintendo Direct, and it's already looking like one of the most talked-about announcements from the whole presentation. This is being positioned as a direct follow-up to Kirby and the Forgotten Land, which was the best-selling entry in the franchise's history, and based on what you can see in the trailer, this new game is dramatically expanding on that formula.
What stands out immediately is how much Kirby and the World Beyond leans into open-world design language. You get strong echoes of Breath of the Wild and Tears of the Kingdom, along with a bit of that Super Mario Odyssey flavor, where a huge range of movement options let you interact with the environment in creative ways.

Scale and structure clues hint at how open this new world really is.
Nobody can say with total certainty yet whether this is a fully open world or something closer to an open-zone structure, but everything about the presentation points to something far more expansive than anything the series has attempted before. The official description backs this up too.
It talks about freely exploring a sprawling world using Kirby's powered-up Copy Ability, using enemy powers in a variety of ways, blasting into the air with bomb jumps, climbing trees by sticking a sword into them, riding across fields at high speed, and generally pushing past boundaries to explore this new world.
That kind of language makes it clear that the developers want you thinking of this as a big, open adventure, with Copy Ability functioning almost like tools the way Link's abilities work in Breath of the Wild, or how Cappy operates in Mario Odyssey. Remember that Odyssey itself isn't technically open-world.
It's open-zone with large areas to explore, so Kirby and the World Beyond could be following that same model, though there's reason to think it might be pushing even further than that. In the trailer, the opening shot shows a lush, open path that clearly continues past what you can initially see, with small environmental touches like swaying trees, a spinning pinwheel, and grass rustling as you move through it.
It feels like a living world rather than a static backdrop.
Kirby's house appears early on too, and if you look closely at the background, there seems to be a structure you could climb. Kirby's basic running animation looks nearly identical to how it worked in Forgotten Land. However, you can spot a background character rendering at a lower frame rate, a common trick in bigger open Nintendo titles that helps keep the overall frame rate smooth while rendering distant characters less frequently.
Given how vast this environment looks, that's a reasonable trade-off to keep things running at 60 frames per second. There also appears to be a new sprint mechanic layered on top of Kirby's usual movement speed, giving you an extra burst beyond the standard dash.

The jumping mechanics look consistent with Kirby and the Forgotten Land, and visually the whole game reads like a scaled-up version of that title. The real standout, though, is what's happening with the Copy Ability. Like in Forgotten Land, you get familiar attack patterns, but now these abilities seem to unlock secondary functions tied to traversal, including one that lets Kirby fly across the map entirely.
That kind of upgrade makes sense once you consider how much bigger these environments have become compared to previous entries. One wide shot gives you a good sense of just how much is packed into a single area. Waddle Dees gather around a glowing food item.
There's a climbable tree section, what looks like a cage holding something, a small farm patch, benches with a character relaxing nearby, and logs you can hop across near a patch of grass that might be hiding a treasure. As Kirby moves through tall grass, you can see it getting cut down in real time, and enemies get knocked out along the way.
Kirby's sword ability returns as well.
It lets him move with extra speed, and this is where the tree-climbing mechanic comes into play, using the sword to scale upward. It raises the idea that this climbing function might extend to other surfaces too, like rock faces. Another ability sends Kirby rocketing up a mountainside, and there's a fun little sequence involving what looks like a bowling-style explosion while riding at speed.
Later, Kirby glides past a waterfall, using the Parasol Copy Ability to stay dry, a detail that shows a surprising amount of polish for what's essentially a background animation. A cutscene introduces King Dedede, whose design looks similar to his Forgotten Land appearance but slightly less menacing overall.
The combat mechanics during this boss encounter closely mirror Forgotten Land, including a dodge system that triggers slow motion when timed correctly. After defeating Dedede in this sequence, a character rescued during the fight shows Kirby a new way to power up the sword ability, which raises the question of whether every copy ability might get a similar upgrade path later in the game.

Once that power-up is obtained, the environment becomes noticeably more destructible than expected, with trees breaking apart completely. One particular obstacle, a chain blocking a path, can only be broken using this newly powered-up sword, suggesting these kinds of barriers will show up throughout the game as intentional checkpoints tied to specific ability upgrades.
Environmental clues and destructible barriers hint at secrets waiting beyond Kirby's known world.
There's also a massive tree marked with a scar that visually resembles the scar on Kirby's own face, and a similar mark appears elsewhere in the world, hinting that these scars might function as clues pointing toward locations where upgraded abilities are needed.
Kirby eventually tries to push further into the world but gets knocked back, confirming this isn't a fully open map from the start. However, a crack left behind from launching Dedede earlier suggests he'll reappear somewhere out in this wider world later on.
Kirby eventually breaks through, revealing an entirely different environment beyond, tying directly into the title Kirby and the World Beyond. This area's got architectural details we haven't seen anywhere else in the series, plus this huge worm-like creature that honestly feels straight out of Xenoblade Chronicles X.
Some parts of it glow, which probably means weak points so that we might be looking at overworld boss fights along the lines of what Breath of the Wild did. There's also an interesting structural question worth considering. Traditionally, Kirby's core abilities stay consistent across an adventure, with copy powers acting as interchangeable tools rather than permanent upgrades needed for progression, unlike a Metroidvania.
Kirby and the World Beyond are expanding that formula by giving every copy ability extra traversal functions, without necessarily locking progression behind them.
In later shots, several visible lines in the sky suggest connections to other zones branching out from this central hub. However, it's unclear whether the whole map will be fully continuous or split into separate zones linked through one larger area.

One theory worth floating is that this could function as a limited open-world early on, where certain sections stay locked until specific story events are cleared. There may be additional connections shown in the sky that aren't accessible yet because they lead to tougher areas, meaning players likely need to clear easier zones first before difficulty ramps up elsewhere.
Whatever sits high above the map in these later shots could become the endgame destination once every other zone has been completed. Kirby and the World Beyond is set to release in spring 2027, making it one of the more exciting first-half releases planned for that year, and easily one of the most ambitious entries the series has attempted so far.
Editor, NoobFeed
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