Zelda: Ocarina of Time Early Gameplay Shows Kokiri Forest NPCs

Early footage shows a livelier world, smoother performance, and small additions that hint at more.

News by Adeela Tas on  Oct 14, 2026

New gameplay footage shows livelier villages, more dialogue, and small changes that could make Nintendo's beloved adventure feel surprisingly fresh on Switch 2. The latest preview of The Legend of Zelda: Ocarina of Time gives a closer look at Nintendo's upcoming Switch 2 release, and some of its most interesting details have little to do with the new visuals.

The improved presentation is already getting attention, but the footage also hints that the remake may add new interactions, extra dialogue, and small tweaks across Hyrule. That would expand the original adventure without losing what made it special.

The Legend of Zelda Ocarina of Time Adult Link holding sword

The early gameplay covers several familiar places: Kokiri Forest, the Great Deku Tree, Hyrule Field, Hyrule Castle Town, and the Forest Temple.

The gameplay footage surfacing shows how far along the game is. More importantly, it points to details that could mean a lot more than a straight recreation of the Nintendo 64 classic. One big question is whether Nintendo kept things almost entirely unchanged or added real features alongside the visual upgrade.

From what's been shown, the second option looks likely, and small changes can make familiar places feel quite different. The footage runs at 60 frames per second. The original Nintendo 64 release ran at roughly 20. That gap should make movement and exploration feel much smoother, which is a benefit beyond how the game looks.

Even through off-screen footage, the upgrade is easy to spot, especially in environments longtime fans have known for decades. The smoother performance is only part of the appeal, though. The more interesting finds show up when Link visits places that used to offer little beyond their basic purpose.

Kokiri Forest is the clearest example. In the original, the village was mostly a starting area full of houses you could enter but had little reason to return to. You could stop at the shop, grab what you needed, and head on to the Great Deku Tree. The houses set the scene, but many felt more like a backdrop than homes with people in them. That seems to be changing.

Some houses now have residents you can talk to, and they actually do things instead of standing around waiting for Link.

One example is a new character drawing Rupees and apparently singing about them. That might sound minor, but it suggests something. The character and song feel like new additions to a familiar experience, hinting that Nintendo has tucked small story details into places that used to have almost nothing going on.

A newcomer might see the scene as just another bit of village life. If you've finished the original, it hits differently. You know what Kokiri Forest used to hold, so a new character with their own little activity stands out right away. That's why the smallest changes can become some of the remake's best features.

The Legend of Zelda Ocarina of Time Link looking at Princess Ruto

A fresh conversation, a character busy with something, or a story detail that wasn't there before won't transform the game alone. But when similar touches appear in many places, together they can make the world feel much richer.

The Great Deku Tree also looks far better with the updated graphics. The footage leaves room to wonder whether its surroundings hide extra secrets or small differences from the original design. Nothing shown confirms that its dungeon has grown, but given the changes elsewhere, it's worth watching for details that might otherwise slip by.

Navi, Link's fairy companion, has also been adjusted in how she explains things and gives guidance.

Her interruptions weren't a problem for everyone, but the new approach feels less intrusive. That could make information easier to follow without slowing down exploration, especially for people who already know the basics.

Hyrule Field is another place to appreciate the technical gains. The environment looks more alive, with grass moving around you, and the updated presentation makes the landscape more convincing. These changes improve the atmosphere, though bigger questions remain about what players might find beyond nicer scenery.

Hyrule Castle Town looks especially interesting because its layout and presentation seem to have gotten attention beyond a simple graphical refresh. According to the preview's coverage, the town uses fewer fixed camera angles than games like Resident Evil. That should make walking its streets feel more natural, without constant jumps between rigid viewpoints.

The town feels busier too, with more people milling about, more chatter, and more going on around Link. Instead of a collection of familiar spots you visit for specific reasons, Castle Town feels like a place where everyday life is happening. People move around, children chase things, and conversations fill in more about the world.

The Legend of Zelda Ocarina of Time Link fighting Twinrova

One notable find is a new conversation with a bearded man.

It reportedly adds dialogue that wasn't in the original, giving a thinly developed character more to say. That matters because it suggests the extra writing isn't limited to the main characters. Nintendo may be giving lines to people who previously had little or nothing.

The effects could go beyond a single chat. More conversations can offer clues, add to the lore, and tie familiar characters more closely to their surroundings. If similar changes appear throughout Castle Town, the area might give you more reasons to wander its streets and talk to people instead of rushing to the next objective.

The preview also shows the red potion shop and one of the town's minigames. Their presence confirms that familiar activities are still around, but it doesn't say whether any new minigames have been added. That remains unconfirmed, though the apparent focus on expanding smaller interactions makes it worth watching as more footage arrives.

The Forest Temple gives another look at the game's visual direction, mainly through adult Link. His older look and the surrounding environment benefit from the improved presentation, and the dungeon ends up looking closer to how many longtime players remember picturing it.

The footage keeps the location's recognizable identity while making its details easier to appreciate.

The balance could define the whole project. Rather than rebuilding the adventure around big mechanical changes, Nintendo seems to be keeping the core experience and adding things that give the world more depth. The footage doesn't show how far those additions go, but the examples so far suggest the changes may reach beyond dialogue between the main characters.

It's also worth remembering that only parts of the game has been shown, so much remains uncertain about how much has really changed. The footage shows new interactions, but it can't confirm how often they appear or whether whole areas have grown.

The Legend of Zelda Ocarina of Time Link playing ocarina song

Still, seemingly minor additions can be meaningful. A new Rupee-themed song in Kokiri Forest may not sound important on its own, but it shows Nintendo is willing to change things longtime fans remember well. Add extra Castle Town dialogue to the busier townsfolk, new camera angles, and tweaks to how Navi helps you out, and you start to see the bigger picture.

All these little changes might add up to a richer take on a story everyone knows by heart. The places, the people, and the order of events can stay the same, while new moments give you more reasons to poke around. That would let Nintendo expand the experience without removing what made the original so memorable.

Though only a slice of the game, the footage suggests Hyrule has more depth.

Zelda: Ocarina of Time Remake looks promising not just because it runs more smoothly and shows Hyrule with better graphics, but because the preview hints at a world with more going on beneath the surface. The footage doesn't prove every dungeon or region has new content, so keep expectations measured until you see more of the game.

Even so, the early signs are encouraging. If these little extras show up throughout the game, longtime fans get the comfort of the old Hyrule with a few surprises on top. After this many playthroughs, even small changes to the people and places could make it worth going back.

Adeela Tas

Editor, NoobFeed

Related News

No Data.