Star Wars Zero Company Classes, Edition Content, and PC Specs
Everything you need to know about the price, classes, editions, and PC specs before launch.
News by Adsey on Jun 20, 2026
You probably weren't expecting this news so soon, but Star Wars Zero Company is launching earlier than most people predicted. Many assumed it would land sometime in 2027, but Star Wars Zero Company is actually arriving on August 27 of this year, giving you just over two months to get ready.
Pricing: $49.99 on PC and Steam; $59.99 on console. There was some mixed messaging floating around recently, so it's worth nailing this down clearly. Console players also get the option of a physical copy if you'd rather have something on a shelf than a digital download. A Deluxe Edition is available too, priced at $59.99 on PC and $69.99 on console. You'll get the full breakdown of what it includes further down.

Now let's get into how Star Wars Zero Company actually plays, courtesy of developer Bit Reactor.
You'll be commanding a roster of operators, and some are locked into the main storyline. The story-tied characters revealed so far are Hawks, who leads Zero Company as the main character, along with Trick, Tel-Rea Vokoss, Cly Kullervo, Luco Bronc, Jae Mordant, and Kabb Uppercut. That's seven named characters confirmed, though more could be announced before launch.
Beyond those story characters, a major part of how this game works revolves around operators you recruit and build yourself. These are your custom squad members, and you'll be able to fully personalize their appearance, outfits, voice, and name. This is going to be one of the biggest factors in how your playthrough feels, since the operators you create and the classes you assign them will shape your entire approach to combat and squad building.
Speaking of classes, eight specializations have been detailed so far, each with three abilities: an ultimate, a standard, and a passive, specific to that specialization. The developers haven't broken down exactly what each one does yet; that's likely information we'll get as the release gets closer. Here's a rundown of each class.
Assault is your frontline fighter, built for closing distance and picking off enemies hiding behind cover at close to medium range. Given how the studio has described basic combat- moving, shooting, and setting up Overwatch to fire on enemies during their turn- Assault seems built specifically around that reactive playstyle.
Gunslinger spreads damage across multiple targets using fast blaster strikes, letting you hit several enemies in quick succession instead of focusing fire on one.
Heavy is your tank, a heavily armored frontline unit designed to absorb damage and stay standing while everyone else gets work done. Medic handles healing and injury prevention, and can also boost teammates in ways that go beyond patching up wounds. Scoundrel is the wildcard class, built for improvising and capitalizing on opportunities that pop up mid-fight without much setup.
Scout focuses on reconnaissance, using planning and timing to open up opportunities for the squad that wouldn't otherwise exist. Sharpshooter is your dedicated sniper, specializing in long-range shots that take out specific high-value targets. And Soldier rounds things out as a versatile offensive unit fighting at close to medium range with melee attacks, grenades, blaster fire, and even a rocket launcher.

That's the full set of eight classes confirmed for Star Wars Zero Company right now, though expect more detail as marketing ramps up. Maps matter a lot here. Depending on where you are in the game and how a map is laid out, you'll need to rethink your loadout, how many operators of each class you're bringing, and which operators make the cut. Understanding the environment is shaping up to be just as important as understanding your roster.
A lot of players will come into this purely because it's set in the Star Wars universe, but if it plays anything like XCOM, the obvious comparison given how similar it looks, you'll need real familiarity with map layouts to get the most out of it. The XCOM comparison holds up well based on what's been shown so far.
Difficulty options will be available as well.
If you'd rather experience Star Wars Zero Company as a narrative-focused story without diving deep into tactical nuance, that's a completely viable way to play. But if you want the full depth, class synergies, squad composition, and tactical map study, you'll want to bump the difficulty up.
There's also a mechanic called Advantage, letting you spend resources to trigger some of the game's stronger abilities mid-combat. Examples include giving an ally an extra action point for the turn, calling in a rocket strike, temporarily boosting your squad's accuracy, or taunting nearby enemies into attacking a single operator. You can stockpile up to 10 Advantage at once, so managing when to spend it versus save it is another layer of strategy.
Now, about those editions. Pre-purchase Star Wars Zero Company in either the Standard or Deluxe Edition, and you'll get the base game plus the Crystalline Astromech Pack as a bonus, no matter which edition you choose. Pre-purchase the Deluxe Edition specifically, and you'll additionally get the Grand Army of the Republic Cosmetic Pack, the Shadow Collective Cosmetic Pack, and five exclusive painted weapon themes.
Though these bonuses are tied to pre-purchasing, not to owning the edition itself. Buy the game after launch, and these bonuses won't be available, even with this edition. As for what the Deluxe Edition includes on its own, that extra $10 gets you the Grand Army of the Republic Cosmetic Pack, a Republic Officer Uniform, the 100th Clone Company Armor Set, the ARC Trooper Armor Set, and the Shadow Collective Cosmetic Pack.
You'll also get a Pyke Helmet cosmetic and five cosmetic tattoos themed around the Pyke Syndicate, Hutt Cartel, Death Watch, Black Sun Syndicate, and Crimson Dawn. Plus five weapon set themes: 100th Clone Company, Cafrene Informant, Black Sun Syndicate Enforcer, Bespin Security, and Separatist Warrior. So that extra $10 mostly goes toward cosmetic content.

None of it changes how the game plays, but if you like customizing your squad's look, it might be worth the upgrade.
On the physical release front, Star Wars Zero Company is available on disc for both PlayStation 5 and Xbox Series consoles. One thing worth flagging: based on the box art, this won't be complete right out of the box, so you'll need to download additional content to play. That's increasingly common with physical releases these days, even with a hard copy in hand. Finally, the system requirements have been published for both minimum and recommended setups.
At the minimum, you'll need an AMD Ryzen 5 2600X or Intel Core i5-8400 processor, 16GB of RAM, and either an RX 5600 XT, an Intel Arc B580, or an Nvidia GeForce GTX 1080. That configuration targets 1080p at 30 frames per second on the Low preset. Since the Steam Deck runs at a lower native resolution and supports upscaling, there's a good chance the game will run reasonably well on Deck hardware at lower settings.
For recommended specs, you're looking at an Intel Core i7-10700K or Ryzen 7 3700X, 32GB of RAM, a Radeon RX 7800 XT or GeForce RTX 3080, and roughly 50GB of storage. That setup targets 1440p resolution at 60 frames per second on the High preset. An RTX 3080, the recommended card, is notable since, even a couple of generations old now, it's still a fairly capable GPU for hitting that target. Hoping to run this natively at 4K? You'll want something stronger, and leaning on DLSS or FSR upscaling will likely be necessary depending on your hardware.
All told, Star Wars Zero Company is shaping up to be a deep, XCOM-style tactics game wrapped in an original Clone Wars story, arriving sooner than expected on August 27. Star Wars Zero Company is clearly drawing on tactical depth, an original Star Wars setting, and real substance, and Bit Reactor appears to have put real effort into both the narrative and the combat systems. Bit Reactor still has plenty of details left to reveal on classes, abilities, and mechanics between now and launch day for Star Wars Zero Company.
Editor, NoobFeed
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