Zoopunk is Becoming One of China’s Most Watched Action Games
Thai Games is pushing far beyond FIST with a larger world, faster combat, co-op play, and a 2027 release window.
News by Maisie on May 10, 2026
Zoopunk is starting to feel like one of those games that quietly grows in attention until suddenly everybody is talking about it. The project comes from Thai Games, the studio behind FIST: Forged in Shadow Torch. This clearly is not a smaller follow-up that someone made to capitalize on the success of that game.
From everything shown so far, you can already tell that the studio is aiming much higher this time around. The developers themselves have openly said Zoopunk is more ambitious than anything they have made before. You can see that ambition in every part of the project, from the world scale to the combat systems and cinematic boss encounters.

It feels Zoopunk is designed from the start to appeal to players worldwide rather than focusing only on the domestic Chinese market.
As you look through the footage, the world immediately stands out. Thai Games already had experience building anthropomorphic characters and industrial environments in FIST, but Zoopunk pushes that style much further. Some comparisons to Biomutant have appeared online because both games feature animal characters living in damaged worlds after major disasters.
Zoopunk, however, feels much heavier and more unstable in tone. The environments constantly look like they are about to collapse, and that tension carries through almost every scene shown so far. The story centers on a dangerous energy source known as the Fire Seed. Once technology begins to impact the world, it mutates, machines malfunction, and entire regions begin to break down.
Every faction is trying to survive while also fighting one another, creating a setting that feels chaotic without becoming difficult to follow. You constantly get the sense that the world is collapsing faster than anyone can control it. The game also connects directly to the FIST universe. Instead of moving away from that setting after finding success, Thai Games decided to build on it with a prequel story set during the early days of the First Torch War.
Part of the reason Zoopunk keeps appearing in conversations right now is because of where the Chinese games industry currently stands. Studios are no longer creating projects only for local audiences, and recent releases have made that shift obvious. Games like Black Myth: Wukong showed how much global attention Chinese developers can attract, and Zoopunk is entering that same space.
Combat also seems to be getting a lot of attention because it looks more aggressive and faster than FIST.
One of the main mechanics lets you switch between three animal characters during battle, each with a different playstyle. From the gameplay shown so far, fights appear designed around constantly rotating between those characters. You are not simply choosing a favorite and sticking with it, because each character changes the pace and flow of combat.
The combat itself already looks surprisingly polished for a project still in development. Animations carry noticeable weight, enemies visibly react to hits, and movement stays quick without becoming overly floaty or slippery. That balance is difficult for many action games to achieve, especially as studios increase speed and mobility.

Visually, Zoopunk is fully committed to its identity.
The world combines giant skylines, industrial machinery, overcrowded cities, and heavy neon lighting, while still making everything feel damaged beneath the surface. Buildings appear unstable, old machinery looks worn down, and entire environments give the impression that they are barely functioning. There was also some online discussion recently after the game became connected to Nvidia AI conversations.
No real evidence of anything serious has emerged, but people are now watching AI use in game development much more closely. Thai Games addressed the situation directly and explained that any AI-related systems were connected only to optional customization features, not to the actual development process.
One thing helping Zoopunk stand out is that Thai Games did not abandon the FIST universe once the studio gained momentum. Many developers would have moved immediately to an entirely separate franchise after finding. Every showcase for the game also appears larger than the previous one. New footage keeps introducing additional mechanics, larger environments, more enemy types, and bigger cinematic moments.
The boss fights, especially, seem built around spectacle, with giant mechanical enemies capable of reshaping arenas while battles are still underway. The encounters never feel scripted, but rather built to constantly force you to adapt as the world around you changes.
The chaos closely ties the character-switching system to itself. Rather than overwhelming you with effects and enemies, the game seems designed to make the disorder feel controlled and intentional. That balance between speed, destruction, and readability is going to matter a lot once players finally get their hands on it.
Another reason the game sticks in your head is that it fully embraces its strange premise.
The industry often takes a cautious approach, especially with larger-budget action games, and many projects eventually start to blend together. Zoopunk, instead, leans fully into giant industrial animal warriors fighting through collapsing neon cities, giving it a stronger identity than many modern action releases.

At the same time, none of this guarantees success once the game launches. Plenty of visually impressive games struggle once players start digging into combat depth, pacing, mission structure, and enemy variety. Even so, the project already feels important beyond just the game itself. Chinese studios are entering a new stage now, with larger budgets, greater risks, and bigger international ambitions.
Zoopunk feels like part of that shift, especially because it is trying to compete on a much larger global scale rather than staying within familiar territory. Already, you can see the studio aiming for a broader audience through the scale of the production. The studio itself has also grown significantly since the release of FIST.
Reports suggest Thai Games expanded from around 20 employees to roughly 50 people after the previous game found success. The team reportedly even converted lounge areas into extra workstations to make room for the larger staff. Microsoft also seems confident in the project.
Zoopunk was selected as one of the games featured during the Xbox Partner Preview showcase in November 2025, which gave it much more visibility outside China. That placement alone suggests major publishers are paying attention to what Thai Games is building. Some smaller combat details have also started drawing interest online.
Observers noticed what looks like a posture or stance gauge attached to boss health bars, which breaks after enough damage is dealt. Once enemies are staggered, players seemingly gain access to finishing attacks before the system resets again. That mechanic has led to comparisons with stance-break systems seen in other action games, though Zoopunk is reportedly being compared less to Soulslike titles and more to Ninja Gaiden for its speed and aggressive pacing.
The narrative also seems to have more depth than the trailers initially suggest.
The director reportedly drew inspiration from Water Margin, the classic Chinese novel centered around rival outlaws who eventually unite against larger threats. As for release plans, Zoopunk currently has an official launch window set for 2027. Some online tracking sites have suggested 2026 as a possibility, but nothing official supports those claims right now.

The game is currently planned for PlayStation 5, Xbox Series X|S, and PC through Steam, Epic Games Store, and the Microsoft Store. There are no last-generation console versions announced, which makes sense considering how heavily the developers are leaning into Unreal Engine 5 visually. The scale of the environments and lighting systems already looks demanding even in pre-release footage.
Thai Games clearly wants the game to feel like a modern hardware showcase while also being a large action title. The project also includes co-op support, allowing you to experience the story alongside friends. That feature alone helps the game stand out because fewer modern action games seem interested in building full cooperative experiences anymore. It adds another layer to a project that already seems focused on doing things differently.
Right now, Zoopunk still has a lot left to prove before release, but the foundation already looks strong. For a game that barely existed in public conversation not long ago, it has generated genuine excitement across the industry. Whether it fully delivers or not, it already feels like one of the more interesting action games to keep watching over the next few years
Editor, NoobFeed
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