The Alters Review
PlayStation 5
Harrowing reflection on identity and the shadows of choice, a sci-fi survival tale where your worst enemy might be another you.
Reviewed by Placid on Jun 14, 2025
From the bleak survival ethos of This War of Mine to the moral calculus of Frostpunk, 11 bit studios has cemented its legacy in crafting emotionally charged management games that challenge players on more than just tactical fronts. With The Alters, the studio steps further into narrative sci-fi territory, creating a fusion of introspective storytelling, resource micromanagement, and social simulation.
The Alters is not just a game about surviving an alien world, but a meditation on the lives not lived. Unlike anything the studio has done before, The Alters centers around Jan Dolski, a crash-landed miner who must rely on cloned alternate versions of himself, each born from pivotal life decisions, to stay alive and unravel a web of existential dilemmas.

The Alters follows Jan Dolski, the sole survivor of Project Dolly, a mining expedition gone awry on a planet riddled with radiation and hostile solar cycles. The narrative spirals into metaphysical territory when Jan begins using a substance called Rapidium to clone different versions of himself, known as "Alters."
Every Alter represents a different decision that Jan had to make during his life, such as whether to flee from his abusive father or to attend college for science. The story and gameplay are drastically altered when these alternate selves arrive at the base, each with their own set of experiences, abilities, and emotional baggage.
The discourse and characters are the building blocks of The Alters, which is a fantastic show. You can discuss ethical dilemmas and your shortcomings with Alters. Side quests, morale, and, ultimately, the possible endings are all affected by each option.
Inviting reflection on the decisions you did not take allows you to delve further into the story and its themes beyond the physical world by provoking contemplation in the tangible realm. Also, the problem isn't limited to cloning. Dodging the sun's destructive rays while navigating life's unexpected twists is the theme of the novel.
There is no way to survive in The Alters by fighting or using brute force. Time management, relationship maintenance, and process management all have a part to play. Choose between controlling the base's inner workings or exploring it from a third-person viewpoint—the option is yours.

In order to construct essential buildings and maintain the base's operational, Jan and his Alters must gather Rapidium, organic materials, and metals. The massive wheel-shaped mobile stronghold known as the base must constantly rotate to avoid colliding with the planet's sun, which serves as a gentle timer to heighten the sense of urgency.
There are a lot of stages and loops in the game. You must explore the planet's surface in search of resource nodes, then establish mining stations and link them to the base using pylons. In addition, you need to monitor production levels to guarantee a steady supply. Every room inside the base serves a purpose: greenhouses grow food, labs fuel research, social rooms boost morale, and "The Womb" spawns new Alters.
The management depth rivals Frostpunk, but here the human element—the Alters—is emphasized more deeply. They can assist with daily tasks, research, and even keep each other entertained through activities like watching short films or playing beer pong.
Automation plays a subtle role. A semi-automated system allows you to set production thresholds, and Alters can suggest tasks to streamline micromanagement. Despite this, The Alters doesn't eliminate the manual effort of juggling needs, creating a perpetual sense of tension and consequence for every choice.
Combat is absent in the traditional sense. Environmental puzzles and resource-based activities are featured in The Alters, on the other hand. In order to navigate surface anomalies, you'll need to use a proton pack, just like in Ghostbusters, to destroy threats and gather vital materials.
Experiencing these strange items may be thrilling and terrifying at the same time, as they grow increasingly dangerous and complicated over time. Exploration itself is constrained by suit batteries and time of day, forcing you to manage Jan's energy levels and avoid overexposure to radiation.

Puzzle-solving comes in the form of crafting, routing powerlines, and strategically expanding the base. The environment also presents challenges to players, such as lava bridges that necessitate the development of certain technologies in order to traverse. The generally realistic action takes on a light metroidvania vibe as each new section requires clever engineering and planning.
What stands out is the uniqueness of the puzzle and exploration design. Instead of fighting monsters, you are battling exhaustion, time pressure, and technical conundrums. The puzzles are environmental rather than cerebral, often based on engineering trade-offs or base layout optimization. This can be refreshing, but at times, the repetitive nature of these challenges may leave you feeling underwhelmed, looking for more traditional stakes or variation.
Even so, the task builds up at a steady rate. New technologies and tools, like gadgets that are designed to work with anomalies and better navigation gear, let you connect with the world in more depth. Still, you may get tired of exploring because there is more returning in longer acts. Luckily, this isn't as bad as it could be because the journey between outposts is quick.
Rather than a traditional XP system, The Alters progresses through emotional growth, resource gathering, and technological research. Alters unlock new capabilities and story beats through side quests, conversations, and completing specialized tasks. Completing side quests may teach the main character new "lessons," which then unlock additional dialogue options in future interactions.
Each act of the game introduces narrative and gameplay thresholds: move the base, unlock specific Alters, and complete central objectives. The mood and morale system tied to the Alters acts as an invisible XP tracker. Keeping Alters content unlocks smoother efficiency and lowers the chance of rebellion. Relationship health and resource stewardship are more important metrics for success than numerical achievements in The Alters.

The Alters is aesthetically breathtaking, with peculiar extraterrestrial landscapes and sterile base interiors that pop. Similar to XCOM, the base is displayed in a 2.5D model style, allowing for easy movement between floors and rooms. Every social room and dormitory is richly detailed, full of life and clutter, ranging from kitchenettes and bookshelves to lived-in decorations and posters that mirror each Alter's personality.
Exterior environments impress with strange alien beauty: iridescent minerals, warped light effects, jagged rock formations, and haunting anomalies shimmer with mystery. Lighting has a significant role in establishing the scene and directing the game, particularly throughout the day-night cycle. The sun's rays are aesthetically pleasing, but they also portend disaster because they are always bringing it closer to us.
The animations are functional, but they fail to make a strong impression. Particularly problematic is the tendency for the numerous Jan models to depict characters in an excessively stiff or cartoonish manner. Visually, The Alters is a masterpiece of storytelling. Subtle elements of mental dissolution, identity, and survival are all present in the design.
The Alters' dramatic and emotionally charged tone is closely related to its sound design. In the superb voice acting, Alex Jordan brings depth to the roles of each Alter. The audio cues do a great job of differentiating between the personalities of the characters, from the shy Botanist to the outspoken Technician, and therefore enrich the story.

Exploration takes on a more dramatic quality with the introduction of ambient noise. As radiation surges cause static to crackle and wind to howl across the alien plains, the reassuring mechanical hum of the base provides a calming contrast to the unnerving silence of the planet. A sense of isolation and wonder is created by the soundtrack's frequent use of ambient noises and minimalist piano. Tracks swell subtly during important conversations or turning points, never overwhelming but always enhancing the moment.
Sound also serves gameplay utility. Audio cues signal important events, like when an anomaly is nearby or an Alter is agitated. The beer pong mini-game features cheeky sound effects, while the television plays 11 bit studios' past titles and comedic shorts that reflect an unexpected levity within the game's otherwise dire tone.
The Alters is a genre-blending triumph that fuses survival mechanics, speculative fiction, and social simulation into a singularly moving experience. What begins as a sci-fi survival scenario quickly becomes an introspective therapy session with all the messiness of fractured identity. It's rare to see gameplay and story so deeply interwoven, but The Alters nails this fusion with finesse.
Despite certain tedious management games and sluggish exploration, the true power of The Alters lies in its concept and execution. You have to deal with your emotional baggage over several time frames in addition to managing resources. Similar to traditional medicine, but with the added benefit of space radiation and human cloning pods.
You get a lot of bang for your buck (and mind) with The Alters, which retails for $40. Defeating demons isn't the point; overcoming mental obstacles and accepting responsibility for your actions are. Whenever Jan has a conversation with an Alter, more details about his background emerge, which can be even more illuminating than plot twists.
There's nothing else quite like it in today's gaming landscape. The Alters is not perfect—it doesn't even need to be. It succeeds by being deeply human, cleverly designed, and brave enough to be different.
Senior Editor, NoobFeed
Verdict
The Alters is a narratively rich, emotionally potent sci-fi experience that trades combat for character. One of 11 bit studios' finest accomplishments, a bold experiment in survival and identity.
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