Fire Emblem: Fortune's Weave Guide | How to Unlock Specialty Classes
Here’s a guide on how to unlock Specialty Classes in Fire Emblem: Fortune's Weave.
Game Guide by Ragib Rawnak on Oct 07, 2026
To promote any unit into a Specialty Class, your fighters need to reach Level 20 so they can use a Specialty License. You also need your army to hit Renown Level 4 by clearing battles and finishing guild quests. Once you meet both conditions, the certification exams open up, though you still need to train each unit in the required weapon and movement disciplines.
Myrmidon
If you want a pure speed build that lands critical hits, pick the Myrmidon. You need a primary rank of C Swords to certify. Once in the class, stat growths focus on agility: HP +10%, Spd +15%, Lck +5%, Dex +10%, and Cha +5%. You earn Swords +2 and Infantry +1 skill experience after battles in Fire Emblem: Fortune's Weave.
The class comes with Combat Arts +1 and Sword Crit +3. When you fully master the class, you earn Ravaging Arts, which adds a flat +6 damage whenever you land a critical hit.

Brigand
The Brigand is your heavy physical bruiser. Certification requires secondary training with C Axes and C Swords. Stat growths boost brute force: HP +15%, Str +15%, Def +5%, Spd +5%, and Cha +5%, with a Mag -5% reduction.
You gain Axes +2 skill points per fight. Built-in perks include Combat Arts +1 and Axe Hit +3 to fix low weapon accuracy. Mastering the role gives you Regroup, which grants Avo +20 during combat if an enemy manages to dodge your strike.
Pugilist
The Pugilist uses bare-knuckle brawl tactics to wear foes down quickly. You only need a primary rank of C Gauntlets to pass the exam. Stat growths balance toughness and pace: HP +15%, Str +10%, Def +10%, Spd +10%, Dex +5%, and Cha +5%, along with a Mag -5% penalty.
You gain Gauntlets +2 and Infantry +2 skill points. The innate class traits are Combat Arts +1 and Brawl Avo +3. Master this class to earn Attack, Get Back, which gives you Avo +10 while executing any combat art in Fire Emblem: Fortune's Weave.
Archer
The Archer picks off distant targets and counters flying enemies. You need a primary rank of C Bows to certify. Growths lean into raw precision: HP +10%, Def +5%, Spd +10%, Lck +5%, Dex +15%, and Cha +5%. Training yields Bows +2 and Infantry +1 skill experience.
The base abilities are Combat Arts +1 and Bow Hit +5. Its master skill, Crescendo, rewards accurate play by granting Hit +3 for the rest of the map each time you defeat a foe, stacking all the way up to Hit +30.
Rogue
The Rogue mixes swordplay with bow utility while opening doors for your strike team. To certify, you need secondary training in C Bows and C Swords. Growths focus on reflexes: HP +10%, Res +5%, Spd +15%, Lck +5%, and Dex +10%.
You earn Swords +1, Bows +1, and Infantry +2 skill points. The class comes loaded with Combat Arts +1, Locktouch, and Search. Once mastered, you gain In Shadow, granting Avo +10 through your next combat encounter after you kill an enemy.
Armored Knight
The Armored Knight acts as an immovable physical wall. You need E+ Armored as a primary rank alongside secondary ranks of C Axes and C Spears. Stat growths heavily favor pure physical soak: HP +10%, Str +10%, Def +25%, Dex +5%, and Cha +5%, balanced by Mag -5%, Res -5%, and Spd -5% in Fire Emblem: Fortune's Weave.
Skill experience yields Spears +1, Axes +1, and Armored +2. Built-in perks include Combat Arts +1 and Strike-Last Def +3. Master this role to get Great Counter, which grants Atk +3 during combat if the enemy strikes first.
Light Cavalry
The Light Cavalry serves as a mobile scout. You need D Riding as a primary skill, plus secondary ranks of C Spears and C Swords. Growths provide balanced physical gains: HP +10%, Str +5%, Def +5%, Spd +5%, Lck +5%, and Cha +10%, with a Mag -5% reduction.
You earn Spear +1 and Riding +2 experience. The class comes with the standard Mount/Dismount action. Master the class to secure Bolster Health, providing a permanent Max HP +3.

Charioteer
The Charioteer operates as a mounted bow platform. Certification requires primary ranks in both D Riding and C Bows. Unlike standard classes, this unit's growth rate increases directly with level. You earn Bows +2 and Riding +1 experience.
Class perks include Chariot Armor, Charioteer Tactics, and Charioteer's Path. Master the class to get Charger, which gives you Prt +10 until your next turn whenever you use the Charge command.
Armored Ornius Rider
The Armored Ornius Rider merges heavy defense with aerial movement. You need D Riding as a primary skill, with C Axes and C Spears as secondary skills. Growths balance bulk and pace: HP +10%, Def +10%, Spd +10%, Lck +5%, Dex +5%, and Cha +5%, alongside a small Mag -5% penalty in Fire Emblem: Fortune's Weave.
You gain an even spread of Spears +1, Axes +1, Riding +1, and Flying +1. You get the standard Mount/Dismount ability. Its master skill, Sense Threat, grants Avo +20 in combat whenever an attacker wields an effective weapon against your unit.
Wing Soldier
The Wing Soldier handles high-mobility aerial defense and mage hunting. Certification requires D Flying as a primary skill, along with C Spears and C Swords as secondary skills. Growths favor well-rounded durability: HP +10%, Def +5%, Mag +5%, Res +5%, Lck +5%, Dex +5%, and Cha +10%. Skill training yields Swords +1, Spears +1, and Flying +2.
The class features standard Mount/Dismount mechanics. Master the class to unlock Protecting Wings, which provides a flat Res +3.
Shaman
The Shaman focuses on pure offensive spellcasting. You need a primary rank of C Black Magic to pass the exam. Growths turn your unit into a heavy magic attacker: HP +5%, Mag +25%, Res +10%, Spd +10%, Lck +10%, and Dex +10%, at the cost of Str -5% and Def -10%.
Skill gains provide Swords +1, Black Magic +2, and White Magic +1. Innate abilities are Black-Magic Seeker and Magic Hit +3. Master this class to get Bind Dexterity, which reduces the dexterity of all adjacent enemies by 3 (Dex -3) in Fire Emblem: Fortune's Weave.
Priest
The Priest keeps your squad alive through healing spells and status recovery. You need a primary rank of C White Magic to certify. Growths emphasize healing potency, luck, and magic defense: HP +5%, Mag +10%, Res +15%, Spd +5%, Lck +15%, Dex +5%, and Cha +10%, paired with Str -5% and Def -10% penalties. You earn Gauntlets +1, Black Magic +1, and White Magic +2.
Innate perks include White-Magic Seeker and Magic Heal +5. Master the role to claim Piety, which gives a flat Lck +3.

FAQ
Q. What happens if I miss the Level 20 certification window?
A. You do not lose out on anything. Level 20 is just the earliest threshold where you can certify. If your unit is Level 22 or higher, you can take the exam whenever your skill ranks meet the class requirements.
Q. Can flying and mounted classes dismount inside indoor maps?
A. Yes, every mounted and flying role features the Mount/Dismount class ability. You can dismount freely whenever you want to avoid terrain penalties or dodge weapons with anti-cavalry bonuses.
Q. Do I keep a master ability if I switch classes?
A. Yes, once you master a class and unlock its specific ability, you can equip that perk on your character regardless of which class they switch to down the road.
Also, check our Fire Emblem: Fortune's Weave Review and other guides below:
Senior Editor, NoobFeed
Latest Articles
No Data.
