Crimson Desert’s Massive 1.06 Update Adds Mount Taming, Gear Extraction, Several New Features
Pearl Abyss keeps pushing out updates at a pace that feels more like a live service game than a single-player RPG.
News by Warlord on May 12, 2026
If you have been spending time in Crimson Desert lately, there is already another major patch waiting for you. Version 1.06 has officially gone live across nearly every platform, bringing a surprisingly huge list of additions, fixes, gameplay tweaks, and quality-of-life improvements only days after the previous update dropped.
The patch is now available on Steam, PC, PlayStation, Xbox, and the Epic Games Store. The only version still missing the update is the Mac App Store release, but for most players, the new content is already ready to download.

One of the biggest additions in the update is the new special mount system.
You can now tame and register several animals as mounts after earning their trust. The list is pretty extensive too, covering bears, boars, wolves, deer, mountain goats, birds, iguanas, raptors, camels, lions, and even tigers. Some of the more aggressive animals require you to subdue and feed them before they can be tamed, while others apparently need more unique methods. Simply feeding untameable animals will not increase their trust level, so you cannot just throw food at everything and expect results.
Mount management also got several upgrades alongside the new system in Crimson Desert. You are now able to feed your mount while riding by selecting food directly from your inventory. There is also a new special mounts tab added to the inventory UI, and the mount quick slot system has been adjusted so you can only assign one normal mount and one special mount at a time.
Special mounts no longer automatically display saddles as part of their default appearance, which means you can now equip them properly through the mount equipment interface. Saddles for these animals can be purchased in different cities depending on the type of mount you are trying to gear up.
The other major addition is the long-requested extraction system for equipment refinement. This feature finally lets you recover some of the materials you used while upgrading gear. By visiting smithies located throughout the world, you can choose to extract materials from a single refinement level or revert equipment all the way back to its original base refinement level.
The system does not destroy the equipment itself either.
Instead, it only rolls back the refinement level while returning some of the upgrade resources. If you upgraded a piece of gear from level four to level 10, for example, extracting it back to level four will return the materials used during those upgrades while resetting the item to its original refinement state.
Recovery rates depend on the type of material. Rare resources like artifacts and assertion scales are returned at a full 100 percent rate, while more common resources such as iron ore, copper ore, and bloodstones return at around 70 percent.
Combat also received another batch of changes. Unka now has entirely new unarmed combat skills available through the fist skill menu, while Damian is expected to get his own unarmed skill additions in the next update. That detail alone makes it pretty clear that Pearl Abyss is already preparing another content patch despite just releasing this one.
Sword sheaths were also added, along with a display sheath option that lets you decide whether your character visibly carries one. A new item called the Sigil of Valor now allows pet dogs to attack enemies once equipped, which is one of the stranger but more entertaining additions in the patch.
There is even a claw machine minigame now located at the Laughing Marionette.
Rewards include lightning-themed items, furniture, special headgear, abyss artifacts, and abyss gear. It is the kind of update that shows the developers are not afraid to add side activities and strange world interactions that players were not necessarily demanding in the first place.
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That experimental approach continues throughout the patch notes. Cloaks had their elemental resistances adjusted to better match their intended characteristics. Several quest progression bugs were fixed, including issues with comrade missions failing to restart automatically and problems tied to the Sweet Taste of Bounties quest progression.
Pets can now properly be summoned in situations where they previously could not appear, and the Satue of Bond item has been reissued after a problem caused bonds to disappear from recoverable items. The Iron Eagle taming issue was also fixed, meaning failed first attempts no longer permanently lock players out of taming it.
Inventory management in Crimson Desert saw a lot of improvements, too. Clean all, butcher all, and obtain all seeds functions were added, while furniture and ornament items can now stack properly. Horse tags can finally be dyed correctly in situations where the feature previously failed.
Some previously unobtainable faction knowledge entries can now be earned through new methods, and refinement using identical equipment has been adjusted so it only works up to the point before abyss artifacts become necessary. Character customization also expanded a bit further. Cliff can now wear some of Unka’s outfits, while the Greymane Cloth Cloak is now usable for Unka as well.
Combat animations and movement received additional polish.
Default unarmed stances were improved, and Blinding Flash can now be activated even without a weapon equipped. Two-handed cannons got extra firing effects alongside adjustments to their base attack power. Roundhouse Kick chain attacks were also improved, while ranged targeting against small animals should now feel more accurate.
Several combat bugs were cleaned up too. Certain bosses were taking excessive damage when hit with heavy objects, and there was also an issue where arrows could not be fired after loading a save even when arrows were sitting inside your inventory.
Outside of combat, the update touches a surprising amount of smaller gameplay systems. Decorating bookshelves is now easier, large valve interactions include a failure animation, and climbing over windows has been adjusted so you can move through them from either side while hanging on walls.
Camera behavior also received tweaks. After following an NPC for a certain amount of time, the camera now automatically aligns itself with the player’s movement direction instead of awkwardly drifting around. UI improvements are scattered throughout the patch as well. Input prompts now appear more consistently regardless of control method, while character customization and dye menus now display your current currency total directly on screen.
The skills menu now includes a search function, fishing activities display more relevant guidance while waiting, and research institute interfaces have been redesigned to feel more intuitive. An issue that caused the UI to freeze while changing customized keyboard and mouse presets has also been fixed.

Graphics and visual settings got another major pass too. A new Night Tone Mode changes the overall visual presentation of the game. When enabled, colors become softer, and darker areas appear brighter. Disabling it creates a sharper look with deeper shadows instead.
HDR support also received improvements, especially on Mac, where GPU crashes tied to HDR have now been addressed.
The update fixes rendering problems at 5120x2160 resolution, photo mode color inversion bugs, HDR display issues, adaptive trigger setting problems, and crashes tied to changing HDR or frame generation settings while external overlay programs were active.
Even environmental visuals saw fixes, including unnatural-looking waterfalls at certain distances and missing menu options tied to headgear visibility while using the barber-tattoo interface. Localization quality was improved across every supported language, while countless smaller bug fixes were rolled into the update as well.
What really stands out is how quickly all of this arrived. Patch 1.5.0 only launched on May 2, meaning this new update landed barely over a week later. That pace feels almost impossible for a traditional single-player game. Usually, this kind of rapid update cadence is tied to live service titles built around battle passes, cosmetic stores, and constant monetization loops.
That is why the situation surrounding Crimson Desert feels unusual right now.
The game already sold millions of copies, yet the development team continues pushing out updates at a speed more commonly associated with MMOs. Considering Pearl Abyss built its reputation working on online games, a lot of that live-update mentality clearly carried over into this project.
Only a short time after launch, Crimson Desert already feels considerably different from its original release version, and the amount of post-launch support arriving in such a short window is starting to become one of the biggest talking points surrounding the game itself.
Senior Editor, NoobFeed
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