Dispatch 2 DLC Rumors Grow as AdHoc Studio Tease Endless Mode

A new interview has fans convinced that more content for Dispatch is already on the way — and that a full sequel may have quietly moved to the front of the studio’s plans.

News by Sabi on  May 17, 2026

More and more people are talking about Dispatch because new comments from the game's developers have sparked rumors of a major gameplay change and the possibility that Dispatch 2 is now being actively worked on behind the scenes.

A few months ago, Charles Marcolim, one of the lead designers behind Dispatch, talked about fan comments, ideas for future content, and the studio's ongoing partnership with Critical Role. Even though nothing official was said, the way some answers were said has led fans to believe that the studio is already planning the next part of the series.

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An "endless mode" was one of the main topics of conversation during the interview.

This is something that many players have been asking for since the game's release. It was said that the mode would focus on hacking and constantly sending out heroes in wave-based gameplay. Unfortunately, Marcolim didn't say anything for sure, but their answer was enough to start rumors online right away.

Charles Marcolim only said "Stay tuned" when asked about the chance of adding such a mode, according to the interview. Many fans thought that the short answer sounded more like a hint than an end to the conversation. For months, people have been asking for more ways to play the game, and endless mode has consistently been one of the most popular suggestions.

Instead of closing the door on the talk, the studio seemed to leave it open on purpose. With Dispatch set to launch on Xbox later this summer, many gamers are now assuming that the endless mode will arrive with the Xbox version, either as free content or as an update sometime after the game's release.

The game is built around strategy choices, hero management, and puzzle-like circumstances; it makes sense to add an endless mode to Dispatch. Adding survival or wave-based modes to those systems would make the experience even better. But adding such a mode might not be as easy as just making the game last forever.

The way the characters interact with each other, based on their personalities, and the ongoing banter between the heroes are among the things that make Dispatch great. It might be hard to keep that charm in a repeated mode. Still, it looks like there is a lot of room to grow. In the main game, heroes can already be leveled up pretty fast.

To keep long-term players interested, an endless mode could add more ways to progress, tougher waves of enemies, or more ways to get better.

The time also works perfectly with when the game will be available on Xbox. Even though there isn't an official release date yet, many people think the game will appear again at an Xbox event or on social media in the next few months. As a result, more and more people think the studio might announce an endless mode alongside the Xbox launch date to get more people excited about the game's second platform appearance.

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The second big thing that came out of the interview was about the studio's relationship with Critical Role. This partnership is becoming increasingly crucial to the franchise's future. Since Dispatch came out and became a huge hit, the writers and members of Critical Role have often talked about how important it has been to work together.

According to interviews from the past, Critical Role was a big part of making the project possible in the first place, providing support, momentum, and confidence as the project grew. At first, it didn't look like Dispatch 2 would be the studio's next big game. Early reports said the team would work on a different project linked to Critical Role's world, especially The Legend of Vox Machina's Exandria.

Many interviews have stated that the studio was surprised by the speed and popularity of Dispatch's success. There have also been reports that Critical Role members, such as voice actor and actress Laura Bailey, desire a sequel ASAP.

There’s a growing sense of momentum, and many fans are starting to assume the studio might be moving toward Dispatch 2 sooner than they originally thought. The biggest sign was a response delivered in the interview. When asked about upcoming initiatives linked to Critical Role, the developer said: "I can't say a much right now but everything we do from this point on will be connected to Critical Role somehow."

The message itself was unclear, but it didn’t take long to grasp that it didn’t confirm the previously discussed project set in Exandria as the studio’s next game immediately. And that vagueness is precisely what has driven speculation.

Many had been hoping for a more straightforward answer to show that the studio was still fully dedicated to another project before Dispatch.

The answer, on the other hand, left things surprisingly open-ended. The developers have been talking more and more carefully about how successful Dispatch has been over the past few months. This, along with the fact that they have been saying more and more that the sequel may have quietly moved "to the front of the line,"

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The company has said many times that it knows how popular Dispatch was and how much fans want a sequel. These kinds of comments are sounding less and less like far-off possibilities and more like conversations already taking place behind closed doors.

There is still no formal word on anything. But with hints of an endless mode, the game's upcoming release on Xbox, and the studio's next project becoming less clear, fans are more sure than ever that Dispatch 2 may already be moving faster toward reality.

Wasbir Sadat

Staff Writer, NoobFeed

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