Europe Introduces PEGI 16 Rating for Games With Loot Boxes

New rating guidelines from PEGI aim to address concerns around gambling-like mechanics and monetization systems in modern video games.

News by Namira Nidhu on  Mar 17, 2026

Europe is going to make it harder for kids to use loot boxes in video games. The Pan European Game Information (PEGI) has made it so that games with paid random prize systems will always get at least a PEGI 16 grade. Kids might not want to buy these games as much if this is the case.

Reports told people about the changes, which are part of a bigger update to PEGI's rules for rating movies. The group said that games with paid loot boxes will now always be marked as PEGI 16. The reason for this is that more and more people are scared of ways to make money that look like gaming.

Europe, PEGI 16, Rating Games Loot Boxes

There are times when the order could be even tougher. Instead, a game could get a PEGI 18 rating if it has extra parts that are seen as more harmful or exploitative. This grade can change how the book is advertised and sold and how easy it is for everyone to get to. This is especially true for publishers who want to reach more people.

Keep in mind that these changes will not affect the past. Games that come out after the new rules go into action, which should be sometime after June, will be the only ones that can use them. Scores will stay the same in games that already have loot boxes.

New PEGI Rules Target Loot Boxes And Monetization.

The rating change is part of PEGI's plan to update its method as a whole. In the past ten years, the video game business has changed a lot. Live-service models, digital markets, and new ways to make money have all come into being. Loot boxes and other parts of games that are like gambling are getting more and more attention from the government.

The new rules say that different ways to make money will also be put into groups. A PEGI 12 score will now be given to games that have paid features that only work for a short time, like battle passes that stop working after a certain amount of time. The PEGI 18 label, on the other hand, will be on books that have non-fungible tokens (NFTs).

This means that things are difficult and there could be risks. There has been a long-running argument in the game business that led to these changes. Loot boxes have been a test area for game developers for years, which has led to some players and officials being unhappy. The argument was at its worst in the late 2010s, when several big games were attacked for trying to make too much money too quickly.

Some people said that young players might get into spending habits that are like gambling if they win random gifts. Because of this, governments and regulatory bodies in many countries began to push for clearer rules and better consumer safeguards.

Publishers May Rethink Loot Box Strategies Moving Forward.

The new rules for PEGI ratings could change how game developers plan to make money from new games. Children under 16 or 18 years old may have a harder time getting a game, especially in shops that sell them. It's possible that this will give game makers and companies new reasons to change how loot boxes work. Some companies might look for other ways to make money besides giving out random prizes.

For example, they could sell cosmetics or add-ons and still make money that way. But it's also possible that the business world will change and create systems that work like loot boxes but aren't quite that type. The game business has always been quick to find new ways to break the rules when a lot of money is on the line.

Even so, PEGI's most recent changes are one of the clearest signs that the government is paying more attention to how games make money from players. We still don't know if this really makes loot boxes less popular or if it's just a style change.

Namira Nidhu

Moderator, NoobFeed

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