A Fan Spent 200 Hours Recreating Jason's GTA VI House Using Far Cry 5's Engine!
An obsessive fan's 200-hour project perfectly captures the iconic tone and atmosphere of Jason's GTA VI house, built entirely inside Far Cry 5's map editor.
News by Zahra Morshed on Jun 29, 2025
In the world of fan creations, few projects bridge passion and precision quite like this one. A Reddit user by the name of Freshwart5908 has devoted an astonishing 200 hours to recreating Jason's house from the Grand Theft Auto VI trailer—using Far Cry 5's map editor and engine. The result? A near-1:1 recreation that captures the distinctive tone, texture, and atmosphere of one of GTA VI's most iconic new locations—well before the game has even launched.
While recreations in modding communities aren't new, this one stands out, not just for its ambition but for its technical execution. Every detail—from the sloping geometry of the Floridian roofline to the shape and structure of the porch, pool, and fencing—feels authentically pulled from Trailer 2, Rockstar's most recent glimpse into the Vice-Dale-inspired world of Grand Theft Auto VI.

While this build isn't a pixel-perfect clone, especially given the constraints of a different game engine and lighting systems, it's as close as possible to what's been revealed so far. It's an artistic interpretation that hits the aesthetic nail squarely on the head.
What's more impressive is that this project was created entirely within the limitations of Far Cry 5's robust but aging engine. Lighting, foliage, weather simulation, and even interior geometry had to be reimagined using entirely different tools than those used by Rockstar Games. That means Freshwart5908 not only needed an obsessive eye for detail but also a deep technical understanding of the Far Cry Editor to reverse-engineer an original piece of content from a completely unrelated title.
The recreated home is situated in what appears to be a fictionalized version of the Florida Keys—a lush, subtropical area showcased in GTA VI's official trailers. From the palm trees to the low-elevation architecture, the vibe is unmistakably Vice. This version of Jason's home leans into the warm, muggy, neon-drenched aesthetic that Rockstar has teased—complete with period-accurate furniture, vegetation, and a structural layout that matches what fans have dissected from freeze-frames and early leaks.
This build isn't just a house—it's an immersive diorama of GTA VI's tonal palette. The use of color, sunlight angles, and shadow casting all work together to create something that doesn't just look like the trailer—it feels like the trailer. From the cracks in the sidewalk to the curvature of the backyard fencing, it's the kind of work that doesn't happen by accident. It's a labor of love, polished by hundreds of hours of reference checking and environmental storytelling.
GTA Infinity, a popular community hub for modders and fan-made games, helped a lot with keeping track of the project. They took the video that is now being shared widely, which gives fans a full tour of the house that includes every hallway, room, and outdoor area. Their help made it possible for this fan-made work to reach a wider audience, which it should. When fans are given the right tools and people to work with, the project shows how strong their support can be.
And it comes at a time when people are really looking forward to Grand Theft Auto VI. Because Rockstar chose to slowly release information through carefully chosen movie trailers, there is now a lot of room for speculation and imagination. That's why projects like this do so well—they show that the community is not only ready for the next part of GTA but is also working toward it.

Of course, it's important to note the context: this build was constructed based on limited publicly available assets. Only a small portion of Jason's residence has been shown in official material, so much of what appears in this recreation is speculative or interpretive. Still, it feels authentic, grounded in the visual language that Rockstar has been meticulously crafting over the last decade. And until the official game launches, this might be the closest anyone gets to stepping inside Jason's house.
In the end, this recreation is more than just an honor; it shows how deeply games like GTA VI are felt, even before they come out. It connects waiting for something to happen and making it happen with the help of a fan with a goal and a spectacular eye for design. This is the kind of ingenuity that defines gaming culture—where fans don't just wait for the world to arrive; they go out and build it themselves.
Senior Editor, NoobFeed
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