Kena: Bridge of Spirits Was Canceled on Switch After Major Performance Problems

Ember Lab reveals the critically acclaimed adventure title was originally planned for the Nintendo Switch, but technical limitations forced the studio to abandon the port until Switch 2 arrived.

News by SnowWhite on  May 07, 2026

Many Nintendo Switch owners noticed that more and more third-party games stopped working with Nintendo hardware as the original model neared the end of its life. Some games got cloud versions, but others never did. Fans were left asking what was going on behind the scenes.

After the reveal of Kena: Scars of Kosmora, Ember Lab has shared new information about how hard it was for devs to make games that looked great on Nintendo's old console. An interview with Ember Lab not long ago revealed that Kena: Bridge of Spirits was once being actively developed for the original Nintendo Switch.

Kena: Bridge of Spirits, Switch 2, Performance Problems

The studio finally gave up on those plans, though, because it was hard to keep the game's artistic quality and performance standards on the hardware. When it first launched on PlayStation and PC, the popular action-adventure game received widespread praise for its beautiful graphics, dramatic presentation, and high-quality animation.

Many players thought it would have been a good fit for Nintendo's audience because of its stylized art direction and family-friendly vibe. Even though people were looking forward to it, the game never came out on Switch during the console's lifetime.

Ember Lab COO Josh Grier said that the team that worked on the port got surprisingly close to making it work.

But the changes needed to get good results were too big for the studio to feel good about putting it on the platform. Josh Grier says the company believed bringing the game to Switch One would have required major changes to its look, which was one of the things that made Kena: Bridge of Spirits stand out in the first place.

Instead of releasing what the creators considered a less-than-perfect version, Ember Lab chose to move on and focus on Nintendo's next-generation hardware, which is much more powerful. A report said the team would probably have had a better chance if they had started making the game with the Switch in mind from the beginning.

Instead, changing a game that had already been made to work with more powerful hardware caused many technical problems. The business stated that maintaining frame rates and game presentation was becoming more difficult with the previous technology. The developers concluded that the experience would not meet their quality criteria.

This option is part of a broader trend that analysts and fans noticed over the last few years of the first-generation Switch. Development expenses rose, and games became more complex, making it harder for firms to scale down their Nintendo portable console hybrid projects.

Publishers sometimes released cloud-streamed versions instead of local ports. Some games could be played on Switch via cloud editions, but many gamers disliked them because they required a stable internet connection and didn't perform as well as native releases. Many popular games were delayed or never released on Nintendo hardware while studios waited for better technology.

Kena: Bridge of Spirits, Switch 2, Performance Problems

Nintendo enthusiasts hope the company's next-generation platform will enable a surge of ports that were previously inconceivable.

On the Nintendo Switch, Kena: Bridge of Spirits was one of the first games to work on projects that were too difficult and had become obsolete. Several rumors have surfaced about major Switch titles developed in secret and then put on backorder. People typically think of Star Wars Jedi when they think of Electronic Arts games.

Given that both Star Wars Jedi: Fallen Order and Survivor are quite popular on PlayStation and Xbox, some people believe they would be fantastic on the Switch 2. Although no announcements have been made yet, it is possible that the future Nintendo system may support those connectors.

In addition to Electronic Arts' games, several other third-party games were considered for the Switch but ultimately rejected due to technical concerns. During the final stages of the Nintendo Switch's life cycle, it became increasingly difficult to overlook the reality that the device was experiencing hardware problems.

One of the most popular and longest-lasting generations of gaming consoles was the Nintendo Switch, which was a part of that generation. With Nintendo's first-party teams producing outstanding exclusive games, a substantial number of third-party developers were forced to choose between performance, resolution, and graphical correctness.

This was the case despite Nintendo's first-party teams producing exceptional games. Despite some issues, everyone should be able to play Kena: Bridge of Spirits on the Nintendo Switch 2.

Many gamers believe the release date is too late because the game's character and atmosphere are perfect for Nintendo fans.

Kena: Bridge of Spirits, Switch 2, Performance Problems

Furthermore, this is a promising sign for the support of third-party applications on the console that Nintendo is planning to release in the near future. If software producers continue to develop software compatible with the Switch One's technology, it is feasible that Nintendo's software library will grow over the next few years.

It is possible that some of the next games developed by Ember Lab, such as a successor to Kena: Bridge of Spirits, Kena: Scars of Kosmora, may not launch simultaneously on Nintendo handheld systems. This is one of the possibilities. Because the corporation plans to bring the series back to Switch 2, it is likely to receive further support.

Regarding the number of additional ports that have been put on hold or canceled in preparation for Nintendo's new hardware, players are interested in learning more about the situation.

Asura Kagawa

Staff Writer, NoobFeed

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