Monolith Soft Teases a Bold New RPG Direction

The studio behind the Xenoblade series may be preparing a fresh gameplay style as it expands its role within Nintendo’s biggest franchises.

News by Wasbir Sadat on  Mar 15, 2026

Monolith Soft is a well-known Japanese developer that is best known for the Xenoblade Chronicles series. With its next big project, the company seems to be planning a big change in direction. 

The company has spent the last ten years making a name for itself by making big role-playing games for Nintendo. However, recent hints suggest that its next game might be different from what fans are used to.

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Large-scale RPGs have become associated with Monolith Soft over the years, especially through the Xenoblade Chronicles series.

The studio has said, though, that its next project won't just use the same format or style of gameplay. Instead, it looks like the development team is trying out something new, which could be the start of a new intellectual property.

That doesn't mean that the new project will completely ignore the studio's history. In the past, Monolith Soft's games have had themes or ideas that were similar, even if they were in different titles. Even though Xenogears, Xenosaga, and Xenoblade Chronicles are all separate properties, a lot of fans think they are all linked in some way.

The next job might follow the same pattern because of the past ones. It could have a new plot and way of playing, but it could still have references or parts that tie it to the main "Xeno" series. There is still no word on whether the new title will keep the famous "Xeno" name, but fans are speculating a lot about it.

One thing is clear for now: Monolith Soft wants to change the way the game is played. Statements made in connection with the studio's hiring efforts say that the development team is working on something very different from what they have made before. What kind of fighting system the new project will have is one of the biggest questions about it. A hybrid system that combines real-time action with MMORPG-style features has been used in the Xenoblade games for a long time. That formula is unique, but it might not be what the studio's next game is all about.

A fully turn-based RPG system is something that some people think Monolith Soft could do to get back to its roots.

After all, some of the studio's older games, like Xenosaga and Xenogears, relied heavily on turn-based gameplay. In games other than the Xeno series, like Baten Kaitos and Dragon Ball Z: Attack of the Saiyans for the Nintendo DS, Monolith Soft has written turn-based games before. Those games showed that the creator could make strategic battle systems that work best when you plan ahead. If the studio does go back to turn-based games, it could use its decades of knowledge to make a modern RPG.

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That being said, the team could also go the other way and focus more on action-packed gaming.

Real-time fighting is becoming more and more important in modern RPGs, and some fans think Monolith Soft might want to try a more classic action RPG style. Battles that are fast-paced and have direct strikes, like in Tales of Arise or newer Final Fantasy games, could be what that means.

In the end, the developers' idea will determine the direction, not what fans want. A lot of players argue about whether RPGs should use turn-based systems or real-time fighting, but letting players be creative usually leads to the best games. If Monolith Soft thinks that its new project works best as an action RPG, then going in that direction might make the game stronger and better put together.

There is still a lot of talk about the new RPG, but it's important to remember that Monolith Soft is a big part of Nintendo's larger development environment. Nintendo owns the studio outright and has worked with the company for years on some of its most important games. In addition to its own games, Monolith Soft has worked on big series like Animal Crossing, The Legend of Zelda, and Splatoon. Auxiliary teams within the studio usually work on these projects; these teams are different from the major RPG projects that the studio works on.

This way of setting things up lets the director, Tetsuya Takahashi's team, focus on making the next big game without having to work on too many other Nintendo projects at once.

At the same time, other parts of Monolith Soft are still working on big projects across Nintendo's development network. This way of working together has helped the company gain more skills and has been a major influence on how Nintendo makes games today. Monolith Soft has a lot of impact on games that aren't even made by them. They help make huge open worlds and improve gameplay systems.

Fans are getting more and more excited about Nintendo's next generation of consoles, and many think that Monolith Soft will be one of the companies leading the way. The company has already shown that it can make big RPG worlds with the tech it has now. A more powerful platform could allow them to make even bigger plans.

If Monolith Soft's next project really does go in a new way, whether it's with gameplay, story, or technology, it could be the start of a new and important chapter in the company's history. For people who have liked the developer's work in the past, the idea of a new RPG is very exciting.

So far, there aren't many hints, and the studio hasn't officially announced what its next game will be. But hints about hiring, old design ideas, and Monolith Soft's changing role within Nintendo make one thing clear: the team is working on a big project. While the gaming world waits for more details, Monolith Soft's next creative wave could soon decide how RPGs on Nintendo's next systems will look.

Wasbir Sadat

Staff Writer, NoobFeed

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