Why Nodus Fall is a Massive Pivot for HoYoverse?

Dragons, giant transformations, and a free-to-play twist, here's what's been revealed about Nodus Fall so far.

News by Adeela Tas on  Aug 28, 2026

If you're into hunting games or hardcore action titles, Nodus Fall is one you'll want on your radar. It's a brand-new cooperative action game from Hoyoverse that puts you and your squad up against massive creatures pulled straight from mythology around the world.

Only one trailer has dropped so far, but it's already packed with dragons, huge transformation sequences, and some genuinely striking weapon designs. The reveal came out of Gamescom, and it's easy to see why it grabbed attention right away; hunting games and tough, skill-based action titles tend to pull in a dedicated crowd, and Nodus Fall looks built for exactly that audience.

Nodusfall white haired woman looking down

Confirmed details reveal how squads will hunt these mythical creatures together.

Details and footage straight from Hoyoverse give a clearer picture of what you can expect, even though plenty of questions remain since this is still an early reveal. The gameplay clips being shown around are from a work-in-progress build, so the final product could look and feel different by launch.

At its core, Nodus Fall is a new co-op action game running on Unreal Engine 5. You'll form a squad, build your own combat setup using different styles and skills, and team up to take down enormous mythical beasts — essentially a hunting game through and through. Rather than sticking to one culture's mythology, the world of Nodus Fall pulls from several at once.

Hoyoverse has said each region will come with its own ecology, culture, and history, and the creatures range from beasts rooted in Eastern folklore to classic Western dragons. No platforms or release date have been confirmed yet, so it's still early days, but signing up on the official newsletter is said to get you information about a beta down the line.

As for the story, it's laid out on the official site, though the full explanation gets a little dense. The short version: something called the Dreadnodi has emerged and spread corruption across the world, twisting the legendary creatures that live there. This all happens after the gods' power and authority have already collapsed, leaving everything in chaos.

Your character's role in this collapsing world comes into focus next.

You play as a Weaver, a being with some kind of connection to the divine, tasked with confronting these corrupted monsters and tracking down the source of the Dreadnodi. Hoyoverse has confirmed the story is completely original, even though it borrows heavily from real-world mythological themes, and the setup gives Nodus Fall a solid foundation to build on.

Gameplay is really where the interest lies, though Hoyoverse hasn't gone too deep into specifics yet. What's clear is that battles are built around squad play, and you'll customize your character through different styles and skill combinations.

It's not fully explained what a "style" actually changes about your character, but the idea seems to be letting you build tactical setups suited to your playstyle and whatever your team needs in the moment. Fights aren't meant to be simple damage races either; you're expected to apply pressure until an opening appears, then capitalize on that weakness for a finishing blow.

Nodusfall fighters preparing to attack monster

One trailer moment likely shows exactly that, with two characters combining for a coordinated finisher. Taking down these creatures ties directly into progression. Like most hunting games, resources earned from fights unlock new skills and weapons, expanding your build options.

Trailer footage also shows off encounter scale, missions, and creature variety.

There's still a lot left to learn about how deep that system goes, but the foundation sounds strong. Fights themselves are said to run anywhere from 10 to 30 minutes, described as high-pressure, high-payoff encounters. Despite that intensity, Hoyoverse says Nodus Fall will have a lower barrier to entry compared to other hardcore action games, with a focus on satisfying combat and social gameplay.

Missions will also feature randomized terrain, weather, and environments, along with randomized loot drops, all meant to keep runs feeling fresh. The trailer itself offers a few more hints beyond the official details. What stands out most is the sheer scale of some encounters; one sequence features a towering, Titan-like creature hurling flaming boulders across the landscape.

It opens on a wide shot showing the scale of the destruction before cutting down to player level, where you're weaving through falling debris. That attack is apparently called a "pyro hail," described as one of several calamities tied to the Dreadnodi's influence on the region, suggesting other massive environmental events could show up in different biomes.

There also seems to be some interaction between creatures and their surroundings mid-battle, with one shot showing the environment around a charging creature pulsing with energy. A solid variety of creatures shows up across the footage, including dragons, a nine-tailed fox, and a chimera.

Individual creature designs and combat footage offer even more specific details.

One creature that initially looks like a lion-hybrid chimera actually turns out to be an Eastern mythological figure called a Qiongqi, shown in what appears to be its lair, which explains why that particular environment is glowing. A confirmed dragon named Fafnir leans into Norse mythology and is shown interacting with piles of gold, a nod to the classic dragon-hoarding trope.

Nodusfall glowing character sails stormy seas

There's also a striking creature inspired by the Classic of Mountains and Seas, described as a golden divine crow, along with a more traditional Eastern dragon that closes out the trailer. Combat footage is limited, but a few moments show classes in action.

One character uses a bow, charging up a shot before firing with enough force to send a creature flipping backward; the creatures generally seem reactive to player attacks, flinching and stumbling in a way that adds some nice physical weight to fights.

Another weapon resembles a greatsword infused with electricity, letting the wielder close distance quickly before following up with an area-of-effect burst. Enemies aren't limited to giant non-humanoid monsters either; one boss rides a dragon into battle and fights independently, including a heavy slam attack.

Team composition and monetization details round out what's known so far.

A separate clip shows the greatsword user defending against a humanoid boss called the Malldrake Knight, blocking incoming attacks. Up to four players can team up in combat, mixing weapon types like a staff, bow, greatsword, and standard sword. The staff class leans support, including a skill called the Malldrake Knight Divine Skill: Rebirth, which fully revives a downed teammate.

One of the standout abilities shown is a "transform" divine skill, letting the player shift into a massive form to take on creatures directly, seemingly an ultimate-style ability. The character using it belongs to a playable tribe called the Wingkin. It's also been confirmed that Nodus Fall will launch as fully free-to-play.

Hoyoverse is taking a different approach here, aiming for a long-term game built for genre fans specifically. In interviews, the developers have confirmed characters won't come from random gacha pulls; instead, they'll be unlocked through regular gameplay, with cosmetics serving as the main form of monetization.

Adeela Tas

Editor, NoobFeed

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