PS6 Multiple Versions Leaked: Sony Adopting Microsoft's Mistakes!
Rumors about RAM, multiple console versions, and potential bottlenecks got fans debating whether the next PlayStation will truly live up to expectations.
News by Tanvir Kabbo on Sep 01, 2025
No doubt, PlayStation fans are excited about the PS6, even though it hasn't been officially shown off yet. The discussion began when an employee of Digital Foundry dropped hints on a podcast about the possibility of a future system with up to 24 GB of RAM. The disparity in storage capacities between the PS4, with 8 GB, the PS5 Pro, with 18 GB, and the PS5 was not exactly comforting for fans.
The new Xbox Series X hardware only has 24 GB of RAM; thus, some fans were hoping for quicker performance with 32 GB. Some people were more cautious and told everyone that nothing is official until Sony talks. It's not just about the numbers that worry people.
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Price is going to be important. Fans might say the machine isn't powerful enough if Sony chooses to make small changes to keep costs low. If, on the other hand, Sony packs the PS6 with cutting-edge tech, prices could go through the roof, similar to how people felt about the recently released Switch 2.
According to a new report, Sony might release three versions of the PS6: a standard system, a handheld, and a cheap model called Canis. This adds fuel to the fire. People say that the Canis will use the same chip as the main system, but the specs will be lowered to keep the price low. This makes sense on paper, but it could cause a big problem: devices might not work as well together.
Like with the Xbox Series S, game developers may need to tweak games for technology that isn't as powerful. Developers will hate it, and efficiency will hate it, too. We believe that having too many different types of consoles could make it harder for people to play together, which could slow down the gaming experience.
People often say that the Series S brings the industry down because game developers have to ensure that all their games work on its less powerful hardware. The Series S has only four teraflops of GPU power, while the Series X has twelve. This means that developers have to cut textures, compress files, and even remove features from games like Black Myth: Wukong, which allegedly never released for Xbox due to the Series S's insufficient RAM.
Sony is in a tough spot: Will game designers have to optimize every game for the handheld version, which could limit the main system's full potential? If it's not treated well, the PS6 could make the same mistake Microsoft did, but there are ways to fix it.
Sony could utilize tiered licensing to allow developers to create smaller games for handheld devices using FSR4, while retaining some games as console-only titles that can only be played on the PS6. Another option is cloud streaming, which enables more demanding games to run on PS6 hardware in the cloud while still being playable on other devices.
Cerny's developer tools could also eliminate bottlenecks by automatically scaling assets, optimizing AI, and setting up processes that facilitate easy support for multiple versions. It's important to have clear messaging; players need to know what they're getting.

People might be less upset about weaker handheld systems if Sony markets them as entry-level options instead of full-powered alternatives. RTX 5080 or 4090-level performance at a $500–$600 price point is something that many PC players are also curious about. The truth is that consoles and PCs work in very different ways.
The PS5 Pro's custom APU, unified memory pool, driver stack, and upscaling techniques enable it to function like a high-end GPU in real-world applications, despite not having the same raw PC throughput. Specialized ray-tracing cores, neural upscalers, and bandwidth improvements in the PS6 could bring visuals close to those of the RTX 4090 while still staying within reasonable price and power limits.
Ultimately, the PS6 seems poised to revolutionize the way games are played, and most gamers will likely be excited about it, despite leaks and online debates. A vocal minority may be obsessed with raw specs, but most people will buy a system that isn't too expensive and is the best at both performance and exclusive games.
The fact that Forza did well on the PS5 shows that sales are driven by good games, not just PC-like specs. The next PlayStation could do the same thing, moving millions of people who haven't bought a PS4 into the next generation without requiring developers to do extra work.
Senior Editor, NoobFeed
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