RuneScape Dragonwilds Guide | How to Complete All Raid Puzzles
Here’s a guide on how to complete all Scorned Wilderness Raid puzzles in RuneScape: Dragonwilds.
Game Guide by Jubair Baky on Oct 04, 2026
The Scorned Wilderness Raid in RuneScape: Dragonwilds uses Anima Attunements, Anima Orbs, Pylons, timed traversal, and a final elemental sequence. Understanding how these mechanics connect makes the Regicide raid route much easier and opens the path to Kuldra.
Activate the First Anima Pylon
After entering the first mechanic arena, defeat three elementally attuned enemies in quick succession. Doing this fills the matching Attunement and activates the Anima Orb Dispenser.
Take the Anima Orb, use the nearby lever, and place the orb into the empty Anima Pylon. Attune yourself to Water and activate the Pylon to open the next route.

Solve the Ghornfell Fire and Air Pylons
In Ghornfell, an Earth Attunement can activate a side Pylon that opens a room containing loot and a Sanguine Urn.
For the main route, reach the upper keep where the Fire and Air Pylons are located. Enter the nearby tower and acquire Fire Attunement. You have about 30 seconds, so quickly climb up using Windstep, pull the lever, get to the Orb Dispenser, and grab the Anima Orb.
Return the orb to the Fire Pylon, reacquire Fire Attunement if necessary, and charge it.
Next, drop to the lower area and defeat three Air-attuned Skeletal Warriors. Once the Air Attunement is full, Windstep back to the upper platform and activate the Air Pylon. This opens the route into Fellhollow.

Progress Through Fellhollow
Fellhollow focuses more on traversal than elemental puzzles. Avoid the poison gas, use Windstep across broken platforms, activate the necessary levers, and use the elevator to reach the lower prison section.
Open the prison doors, defeat the enemies that emerge, then break through the damaged wall into the sewage system. Continue until you reach and defeat the Abyssal Demon. Activate the Zilyana Teleporter afterward to secure the next extraction point.
Solve the Dowdun Reach Anima Puzzle
Use Water Attunement to enter the Dowdun Reach section. Near the fire traps, break through the damaged wall and continue until you can generate another Anima Orb.
Place the orb into its Pylon, then locate the hidden Earth Attunement behind the damaged wall near the fallen structure. Carry the Earth charge through the timed trap route and activate the required mechanism. Continue to the Fire Attunement and use it to power the final Pylon before crossing toward the next extraction point.
Solve the Final Element Puzzle
In Cataclysm Keep, defeat the three Vault Guardians and begin activating the remaining Pylons. Charging the Fire section activates the traps, so time your movement carefully.
Flip the valves to activate the moving platforms, Windstep across, gather the required Anima, and deposit the remaining Orbs in their Pylons.
The clue nearby gives us the last sequence of four actions: breathing, weeping, burying, and burning. These correspond to Air, Water, Earth, and Fire.

Enter the sequence as Air, Water, Earth, then Fire. The gate opens, and the final Zilyana Teleporter becomes available before Kuldra's area.
Completing the final Air, Water, Earth, Fire sequence opens the Gates of Kuldra and finishes the Scorned Wilderness Raid puzzle route.
FAQ
Q. What is the final Scorned Wilderness puzzle order?
A. The correct elemental order is Air, Water, Earth, Fire.
Q. How do you gain Attunement from elemental enemies?
A. Defeat three enemies carrying the same elemental symbol in quick succession to fill that element's Attunement.
Q. How long does a siphoned Anima Attunement last?
A. Timed Anima Attunements generally give you about 30 seconds to reach the required Pylon, barrier, or objective.
Editor, NoobFeed
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