ATLUS Eyes a Bold Future: Director Outlines Vision for "JRPG 3.0"
Persona and Metaphor creator suggests that a new era of role-playing games is coming as ATLUS gets ready to change the structure, presentation, and genre identity of its games.
News by Nusrat Choity on Nov 26, 2025
ATLUS has long been seen as one of the most important studios in the JRPG world, and they are now hinting at a big change in the genre's future. Sources say that Katsura Hashino, the director of Persona and Metaphor: ReFantazio, has shared new information about his goal to bring about what he calls "JRPG 3.0." His point of view comes at a time when fans of series like Final Fantasy, Dragon Quest, and even ATLUS's own games are having heated debates about turn-based systems, action-RPG hybrids, and trying out new genres.
Hashino's words show that he has a vision that is based on change rather than tradition. He calls JRPG 1.0 the time when classic games like the early Dragon Quest and Final Fantasy games defined the genre. These games set the standard for turn-based combat, linear stories, and party-based adventures.

He then talks about JRPG 2.0 as the modern version, which has better production values, more responsive gameplay systems, and a more in-depth way of telling stories. But he thinks the next step needs to take the medium beyond polished formulas and into something that is fundamentally different.
The sources say that Hashino wants ATLUS to reach this goal with the next installments of Persona and Metaphor. This shows that big changes are already happening inside the company. The JRPG 3.0 he wants to make isn't just about coming up with new mechanics; it's also about changing how these games feel, flow, and show off their worlds.
He says that new developments should add more dimensions, change the way pacing works, and get rid of the strict rules that have defined the genre for decades.
A big part of this change seems to be because of technological problems that have been holding back ATLUS's development for a long time. Many of the studio's critically acclaimed games were made with hardware limitations from the PlayStation 3 era or similar systems, even when they were remastered or ported to newer platforms.
Persona 5 started out as a PS3 project, even though it has been around for a long time on many platforms. Metaphor: ReFantazio is visually ambitious, but it also has a long history of production. The Nintendo Switch's hardware limits were taken into account when making Shin Megami Tensei V and its expanded version, Vengeance.
Hashino's call for JRPG 3.0 seems to mean that he wants to move forward not only in ideas but also in how they are presented. The next generation of ATLUS games might try to make the graphics look better, the world design flow better, and the scale feel bigger, which is more in line with what PlayStation 4 Pro-tier graphics used to look like. This change suggests a new standard that could finally set ATLUS apart from older engines and bring in modern, cinematic styles that fit their story goals.

But Hashino's idea is more than just graphics. He hints at combining the best parts of franchises that have made ATLUS what it is for the past 20 years. Persona is known for its daily calendar, social simulation, and emotional character arcs. Shin Megami Tensei is known for its exploration that focuses on freedom, philosophical ideas, and high-stakes challenges. ReFantazio is a bridge between the two, combining action-oriented ideas with turn-based strategic combat and changing how dungeons are usually designed.
Sources say that Hashino thinks that JRPG 3.0 will break down the strict barriers between these styles.
People have praised Persona's calendar-based structure for years, but others have said that its pacing is too slow and broken up. Players who like to progress more freely may feel limited by the pressure to choose what to do each day. Metaphor uses a more flexible design that lets its systems breathe and mix in ways that make strict barriers less strict. Hashino seems to think that this unified approach is the way to go.
This goal may be reflected in a future Persona game, probably Persona 6. The next game may not use the same structures as Persona 3, 4, and 5. Instead, it may focus on smooth flow, more exploration, and social elements that don't limit storytelling to calendar blocks. His focus on evolution implies that long-established formulas, even cherished ones, are being re-evaluated fundamentally.
It looks like the goal is to combine things instead of replacing them. Hashino wants to make a JRPG that combines Persona's emotional storytelling, SMT's freedom of structure, and Metaphor's mix of combat styles. ATLUS could create a new type of JRPG that feels more adaptable, immersive, and naturally paced by combining the best parts of each one into a single, strong base. The effects of this kind of redesign could go beyond Persona and Metaphor and affect future SMT games and any new projects the studio works on.
The interview makes it clear that this vision is more of a long-term plan than a quick change in genre. It will take years of development, experimentation, and rethinking the design philosophies that have guided ATLUS since the PlayStation 2 era to make a leap as big as JRPG 3.0. Fans expected Persona 3, Persona 4, and Persona 5 to have a certain structure. Now, Hashino seems determined to change those expectations completely.

As people get more and more excited for ATLUS's next announcements, the gaming world is left wondering what JRPG 3.0 will finally look like. Will it change the way story and gameplay work together? Will it change how time moves in a story? Will it add worlds that change based on what players do instead of on a set schedule? There are a lot of options, and Hashino's comments have already gotten people talking in the RPG community.
ATLUS has built its reputation on reinventing itself, from the social mechanics that changed Persona to the philosophical storytelling of SMT to the ambitious experimentation in Metaphor. The studio's next big goal could very well be JRPG 3.0. The question now is simple: are fans ready for the genre to start over?
Senior Editor, NoobFeed
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