Horizon Hunters Gathering Sparks Debate as Highguard Struggles to Hold Attention

The gaming industry's fixation on live service games may be reaching a breaking point, as player numbers drop, comments are muted, and worries grow.

News by M. Hasan on  Feb 10, 2026

Not a bang, but a whisper, it went off. Online games usually get a lot of noise, hype, and new players when a new season starts. However, the latest Highguard update almost went ignored. Even though Episode Two, which is basically the game's new season, just came out, a lot of gamers didn't seem to know about it. Just the lack of noise is telling, and it could be a sign of a bigger problem that affects more than one game.

Highguard Episode Two added a new map called Sky Drift. It's a floating island with new roads, battle areas, and a castle in the middle. Along with ranked play, cosmetic rewards, weapon mods, and quality-of-life changes, a new hero named Echon was added to the roster. It looks like a good seasonal refresh on paper. In fact, it didn't really build any momentum.

Horizon Hunters Gathering, Debate, Highguard, Attention

Free updates with new content usually get people to play live service games again, even if only for a short time. In this case, that rise never came through. Your activity stayed mostly the same, which makes me wonder whether adding more content could save a game whose main experience is already struggling to keep people interested.

They say that Highguard's biggest problem is not that it lacks enough features, but that it lacks enough distinct features. There is still only one loop in the game: loot, take a goal, and destroy a base. The experience stays the same no matter how many heroes, maps, or cosmetic prizes are added on top of it.

Ranked mode was added, but it was only for 3v3 game style and only offered cosmetic rewards rather than real progress. For many people, that kind of grind doesn't feel like fun; it feels more like unpaid overtime.

A clear picture is shown by the numbers.

Reports say that, less than a month after launch, Steam data shows that Highguard has retained only a small portion of its original player base. Even on the busiest weekends, there is still far less action than would normally be seen in a healthy live-service title. Can a game that was made to last forever make it through this?

Highguard's problems are not unique to him. At about the same time, Horizon Hunters Gathering was also announced, but not many people were excited about it either. The game takes a big departure from the series' realistic look, leaning toward a bright, animated style. It takes place in the Horizon world. Some people like the new look, but others see it as another attempt to copy trends made popular by games like Fortnite.

Horizon Hunters Gathering is meant to be a group PvE game that is based on Monster Hunter. You can choose which hero class you want to be and then hunt robotic creatures with other players. The focus is on working together rather than competing. Strategically, this move makes sense. Live service games that focus on PvE are often friendlier and less harsh than games that focus on PvP. But there is still doubt, even with that change.

Part of the criticism comes from how the game was made.

Horizon Hunters Gathering is being made by the same company that makes the main Horizon games. Fans were worried when they heard this because they thought that work would be put into Horizon 3 instead. The main version isn't expected for years, which has made people even angrier.

Horizon Hunters Gathering, Debate, Highguard, Attention

Why take resources away from a single-player series that has already been successful to make yet another ongoing service game? That question keeps coming up, especially since Horizon keeps growing sideways instead of forward. Some players aren't sure if the Lego name is being used too much with all the different games, virtual reality experiences, spin-offs, and, soon to come, an MMO set in the same universe.

This approach is part of a larger push in the industry to generate recurring revenue. Through cosmetics, seasons, and microtransactions, live service games offer long-term ways to make money. But it's getting easier to see the risks. These games need to be updated regularly, attract a lot of players, and keep people interested. If even one of these parts breaks, the whole model starts to shake.

The issue with Highguard makes that danger very clear.

The game allegedly lost most of its players before its first major content drop, even though it got new heroes, ranked systems, and balance changes. That kind of collapse makes me wonder about the long-term viability of things. How long can a live-service game run without a growing crowd?

The problem goes beyond specific names. The number of layoffs in the video game business has gone up a lot in the last few years, especially at big studios. Many of these cuts were made because expensive live service projects didn't live up to their potential. As we look for the next big, long-term hit, costs are rising, and the chances of success are falling.

At the same time, single-player games keep showing that they can be tough. Even though they cost full price, new releases without live service hooks have done very well in sales and participation. People have noticed this difference. It seems players are becoming more picky about where they spend their time, especially since there are so many live-service games that need their attention every day.

And there is a lot of competition. Players are being asked to commit to more games than ever before. There are shooters, battle royales, extraction games, and ongoing online games. There are always things that you have to do because of daily tasks, seasonal passes, and events that only happen once. Is it a surprise that you're getting tired?

This is a tough fight for both Highguard and Horizon Hunters Gathering.

The game will still need regular updates to stay alive, even if it starts out with good PvE features. That means continuing to give resources long after the start. Studios that are known for making movies with stories are taking a big risk with this change.

Horizon-Hunters-Gathering

There are also big launches coming up soon.

Sources say that big movies coming out soon could draw players away from almost every live-service game on the market. When something big comes out, it can be hard for smaller games to stay relevant. All of these point to a very important time for the business world.

Live service games aren't bad in and of themselves, but too many of them have turned promise into pressure. The market gets crowded, expensive, and tough when every publisher tries to follow the same plan. The slow start to the Highguard season and the mixed reviews for Horizon Hunters Gathering may be early danger signs. They say players don't just go along with live-service ideas, especially when those ideas replace the things that made studios great in the first place.

As the business world looks ahead, the question is no longer whether live service games can work, but how many can really make it at the same time. Players are running out of time, and standards are rising. Something has to give. Will publishers change their plans before more projects go silent, or will they keep looking until the market forces them to?

M. Hasan

Editor, NoobFeed

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