Lies of P Sequel Takes Shape After Overture's Acclaimed Run
Round8 and Neowiz are putting more effort into the franchise with bigger goals, a bigger world, and long-term plans.
News by Nusrat Choity on Jan 22, 2026
Even though Lies of P: Overture is over, the stage is already being set for something much bigger. Now that the DLC has won several Best DLC awards and been praised by many game award shows, everyone is looking forward to what the future holds for the series.
Sources say that Round8 Studio and distributor Neowiz are now putting all of their attention on the sequel to Lies of P, seeing it as a key part of their long-term plan. There aren't many specifics about the sequel yet, but the fact that it was talked about a lot in award speeches shows that work is already being done, even if the company isn't ready to reveal everything just yet.

A lot of people say that the success of Overture was a big part of proving that Lies of P is an internationally competitive IP. Neowiz leaders said that the success of the DLC shows how creative, dedicated, and ambitious the development team is. This supports the idea that Lies of P is no longer a one-off experiment but a brand with a future.
It was once thought that the sequel might come out in 2026, but that date has since been taken off the table, suggesting a more flexible and careful approach. Adding to the mystery, there are signs that Neowiz is working on another Souls-like RPG, which suggests that the company is becoming more interested in the genre.
When people talk about what the Lies of P sequel might actually be like, one of the most talked-about ideas is to make the world bigger.
Sources say that the ending of the first game hinted at this goal by including Dorothy from The Wizard of Oz. This showed that Lies of P's world might be more than just Pinocchio-inspired. It's clear what this means: the second book could use more classic fairy tales, which would allow for new characters, places, and themes. This way of doing things would let the series grow into a shared fairy tale world instead of just one story.
There is also more talk about the idea of a world system that is less rigid. Sources say that if the sequel uses an open-world or semi-open-world style, the map could be split up into different areas based on different fairy tales, each with its own style, tone, and storylines.
This would be like how other current action RPGs divide their worlds into sections, but it would also let Lies of P change its settings. This change would also make it easier for the second game to add completely new groups and enemies instead of going back to the dolls and alchemists that made the first game what it was. The focus seems to be on newness, making sure that the successor feels like a real step forward rather than a repeat.
Combat, which is one of the best things about Lies of P, is also likely to get a lot better. Sources say that the original game stood out because of how smooth and deliberate the fighting felt, especially for a Souls-like game that wasn't made by FromSoftware. But comments from both the base game and Overture showed places where it felt hard to move around.

The sequel should add faster movement choices, better dodging mechanics, and more defensive tools to help players deal with enemies and bosses that get more aggressive. This change would be in line with the rising challenge curve that Overture's tougher encounters hint at.
There are also signs that players could use more expressive language in battle. Sources say that possible improvements include new types of dodge, bigger parry systems, better weapon abilities, and more skill trees. Not to get rid of the heavy feel that made Lies of P what it was, but to give players more useful ways to fight.
The player's tools would get better as bosses get harder, making the game more fair and interesting without lowering the difficulty.
Narrative depth is still an important part of the sequel's goal. Sources say that Lies of P was praised for having stories that made people feel strong emotions, which made it stand out from many Soulslike games. Players really liked the main feature of picking between truth and lies and becoming more human over time.
People want to take this idea even further in the movie by adding more choice-based plots with long-lasting effects. Future choices could change the world, characters, or progression paths in meaningful ways, rather than just keeping players from getting rewards. This would make the game more replayable and encourage greater engagement with the story.
Since the DLC added new difficulty choices, the design of the difficulties is also getting a lot of attention. The sources say that these choices helped Overture reach more people, but they also caused discussion in the community. For example, the second game might take a different method and not use standard challenge sliders.
Instead, it might focus on making the system more adaptable. People could still enjoy the game without changing what it's about if there were more than one way to complete tasks, such as different builds, better movement, or useful features. This way of designing games is similar to how other big names in the genre do things, where the difficulty is set by the player instead of the settings in the menu.

As work on the sequel to Lies of P continues behind closed doors, one thing is clear: a lot of people are really looking forward to it. A well-known fairy tale was turned into a dark and emotionally powerful action RPG in the first game.
Overture showed that the recipe could be improved and used in more games.
The people who made the first movie have promised to make a second one, which has more means and a clear global audience. It now carries the weight of both goal and expectation. How far Round8 and Neowiz are willing to go with this world is the only question left. Which fairy tale might next be snuffed out by them?
Senior Editor, NoobFeed
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