PSSR2 Speeds Up PlayStation Visuals While Hinting At A Bigger Leap Ahead
Mark Cerny shows faster upscaling, a set enhancement system, and early signs that next-gen hardware may save new technology for that.
News by Nusrat Choity on Mar 25, 2026
The new update from Sony makes it easier to see where the company is going with its plans to make PlayStation games look and run better. System architect Mark Cerny recently talked about how the new PSSR2 technology is better than the first one. He did this by not totally changing the formula but by making small changes that make a big difference in the game.
Speed is the most important improvement. It is said that PSSR2 runs about 100 microseconds faster than the first one. This kind of change might not sound very important on paper, but it makes way for something more useful: a toggle for universal enhancement. Supported games can get better image quality with this function without putting extra strain on performance.
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For the most part, players can look forward to better graphics and a little more stable frame rates.
The main goal here seems to be to find that mix between speed and quality of the images. Instead of focusing on graphics more than gaming, Sony seems to be tightening up the system so that both can get better at the same time. The extra speed is what allowed this feature to be added to more than one game without slowing them down too much.
You might not notice the change, but it could make a big difference once players use it in all of their games. It also seems like Sony is treating this new feature the same way every time. The PSSR2 toggle for better image clarity will not change, even though the technology behind it is still changing.
Sources say that this choice is meant to give developers and users a stable point of reference. They won't have to keep adjusting to new updates because they'll know exactly what the feature does and how it affects speed.
It might not sound interesting at first, but that method solves a common problem. It's harder to guess how games will run when systems are always changing in the background. Sony is pretty much setting a clear standard by putting this feature in place. For players who just want their games to look better and don't want to get into technical details, this makes things simple and clear.
This also makes a connection between now and what will happen next.
Any future changes to the upscaling technology won't automatically work with games that are set to the current system toggle. While PSSR2 is an improvement, it's also kind of the last step for this setup. Any newer versions, like the PSSR3 that was already stated, will probably not fit into this framework.
Now things start to get interesting. The way this system is set up makes me think that the next big step forward in upscaling might not come as an easy update. It might instead be linked to new PlayStation gear. Even though nothing is official yet, things are moving in the direction of a smoother shift rather than adding new technology on top of old ones.

PSSR3 could be one of the most important parts of the next generation if that turns out to be true. But for now, the attention is still on what players will see soon. PSSR2 isn't about big changes or flashy claims. It's just about making games look better and run a little better without getting in the way.
That's the kind of change that works invisibly in the background, so players can keep their attention on the game itself.
That could be the main point of this story. Sony doesn't just want better graphics; it wants those changes to look and feel natural. But since hints of the next version have already been dropped, one question remains: if this is just a small improvement, what big jump is still on the way?
Senior Editor, NoobFeed
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