Resident Evil's Next 10 Years Have Been Planned, and Capcom Is Building Toward Something Big
Jun Takeuchi reveals how Resident Evil's remakes and new entries connect, teases a major storyline involving Oswell Spencer, and offers reassurance about the upcoming Code: Veronica remake.
News by Mahi Araf on Oct 29, 2026
Capcom wants to do more with Resident Evil than just release individual games and remakes every few years. The franchise is celebrating its 30th anniversary, and Jun Takeuchi, one of the company's leading executives and the executive producer behind Resident Evil Village, Requiem, and Code: Veronica, has shared some interesting details about what fans can expect over the next decade. More importantly, his recent comments suggest that many games launched since Resident Evil 7 have been part of a wider narrative plan that fans are only now starting to piece together.
Takeuchi recently sat down for an interview with 47 News, which was published through Yahoo Japan, to discuss the franchise's history and future. While much of the conversation covered how earlier Resident Evil games were developed, his comments about Capcom's plans for the next 10 years quickly became the biggest talking point. Some reports even suggested that the series could be approaching its conclusion, but that isn't exactly what Takeuchi meant.

After the first 10-year period, Takeuchi thinks Resident Evil has reached a certain stopping point with Requiem and is now heading in a new direction. When asked what's next, he said Capcom has a few games in the works, rather than just one new release.
He also suggested that the ongoing narrative will eventually conclude within the next decade.
This is where things get interesting, because he wasn't referring to the end of Resident Evil as a franchise. Instead, Capcom appears to be building toward the conclusion of a larger storyline that connects its modern entries and remakes. According to insider Dusk Golem, this 10-year plan involves an ongoing narrative that has developed through both new games and remakes, with the story expected to wrap up sometime in the next decade.
Given Resident Evil's continued success, it would be surprising for Capcom to walk away from the franchise anytime soon. Requiem had already sold more than eight million copies by the summer, while the Shadows of Rose DLC for Village takes place in 2037, pushing the series' established timeline well beyond the next 10 years. There is little reason to believe Capcom intends to stop making Resident Evil games when the current storyline reaches its conclusion.
Interestingly, Takeuchi also said the franchise's earlier games weren't necessarily planned together from the start. However, things gradually changed around the development of Resident Evil 7, when Capcom started forming a broader 10-year vision for the brand. According to Dusk Golem's breakdown of the interview, this vision includes Resident Evil 7, the Resident Evil 2 remake, Resident Evil 3 remake, Resident Evil 4 remake, Village, and Requiem.
Takeuchi reportedly explained that Capcom wanted players to recognize the meaning behind the order in which these remakes and new entries were released.
He specifically mentioned that when the company planned Resident Evil 2, it had already started thinking about a 10-year branding vision. This suggests the releases weren't just slotted in around whatever remake or sequel was next.
Looking at the release timeline, Resident Evil 7 came out in 2017, followed by the Resident Evil 2 remake in 2019, Resident Evil 3 in 2020, and Resident Evil Village in 2021. The Resident Evil 4 remake arrived in 2023, and Requiem will bring this period to a close in 2026. These games may be more connected than fans initially realized.
Takeuchi also clarified that Capcom isn't creating a completely separate timeline through its remakes. Instead, the company wants its remakes and new releases to work together, with their release order helping tell a larger story. This is especially interesting when you consider how Resident Evil 7 was initially seen as a soft reboot. In hindsight, it can be seen as the start of a new era for the franchise, much like the original Resident Evil marked the series' beginning years ago.
But the biggest tease from Takeuchi's interview concerns one of Resident Evil's most enigmatic figures: Oswell E. Spencer. According to Dusk Golem, a storyline connects Resident Evil 7 and Requiem and will become increasingly important throughout the next few games.
Both remakes and upcoming mainline entries will help reveal Spencer's true nature, with Takeuchi seemingly suggesting players prepare to find out.
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If you know your Resident Evil history, then Spencer is one of the most important characters in the whole series. As the founder of Umbrella, his decisions would trigger events that shaped much of the series. Despite his enormous influence, Capcom has rarely explored his character in detail, leaving plenty of unanswered questions about his motivations and who he really was.
This tease also aligns with something that reportedly happened at Comic-Con. One of the writers involved with Requiem seemingly hinted that the game's upcoming story DLC would explore Spencer further. Now, with Takeuchi suggesting that the character will play an important role in Resident Evil's future, it looks like Capcom is preparing to bring several previously disconnected story elements together.
The approach could eventually make Resident Evil feel more interconnected than ever.
Capcom seems more interested in telling individual stories that slowly build toward a larger narrative, rather than having each game tell a completely separate story. Think of it like the Marvel Cinematic Universe, where individual stories eventually build into a larger story. Of course, Resident Evil can still maintain each game's atmosphere and identity while developing those connections.
Takeuchi also made it clear that Capcom doesn't intend to play things safe with future releases. He acknowledged that Resident Evil fans have increasingly high expectations and said the company wants to meet and surpass them. He said the fan base can no longer be satisfied with half-hearted games or gameplay elements. Capcom clearly wants to take the franchise in bolder directions, and they've been hinting at that more and more with recent releases.
The company also, thankfully, updated us on its next big release. Resident Evil Code: Veronica remains scheduled for 2027, according to Capcom's first-half financial report for the fiscal year ending March 31, 2027. The report doesn't name a specific month or quarter, but it still lists the game for next year, which is encouraging given recent reports of a possible delay.
The remake is currently expected to launch on PS5, Xbox Series X|S, Nintendo Switch 2, and PC.
Last month, Dusk Golem suggested Code: Veronica had a strong chance of slipping into fall 2027, based on information reportedly from three separate sources. That naturally raised concerns about whether the project could move beyond 2027 altogether. However, Capcom's latest schedule still points toward a release next year.
There's also an interesting development on the game's production side. According to Dusk Golem's translation of Takeuchi, Code: Veronica is in good shape overall, but the development team found two or three areas that needed changes. The changes were apparently fairly minor, but Capcom thinks they could improve the final game. The company will spend more time fixing them instead of pushing development forward.
This also reflects something Takeuchi mentioned when discussing the development of Resident Evil 2. The team learned that sometimes you have to throw away ideas that aren't working, even if doing so costs additional time. Capcom seems to be applying that same philosophy to Code: Veronica, especially considering how important the remake is to the franchise's broader plans.
Some have suggested the team behind the Resident Evil 4 remake has restarted development multiple times, but that sounds far more dramatic than what has actually been described. A handful of revisions doesn't mean the team scrapped and rebuilt the entire project from the beginning. Instead, the available information suggests the team is making adjustments to improve specific parts of the experience.

Takeuchi also reportedly wants the remake to remind fans just how important Code: Veronica is to Resident Evil's overall storyline.
The game has sometimes been treated as a side entry despite its importance to the relationship between Chris Redfield and Albert Wesker. Its events establish several important elements that influence the wider franchise, making it particularly relevant if Capcom intends to explore Spencer and Umbrella's history further.
Looking beyond Code: Veronica, the next decade could be fairly busy for Resident Evil fans. Reports and rumors suggest a Resident Evil Zero remake could arrive around 2028, followed by Resident Evil 10 sometime in 2029. A remake of the original Resident Evil has also been mentioned as another possible project further down the line.
None of these potential releases are confirmed, but they give you an idea of how Capcom could approach the franchise going forward. If the company keeps up its current release pace, we could see four or five big Resident Evil games between now and the mid-2030s. That would likely include remakes, new main-series entries, and more story DLC.
Ultimately, Takeuchi's comments make it clear that Resident Evil is far from over. Instead, Capcom seems to be closing one major storyline while opening another, with Spencer potentially becoming a central figure in whatever comes next.
Code: Veronica is still on the books for 2027, and there are several other projects reportedly in the pipeline, so there's still plenty of room to grow in the franchise. If Capcom can maintain the quality of its recent releases and tie these stories together in a meaningful way, the next 10 years could be just as significant for Resident Evil as the last decade has been.
Senior Editor, NoobFeed
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