Sony Almost Buried God of War, All for a Shot at Fortnite Money
Leaked Bluepoint files expose PlayStation's scrapped plan to turn Kratos into a live-service cash grab, and fans are thanking the gods it never happened.
News by Zahra Morshed on Oct 30, 2025
Pictures that were leaked online show what used to be a multiplayer God of War project being worked on at Bluepoint Games. This is a surprising find in PlayStation's files. The fact that this cancelled game exists adds an interesting, if puzzling, part to Sony's recent past. It shows a time when one of the most popular single-player gaming franchises almost tried live-service gaming. The pictures are real and stunning in how true to life they look, but they also make me wonder about the creative way Sony was thinking about going in the past.
Bluepoint Games, known for its expert remakes of classic games like Demon's Souls and Shadow of the Colossus, is said to have started working on the God of War live-service idea soon after Sony bought the company in 2021. It was a good idea to bring old properties up to date because the studio is known for its technical accuracy and high-quality visuals. However, the leaked material shows a sudden and experimental change. The project was pulled before it was fully made. It was meant to put people on a shared mythological battlefield.

The leaked images show the studio's famous artistic skill with character models, armor, and dark settings that make you think of the grandeur of Norse mythology. That being said, the idea itself seems to have been met with uncertainty, even though it looks good.
Making God of War into a multiplayer game seemed like it would go against the series' creative roots, which are based on cinematic stories and personal strife. Fans and experts alike have wondered if this kind of format could ever hold up the emotional intensity and precise fighting that make the series what it is.
The project's cancellation shows a bigger change in Sony's approach. Over the past few years, Jim Ryan and Hermen Hulst have pushed for a shift toward live-service models in order to expand PlayStation's offerings beyond single-player games with stories. Because of this effort, many studios, such as Bungie, Firewalk, and allegedly Bluepoint, looked into multiplayer and persistent online game formats. However, as the company went through internal changes and feedback from the market, many of these projects were either reevaluated or put on hold.
The fact that Bluepoint is giving up on the God of War multiplayer project could mean that it goes back to what it does best. The studio's past wins came from its ability to bring beloved classics back to life with cutting-edge technology while keeping their original style. For example, its remake of Demon's Souls is still one of the most beautiful games on PlayStation 5 and a great example of how true adaptation can be. Now, people in the industry think that the team might switch their attention to remastering other classic PlayStation games, like Bloodborne and The Legend of Dragoon. These would be projects that are more in line with their proven artistic skills.
The timing of this leak also shows how the game industry is torn between new ideas and old ones. Sony's efforts to become the leader in live services were similar to those of other big publishers, who are also trying to make recurring revenue through events that keep people interested. But the danger of losing one's identity is becoming clearer. Franchises like God of War and The Last of Us do well because their stories are deep, not because they can be expanded to more games. Trying to adapt these kinds of stories to a multiplayer setting can break the atmosphere that makes them what they are.
The God of War multiplayer project will never be released, but its short life shows a different vision for PlayStation's future, where mythological battle meets the business side of live service. The idea of players using Leviathan axes against each other in huge arenas may have been interesting to executives, but it went against what fans love most about the franchise: the sense of community, myth, and feeling.

As the gaming industry changes, Sony's latest strategic realignment seems to recognize how important it is to keep creative integrity. Since PlayStation Studios is now focusing on story-driven games, the return of this abandoned project doesn't feel like a loss but rather a fix. Because Bluepoint is so talented and Sony is putting more emphasis on stories again, the next part may be a return to form rather than an experiment.
The leaked pictures are a memory of what might have been. They give us a quick look into a different time period where Kratos fought with or against many other people. But in this world, the ghost of that project still lives on as both a mystery and a warning. Even among gods, there are times when a war doesn't need to happen.
Senior Editor, NoobFeed
Related News
No Data.
