Third-Party Games Seem to be Struggling on Switch 2
Elden Ring and Sparking Zero have problems, but Hollow Knight is great.
News by Nusrat Choity on Aug 22, 2025
The Nintendo Switch 2, which is coming out soon, may already be having trouble with third-party performance. There is a lot of excitement about the new hardware, but recent reports from Gamescom have made people worry about how well big games will run on it.
Elden Ring: Tarnished Edition was one of the most popular things at Nintendo's booth. Fans thought the game would be great, but sources say that the handheld mode was not very good. Frame rate drops were nasty, especially in open-world areas like Limgrave, where moving the camera often caused big stutters.

The situation got worse because the button layout was confusing, which made fighting and exploring hard. The game could only be played in handheld mode on the show floor, which is strange because docked play would be more stable. People who went to the event weren't allowed to take pictures or videos, which only added to the rumors that the build wasn't ready for public viewing.
Because Elden Ring: Tarnished Edition is set to come out in 2025, there is still time for FromSoftware to improve performance, but first impressions have raised red flags. Is this a case of rushed porting, or will more work make things better?
These issues aren't just with Elden Ring. Dragon Ball: Sparking Zero, another highly anticipated game, is also getting a lot of attention. According to reports, the game runs at a dynamic resolution of 810p on Switch 2, whether it's docked or handheld.
It stays at 30 FPS most of the time, but it occasionally drops to 24 FPS. The textures and visuals are better than in the Switch 1 version, but the performance gap between the two generations is surprisingly small. Many people thought the Switch 2 would be a bigger step up in terms of features, especially since players are getting ready for a new console cycle.
This worry isn't brand new. Sources say that studios like Virtuos are still confident in the system's potential and believe that anything that works on the Xbox Series S should be able to move to the Switch 2 without any problems.
People have said good things about games like Final Fantasy VII Remake Intergrade because they run well on the device. This shows that good ports are possible if they are optimized correctly. But the fact that different third-party projects don't always work together is bad news for early adopters who depend on the handheld hybrid's flexibility.
There are some good headlines, though. The indie hit Hollow Knight: Silksong will support 120 FPS on Switch 2, which is excellent news because it makes full use of the console's improved display. This is a rare but welcome bright spot in a news cycle that is otherwise full of technical problems for fans eagerly awaiting the sequel. It also shows an interesting difference: smaller studios are making the most of the system's strengths, while larger publishers struggle to optimize their biggest games.

The bigger question is whether Nintendo is giving developers the tools and resources they need to get the most out of the Switch 2's hardware. The change to this new generation may not go smoothly if early reports of inconsistent performance are any indication. Third-party support has always been a problem for Nintendo consoles, so this time the stakes are very high.
Fans can still hope that the performance problems will be fixed before the release of Elden Ring: Tarnished Edition, which won't be out until next year. But if games keep having trouble getting players, they might wonder if Switch 2 can keep up with its rivals or if history will repeat itself.
So, while we wait for more hands-on reviews and official gameplay videos, the question is: will Nintendo fix these problems in time, or will third-party issues become the biggest problem of the Switch 2 era?
Senior Editor, NoobFeed
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