Death Howl Guide | How to Use Totems and Escape Cards

Here’s a guide on how to use Totems and Escape Cards in Death Howl.

Game Guide by TauxicPandA on  Dec 22, 2025

In Death Howl, Totems and quest-related mechanics change the way you get ready for and travel through encounters and the world. You can plan your path, handle risk, and figure out when to leave a place by learning how Quest Cards, Sacred Groves, and Totems work together.

Death Howl, Guide, How to Use Totems and Escape Cards

Totem Slots And Totem Effects

You can unlock additional Totem slots through certain Realm Progress Trees. At the start, you have one slot and access to four Totems. Each Totem provides a benefit that activates on the first turn of combat in Death Howl.

In the starting Realm, one Totem increases your damage on the first turn. You can switch Totems freely, and there is no penalty for testing different options. As you progress, you gain access to more Totems with varied effects. 

Some deal one point of fire damage to all adjacent units. Others grant three stacks of Block after you defeat an enemy. Some Totems provide strong effects paired with drawbacks. In many cases, the benefit outweighs the cost, depending on your build.

How To Get Totems

You get Totems by exploring the world. Some are found by interacting with scenic locations, while others are rewards for completing Side Quests. Exploration directly expands your available combat options through these items in Death Howl.

Death Howl, Guide, How to Use Totems and Escape Cards

Side Quests And Quest Cards

Side Quests often require you to carry a Quest Card to a specific location. Quest Cards do not count toward your deck size limit. Many Quest Cards providebeneficiall combat effects, while others impose restrictions that align with their narrative role.

While carrying a Quest Card, you cannot teleport between or to Sacred Groves. At least one Side Quest triggers an ambush immediately after you get the Quest Card. Ambushes also occur in locations such as caves.

Managing Quest Cards And Escaping

You can remove a Quest Card from your deck using the deck list screen. When you do this, the Quest Card returns to its original location, and you regain the ability to teleport in Death Howl.

Inside caves, the map is usually hidden. A symbol in the corner allows you to return to the main map. After removing the Quest Card, you can teleport to any Sacred Grove.

If you are holding a Quest Card, you can still rest and recover health at Sacred Groves. Teleportation is the main restriction. Side Quest rewards are usually worthwhile. Some rewards reference folklore or myth themes.

Death Howl, Guide, How to Use Totems and Escape Cards

Side Quest Availability And Strategy

So far, Side Quests can't be missed. If you leave and come back later, they are still there and haven't changed. The benefits are nice, but none of them need to be done more than once with a deck that isn't ready. 

Returning later with stronger cards or adjusting your deck for the encounter is a more effective approach than repeatedly retrying the same challenges in Death Howl.


Also, check our Death Howl Review and other guides below:

Ragib Rawnak

Senior Editor, NoobFeed

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