Going Medieval Guide | How to Raise Animals

Here's a guide on how to raise animals in Going Medieval.

Game Guide by Rubaiyat Shihab on  Apr 04, 2026

On top of farming and hunting, Medieval Dynasty lets you raise a range of animals. In Going Medieval, animal husbandry buildings unlock as you build up your farming technology points, and each one lets you assign a villager to collect materials or breed animals for you. Farming activities of all kinds add to your technology points, so keep at it to open up more buildings over time.

Going Medieval, Guide, How to Raise Animals, PC, Gameplay, Screenshot, NoobFeed

Animal Feed

Every animal you keep, except for bees, eats Animal Feed. You can make it at a Barn Workbench using one Rye Grain, one Oat Grain, and five Straw. The recipe becomes available once you reach 100 farming points, and you can buy the scheme for 50 coins. If you'd rather skip crafting it yourself, farming vendors in town sell it directly. Straw can be picked up near water sources without much effort, so that part of the recipe is easy to keep stocked. Buying the Rye and Oat separately and crafting your own feed is also a good way to level up your crafting skill.

How much feed an animal needs depends on its size and age. Younger animals eat less. A chick, for example, only needs around three portions of Animal Feed per year, while a full-grown hen needs six. A horse needs as many as 24 portions per year. Each animal husbandry building has a trough where you place the food. Walk up to it with Animal Feed in your inventory and interact with it to fill it. The percentage shown on the trough tells you how full it is.

Henhouse

The Henhouse requires 100 technology points to unlock and holds up to 10 chickens. Building it takes 14 Logs, 32 Sticks, and 24 Straw. Chickens produce eggs and feathers. Eggs are a food source for you and your villagers, and feathers are used in crafting arrows. You can't collect these yourself — you need a villager assigned to the building to do it.

Going Medieval, Guide, How to Raise Animals, PC, Gameplay, Screenshot, NoobFeed

Chickens can be bought from Ida in Borowo or from Irmina in Rolnica. Prices depend on your bartering level, which is a skill in the Diplomacy skill tree. At bartering level 0, a young chicken costs 562 coins and an adult costs 1,125 coins. At the highest bartering level of 3, those prices drop to 450 coins and 900 coins. Chicks take around two seasons to grow into adults, and adult chickens live for about 25 seasons.

Goose House

The Goose House requires 500 technology points and holds up to 10 geese. You'll need 17 Logs, 42 Sticks, and 16 Straw to build it. Like chickens, geese produce eggs and feathers. Geese can be purchased from Sobiemir in Gostovia. At bartering level 0, a young goose costs 750 coins and an adult costs 1,500 coins. At bartering level 3, those drop to 600 and 1,200 coins. Goslings take two seasons to mature, and adult geese live for around 50 seasons.

Pigsty

The Pigsty unlocks at 250 technology points and holds up to five pigs. Building it costs 20 Logs, 54 Sticks, and 12 Straw. Pigs produce manure, which is used to make fertilizer for your crops. A villager needs to be assigned to the Pigsty to collect it. Pigs are sold by Irmina in Rolnica. At bartering level 0, a young pig costs 1,125 coins and an adult costs 2,250 coins. At bartering level 3, those go down to 900 and 1,800 coins. Piglets take a full year to grow up, and adults live for around 75 seasons.

Going Medieval, Guide, How to Raise Animals, PC, Gameplay, Screenshot, NoobFeed

Fold

The Fold requires 2,500 technology points and holds up to 12 goats and sheep combined. You need 21 Logs, 62 Sticks, and 32 Straw to build it. Both animals are purchased from Lubomira in Barnica.

Goats produce milk, which an assigned villager collects for you. At bartering level 0, a young goat costs 1,500 coins and an adult costs 3,000 coins. At bartering level 3, those prices become 1,200 and 2,400 coins. Baby goats take one year to mature and adults live for around 60 seasons.

Sheep produce wool, which can then be processed at the Sewing Hut. At bartering level 0, a young sheep costs 1,950 coins and an adult costs 3,900 coins. At bartering level 3, those drop to 1,560 and 3,120 coins. Lambs also take a full year to mature, and adult sheep live for around 50 seasons.

Cowshed

The Cowshed unlocks at 3,500 technology points and holds up to eight cows. Building it takes 26 Logs, 104 Sticks, and 32 Straw. An assigned villager collects milk from the cows, but you'll need empty buckets stored in the Cowshed or your resource storage for that to work. The milk can be drunk straight from the bucket or turned into cheese. Cows can be bought from Sobiemir in Gostovia. At bartering level 0, a young cow costs 2,250 coins and an adult costs 4,500 coins. At bartering level 3, those become 1,800 and 3,600 coins. Calves take two years to grow up, and adult cows live for around 90 seasons.

Going Medieval, Guide, How to Raise Animals, PC, Gameplay, Screenshot, NoobFeed

Stable

The Stable requires 2,000 technology points and holds up to four horses and donkeys. It takes 48 Logs, 48 Straw, and 5 Planks to build. Horses and donkeys don't produce resources, but a villager assigned here can breed them, and you can sell the animals for money.

Horses are good for getting around fast. They can be purchased from Leonard in Hornica. At bartering level 0, a young horse costs 5,250 coins and an adult costs 10,500 coins. At bartering level 3, those drop to 4,200 and 8,400 coins. Foals take one and a half years to mature, and adult horses live for around 125 seasons.

Donkeys are better suited for carrying goods than moving fast. They can be bought from Amanda in Tutki. At bartering level 0, a young donkey costs 2,625 coins and an adult costs 3,750 coins. At bartering level 3, those become 2,100 and 3,000 coins. Donkey foals also take one and a half years to mature, and adults live for around 125 seasons as well.

Apiary

The Apiary unlocks at 9,000 technology points and only needs 7 Logs and 16 Straw to build. It works differently from every other animal husbandry building. You don't buy bees. You just build the Apiary and they show up on their own. Bees also don't need to be fed. Assign a villager to the building and they will collect Honeycomb for you.


Also, check our Going Medieval Review and other guides below:

Rubaiyat Shihab

Editor, NoobFeed

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