Crimson Desert Reaches 6 Million Sales as Pearl Abyss Shares Big DLC, DokeV, and Switch 2 Updates

Pearl Abyss says Crimson Desert has reached six million sales, confirms DLC plans, shares a new DokeV development update, and reveals it's already exploring a Nintendo Switch 2 version.

News by Tahmid Mahi on  Jul 13, 2026

If you've been waiting to hear what's next for Crimson Desert or wondering if DokeV was still making progress behind the scenes, Pearl Abyss has finally shared a substantial update. The latest information comes from a recent shareholder meeting, which may not sound like the most exciting place for gaming announcements, but it turned out to contain plenty of meaningful details. 

There were a few pieces of info hidden in the financials, including some updates on the future of Crimson Desert, the upcoming DLC, continued story improvements, multiplayer possibilities, other platforms, and the current state of development for DokeV. Most of the conversation was about business, but it also gave you a much clearer picture of where both games are headed in the next few years.

Crimson Desert Damiane holding a Scroll

One of the biggest announcements highlighted Crimson Desert's commercial success, with impressive numbers already reported. 

Pearl Abyss revealed that the game sold well over two million copies on launch day before climbing to six million full-price sales in just three months. For an entirely new intellectual property entering one of gaming's most competitive genres, those figures represent a remarkably strong start. 

Selling millions of copies is naturally a major achievement, but Pearl Abyss believes something even more valuable has come from Crimson Desert's launch. Chief Operating Officer Lee Dong Juan explained that the studio has been able to build trust in both the Crimson Desert brand and Pearl Abyss itself

The company's long-term goal is to reach a point where players automatically believe a Pearl Abyss game is worth buying simply because of the developer's reputation. Judging by recent community discussions, that kind of confidence already appears to be growing among fans.

You can already see players expressing that confidence across community forums and social media, with many saying they'll buy Pearl Abyss' next project because of how much they enjoyed Crimson Desert. 

That trust is furthered by ongoing post-launch support, with the studio continuing to put out updates rather than treating the game as a finished product. Such a level of commitment has impressed many players who enjoy seeing developers continue to improve their games after release. It also shows the importance of long-term support in modern RPGs.

Crimson Desert's success also plays into a broader trend in the industry. 

In the last few years, more Asian studios outside of Japan have started to emerge as major AAA developers that can compete with long-standing industry leaders. Black Myth: Wukong was one of the biggest examples of that shift, and Crimson Desert now feels like another title proving those studios can deliver ambitious large-scale RPGs. 

Crimson Desert Kliff Macduff on a horse

Pearl Abyss also provided another update on the game's downloadable content, confirming that development is already underway. "The team is working on the expansion while ensuring it will deliver valuable new experiences for players who enjoyed the main game," said Heo Jin Young, Chief Executive Officer. 

At the moment, the studio is leaning toward releasing it as paid DLC, although pricing, release timing, and the overall size of the expansion are still being discussed internally. That decision has not been finalized, but it remains the direction Pearl Abyss is currently considering.

While paid expansions often divide players, they can also result in much larger and more ambitious content. Instead of a couple of little quests sprinkled into several updates, you may get a big expansion that brings in major additions to the game. 

For instance, the newest expansion for Cyberpunk 2077, Phantom Liberty, delivered a new story, a new region to explore, and enough new gameplay systems to feel like a whole new campaign. If Crimson Desert follows a similar path, the DLC could become one of its biggest post-launch additions.

Beyond new content, Pearl Abyss also discussed the extensive work it is doing on Crimson Desert's story. 

The studio has previously teased plans to improve the narrative in other updates, but the shareholder meeting showed the review is much more extensive than some players might have anticipated. According to Heo Jin Young, the team is revisiting the story from beginning to end while adding new cinematics and additional content throughout the experience

Some shareholders wondered whether the constant weekly patches and ongoing story revisions were slowing progress on either the DLC or DokeV. Pearl Abyss responded by saying that development has reached a stage where the studio can continue supporting Crimson Desert without significantly affecting work on future projects. 

Crimson Desert Kliff Macduff in the forest

That means the live updates, narrative improvements, and expansion development are all moving forward alongside DokeV rather than competing for resources. Considering how quickly the studio has delivered updates since launch, that balance appears to be working well so far.

Another topic raised during the meeting involved the possibility of multiplayer, and while nothing has been officially announced, Pearl Abyss sounded far more open to the idea than before. The development team explained that it is studying both the technical requirements and gameplay possibilities to determine whether multiplayer could become part of the expanding Crimson Desert universe. 

At the same time, the studio stressed that adding multiplayer would require much more than simply enabling online play. A feature like that would require a new server infrastructure, gameplay balancing, and platform stability to implement realistically.

Still, the latest comments are noticeably more optimistic than in prior interviews, where multiplayer seemed unlikely. 

The developers now appear willing to at least explore the concept rather than dismiss it outright. That doesn't guarantee multiplayer will happen, but it does show the studio is thinking more seriously about how Crimson Desert could continue growing after launch. If those studies produce positive results, multiplayer may eventually become part of the game's long-term future.

The meeting also included one of the biggest updates on DokeV in quite some time. Pearl Abyss revealed that the project has moved beyond its world-building and asset creation stages and is now fully focused on content production. The development team is currently refining the game's core gameplay loop before deciding when they will be ready to show it publicly again. 

The less encouraging news is that DokeV is now targeting a release during the second half of 2028. That places it a little further away than many players had expected, especially since some assumed the technology created for Crimson Desert would allow development to move more quickly. 

Crimson Desert Damiane

Even so, taking additional time is likely the better option if it results in a stronger final product rather than rushing the game out before it's ready. Delays can be frustrating, but they often give developers the opportunity to polish important systems that might otherwise need fixing after launch.

As for when you'll actually see DokeV again, Pearl Abyss isn't ready to reveal much just yet. Lee Dong Juan explained that showing gameplay too early creates a long period where the game continues changing before release, making early demonstrations less effective as marketing. Instead, the studio wants to reveal the game at a point where it can build stronger excitement closer to launch. 

Pearl Abyss also touched on the possibility of bringing Crimson Desert to Nintendo's new hardware. 

“The game is already in a state that basic gameplay is possible on the Nintendo Switch 2,” Heo Jin-young said. The real challenge isn’t even getting the game to run on the system; it’s making sure it delivers the same graphics, combat, and open-world experience players expect, without sacrificing quality. 

Having Crimson Desert on more platforms would certainly bring the title to a broader audience, but the success of those versions will depend on how well it performs. The PlayStation 5 and Xbox did have their own technical problems when they launched, so ensuring it runs well on less powerful machines will be particularly important. 

Crimson Desert Kliff Macduff on a horse rocky terrain

Pearl Abyss appears aware of those concerns and seems focused on not sacrificing the overall experience just to get another version out sooner. But that cautious approach could pay off for players in the end if it means a much better port.

Overall the shareholder meeting had a very positive outlook on Pearl Abyss’ future plans. Six million sales are an impressive milestone on their own, but the bigger takeaway is that the studio is treating Crimson Desert as the foundation for everything that comes next. 

The lessons learned through continued updates, story improvements, and future expansions are already shaping DokeV's development and likely future Pearl Abyss projects as well. That could mean a little more waiting until the next big studio release, but this latest update suggests the extra time is being used to build something even stronger.

Tahmid Mahi

Editor, NoobFeed

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