STAR WARS Zero Company Guide | All Weapons
This guide helps you understand all weapon classes in STAR WARS Zero Company
Game Guide by Amaya on Sep 16, 2026
Star Wars Zero Company has four core Weapon Classes: Blaster Pistol, Blaster Rifle, Repeater, and Longarm Blaster, with multiple weapon models available for each.

Weapon Class determines the weapon's range, damage profile, Critical Damage, and Action Point cost, while individual weapon models within the same class are primarily cosmetic.
The Blaster Pistol
The Blaster Pistol is the fastest and most AP-efficient weapon in Star Wars Zero Company. Each shot costs only 1 AP, letting an Operator fire multiple times in a turn. It has the lowest base and critical damage of the blaster types.
Blaster Pistols suit Operators who value mobility and want to keep AP available for movement, abilities, or additional attacks.
- Damage: 6
- Critical Damage: +4
- Range: Short
- AP Cost: 1 AP
- Class: Fast weapon

The Blaster Rifle
The Blaster Rifle is the most versatile weapon in Star Wars Zero Company. It has Medium range and deals 10 base damage, making it a reliable choice for a wide variety of Operators. It has decent base damage and good critical damage.
For new players, the Blaster Rifle is one of the easiest Weapon Classes to use effectively. EA specifically recommends it for players learning the basics of turn-based combat.
- Damage: 10
- Critical Damage: +6
- Range: Medium
- AP Cost: 1 AP for the first shot, 2 AP after
- Class: Fast weapon

The Repeater
The Repeater is designed for Operators who want to commit their Action Points to dealing damage. Instead of a fixed AP cost per shot, firing a Repeater uses the Operator's remaining AP. It has a modest base damage, scaled up by the AP spent.
The Repeater is a strong option for damage-focused Operators, including Gunslinger, Soldier, and Heavy builds.
- Damage: 8
- Critical Damage: +4
- Range: Medium
- AP Cost: Uses remaining AP; DMG bonus at 2 and 3 AP
- Class: Uses all available AP

The Longarm Blaster
The Longarm Blaster is the closest thing Star Wars Zero Company has to a traditional sniper weapon. It has Long range, the highest base damage of the four Weapon Classes at 12, and the highest Critical Damage bonus at +12.
The Longarm Blaster is particularly well suited to Sharpshooter-style Operators and other builds focused on long-range combat.
- Damage: 12
- Critical Damage: +12
- Range: Long
- AP Cost: 2 AP per shot
- Class: Slow Weapon

Final Thoughts
Choosing the right weapon in Star Wars Zero Company ultimately comes down to your Operator's role and how you want to spend your Action Points. No single weapon is best in Star Wars Zero Company, so choose the Weapon Class that complements your Operator's Specialization and preferred playstyle.
FAQ
Q. What are the Weapon Classes in Star Wars Zero Company?
A. The four Weapon Classes are Blaster Pistol, Blaster Rifle, Repeater, and Longarm Blaster.
Q. What is the best weapon in Star Wars Zero Company?
A. The Blaster Rifle is the safest all-around choice because it combines good damage, Medium range, and flexible AP costs. However, the best weapon depends on your Operator and playstyle.
Q. Which weapon is best for beginners in Star Wars Zero Company?
A. The Blaster Rifle is a good starting choice because it provides a straightforward balance of damage, range, and AP efficiency. EA recommends the Blaster Rifle for players who are new to turn-based tactics.
Also, Check out our STAR WARS Zero Company Review
Editor, NoobFeed
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