Tiny DLSS and Nvidia SOC in the Latest Switch 2 Hardware
Scaled technologies like Tiny DLSS show how ambitious features adapt to strict power, cost, and form-factor limitations.
Hardware by Tanvir Kabbo on Jan 26, 2026
Over the years, looking into rumors and supposed leaks concerning gaming gear has been a mix of doubt and cautious hope. Some stories that didn't seem likely at first have turned out to be true in a technical sense, but they often come with big trade-offs.
For instance, there were rumors regarding the Switch Pro, which is now called Switch 2, that it will use an Nvidia SOC that appeared too pricey for Nintendo. In truth, by the time it hit the market, it was no longer a high-end part.
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Features like DLSS that seemed technically ambitious were also subsequently added in a smaller version that could run on low-power hardware at 4K, but with big reductions in motion quality. Even demos like the reported Matrix showcase, which looked great on the right hardware, now seem believable.
Technical and Switch SOC Projections
It was either an 8nm or 10nm part, or a mix of the two, based on what we knew about the Switch SOC. We were never too worried about how much it cost because the node was outdated and cheap by the time it hit the market.
Nvidia probably got a good deal with the maker that made the solution possible. At the time, the conversation was primarily about what the system could do with that node and how well it would work. For the most part, such predictions have come true, although with some exceptions. Developers had amazing results with Tegra X1, much better than we thought they would. We expect the same thing to happen with Switch 2.
DLSS and Trade-Offs
The talk about DLSS is really fascinating. At first, people were unsure about who would make a "light" version and why. It turns out that Tiny DLSS has been greatly reduced, yet it still works well on handheld devices, though not as well on TVs. At first, people were worried about how much it would cost and how useful it would be.
They weren't completely incorrect; the concessions are big, but the function still works well in the proper situation. DLSS now includes several other types of models, such as CNN models and transformer models called K, M, and L. The name has become more of a broad indicator than a rigid standard, even though the quality varies.
Looking at impressive demos
When you hear stories about high-end shows like Matrix Awakens, you should be careful. Some features, like Lumen, Nanite, and virtual shadow maps, might be there in some fashion, but how they show up relies on the hardware and the choices that have to be made.
A little trade show screen could make it look like amazing visuals are more likely than they really are. You should only judge these demos based on real shipping software. For example, Fortnite works without these advanced capabilities, and Lumen is only used where it makes sense from a technological point of view.
Improvements to the CPU and Unreal Engine's efficiency will probably make Switch 2 better over time, but we won't know for sure until we can use it ourselves.
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Maintaining Skepticism and Evidence-Based Analysis
The way we do things hasn't altered much because of the evolution of rumors and technical trade-offs. We need to keep taking an evidence-based approach, looking at what we know, what we can do, and what we might not be able to see.
There will always be parts of hardware development that are unclear, and making claims about what it can do can set people up for disappointment. We can better deal with leaks and rumors without misleading our audience if we stay careful and focus on the situation.
Final Thoughts
Even when rumors are partly true, they typically entail compromises that are easy to miss. Knowing the technological and practical limits of hardware lets us look at reports critically while yet accepting that they could be true.
By being skeptical and doing research, we can better understand future hardware rumors and guess how developers will improve performance within those limits.
Also, check our other PS5 Pro articles:
- PS5 Pro vs. PS5 Slim: Frame‑Rate, Graphics & Performance
- PS5 Pro vs. Radeon RX 9060 XT vs RTX 5060 Ti: Ultimate $700 Gaming Showdown
- ASUS ROG Ally PS5 Remote Play | How to do Remote play on PS5 Using Sony's Official Remote Play App
- Stream PS5 Games on Steam Deck OLED: Step-by-Step Installation and Configuration
- AI Upscaling on PS5 Pro: Can PSSR Finally Match DLSS?
- PS5 Pro vs. PS5 Slim vs. PS5 — Design, Storage, Specs, and Gaming
- PS5 Pro vs. Xbox Series X: Specs, Price, Storage, Customization, and Gaming
- PS5 Pro vs. PC Gaming: Comparison of Graphics, Frame Rates, and Price
Senior Editor, NoobFeed
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