Puzzle Quest: Immortal Guide | Elementalist Spells Tier List & Best Build Tips

Maximize mana, chain casts, and dominate with Elementalist magic.

Game Guide by Ornstein on  Oct 02, 2025

The Elementalist is a focused spellcaster with powerful damage and excellent support spells. You rely on Elemental Masteries and sustained mana flow to overwhelm enemies without depending on skull damage. 

Most spells require mana of every color, yet your toolkit makes filling all colors easy. Use supporting spells to gain mana and then beat the enemy by spamming damage-dealing spells. This class is ideal if you prefer to win through casting rather than skulls.

Class Overview

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The Elementalist is primarily focused on Spellcasting and Elemental Masteries, excelling at dealing spell damage while also having great support spells. The class is unique because it has four primary skills—Earth Mastery, Fire Mastery, Water Mastery, and Air Mastery—and it benefits from leveling them evenly. 

Most spells require mana of every color; this might seem like a drawback, but strong support makes it easy to fill all colors. This class has nearly no skull-damage support and offers a straightforward playstyle: use supporting spells to gain mana and fill all colors, then finish the opponent with repeated casts.

How This Tier List Works

The grades below are subjective and based on practical effectiveness across the full game. Casting costs that demand all colors are not penalized here because the Elementalist has ample tools to fill them. Ratings are out of 5.

Core Spell Ratings & Usage

Prismatic Bolt (unlocked at level 1) — Rating: 5/5

Effect: Deal 4 damage, +1 more for every 10 total colored mana. Recharge: 1 turn.

+1 extra damage per 10 mana may seem low, but counting all colored mana instead of a single one makes a huge difference, particularly thanks to the mana-gaining support this class has. 

This is an amazing spell that can deal up to 14 damage from the very beginning and keeps growing slowly but consistently. It requires a bit of previous work to get the most out of it, but once you fill all your mana and with Mana Spring active you can spam it turn after turn until the opponent falls. This is the best damaging spell until reaching level 50.

Wall of Chaos (unlocked at level 2) — Rating: 4/5

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Effect: Gain a buff to apply damage to a random colored mana instead of your life. This costs 3 of a random colored mana per turn to maintain. [The buff is removed when it attempts to use a colored mana pool that is zero]. Recharge: 1 turn.

This has huge potential for defensive builds. If you can gain colored mana consistently, which is easy for an Elementalist, this can negate all damage and make you effectively invincible. It conflicts with spending mana on other spells, so it is not recommended for proactive builds. A defensive plan will absolutely love this.

Channel Element (unlocked at level 3) — Rating: 2/5

Effect: Add +7 to your lowest colored mana, and get a bonus move. Recharge: 2 turns.

This does not really give you mana overall (you end up losing 1 total), but it helps when one color lags behind and it does not end your turn. Useful early on, soon outclassed.

Wild Surge (unlocked at level 5) — Rating: 4/5

Effect: Create a single wildcard in a chosen location. [The wildcard improves one step from x2 to x8 for every 15 total colored mana you have.] Recharge: 2 turns.

This requires setup but can instantly fill colored mana. Cast it where it will match two colors, and pair it with gear that grants extra mana on specific colors (for example, Bloodstone Helm). The potential to earn huge amounts of mana makes it great.

Mana Spring (unlocked at level 7) — Rating: 6/5

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Effect: Gain a buff for 8 turns to add +2 to all colored mana every turn. Extend by +1 turn for every 10 colored mana you have. Recharge: 1 turn.

Spending 12 total colored mana to get 8–plus turns of +2 to all colors every turn is outrageous value. Keep this buff up at all times. With all Masteries at level 10+, you can open fights by casting it and refreshing as needed. This makes Prismatic Bolt shine; fill all mana, then spam Prismatic Bolt while losing only 1 per color each turn, maintaining high damage.

Mana Equilibrium (unlocked at level 10) — Rating: 2/5

Effect: Take half your highest colored mana and spread it among the other three. Recharge: 3 turns.

Good when one color is far ahead, especially if you have a preferred Mastery that fills faster. Still outclassed by Mana Spring, Wild Surge, and later conversion spells; not worth a slot most of the time.

Freezing Gale (unlocked at level 15) — Rating: 5/5

Effect: Convert all green gems into yellow gems and all red gems into blue gems. Recharge: 4 turns.

Top-tier conversion that simultaneously fuels blue and yellow strategies, sets up 4+ matches, and accelerates your engine.

Playstyle Tips

Puzzle Quest: Immortal, PC, Gameplay, Elementalist Spells, Tier List & Best Build Tips, Screenshot, NoobFeed

Level all Masteries evenly to keep every color flowing. Maintain Mana Spring at all times to turn every turn into resource gain. Use conversion spells to create 4- and 5-of-a-kind chains for extra turns, then loop back into Prismatic Bolt spam. For defensive encounters, activate Wall of Chaos to redirect damage into mana pools and stall while your engines refill.

Early- to Mid-Game Priorities

Unlock Prismatic Bolt and Mana Spring as soon as possible. Use Wild Surge for burst refills and Freezing Gale to convert boards into blue/yellow cascades. Focus your gear on extra mana gains and wildcard synergies to accelerate all-color fills.

Late-Game Scaling

With balanced Masteries, persistent Mana Spring, and reliable board conversions, you reach a point where turns chain together. Keep a defensive option for tough bosses, and rotate in specialized conversions if a color needs emphasis. The class remains consistent and powerful without depending on skulls, making it ideal for long, controlled fights.

Also, check our other guides below:

Faviyan Mustafiz

Contributor, NoobFeed

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