Canceled Assassin's Creed Destiny Gameplay Surfaces Online
Leaked gameplay shows a boss fight, a spinning umbrella weapon, and an unfinished project set in 206 BCE.
News by Adeela Tas on Oct 16, 2026
Ubisoft and Tencent quietly built a new Assassin's Creed game, and a fresh round of details and gameplay footage has now surfaced. Assassin's Creed Destiny was set in ancient China. It featured a new assassin, new weapons, new combat mechanics, classic stealth kills, parkour, and a huge battle involving one of China's best-known military commanders.
The strange part is that Ubisoft never officially announced this game. Ubisoft built it completely out of sight, and it could have surprised everyone with a brand-new Assassin's Creed reveal. Instead, something went wrong during development, and the project was canceled, or at least put on hold, before the public ever got a look.

A new report explains the discovery, what they were making, how it got shelved, and what it could mean for the series going forward.
Assassin's Creed Destiny was separate from Assassin's Creed Jade, the mobile-only game Ubisoft announced several years ago. This one was meant for current gaming platforms, and TiMi Studio Group, the massive Tencent-owned developer that also worked on Assassin's Creed Jade, led the project.
Both games take you back to ancient China during the Qin Dynasty, but Assassin's Creed Destiny is set several years later, in 206 BCE. That was one of the most turbulent and interesting stretches in Chinese history. The Qin Dynasty was collapsing, powerful military leaders fought for control of the country, and huge armies clashed over what China would become.
It fits the series well, which has always leaned on historical conflicts, political conspiracies, powerful factions, and secret groups working behind the scenes. The footage itself comes from a mission that gives you a much clearer picture of what Assassin's Creed Destiny was meant to be. It was pulled from the portfolios of developers who worked on the project, and most of it comes from a February 2025 prototype.
That makes it early development material, not a finished build. Even so, the ideas and animations in there make the cancellation sting more. The main mission follows a female assassin as she tries to reach a mysterious artifact hidden inside a sacred palace.
The catch is that Xiang Yu and his enormous army are besieging the palace, which drops her right into the middle of a major historical conflict.
Xiang Yu was a real military commander who played a major role in the fall of the Qin Dynasty and the wars that followed, and he became one of the most famous figures in ancient Chinese history. So instead of just wandering a historical city and taking on smaller assassination contracts, this mission feels built around a large battle involving a legendary figure, with the assassin chasing her own goal while the fighting rages around her.
The artifact is worth a closer look, too, since artifacts have long been a big part of the franchise. The series keeps tying historical events and powerful figures to ancient objects that can do extraordinary things, mostly through the Isu civilization's leftover technology.
The report doesn't say whether the artifact in Assassin's Creed Destiny was a Piece of Eden or something else entirely. Still, an assassin trying to reach a mysterious object inside a sacred palace sounds like the kind of story that could fit into the wider Assassin's Creed universe.

With Xiang Yu's forces attacking the palace, the mission could blend historical warfare, exploration, and the series' more mysterious side. Early work also shows what appears to be a boss fight against Xiang Yu himself. The development material shows the warlord holding his enormous weapon, a massive halberd that immediately sets him apart from regular enemies.
Historically, he was known for incredible strength and military skill, and the developers seem to have been testing ways to turn him into a major combat encounter.
The footage doesn't show the full fight or how it would have ended, but the team was already building unique weapons and animations for such an important historical character, which is worth noting. The gameplay includes several mechanics you'd recognize. You can see traditional stealth assassinations, takedowns, and the iconic leap of faith, which suggests the game was built around the series' usual movement and assassination systems.
There's also footage of a male character doing parkour and taking down enemies. That could mean the developers were testing different playable characters, or letting you choose between a male and female protagonist. None of that is confirmed, though, and the male character may have been a placeholder during development.
One of the more unusual finds is a weapon you haven't really seen used this way in the series before. The footage shows the player swinging what looks like a spinning, umbrella-style weapon with its own animations and combat functions.
Its design suits the Chinese-inspired setting, and the report also included detailed images. It's a real departure from the swords, daggers, and hidden blades the series is known for, suggesting the developers aimed for a more distinctive combat style in Assassin's Creed Destiny.
Another small detail from that combat demo is the early user interface.
It has ink-brush-style ability icons, a health bar, and an ornate meter with a yin-yang emblem. The whole presentation looks designed around traditional Chinese art rather than recycling the interface from another Assassin's Creed game.
Nobody knows what the abilities were meant to do or how the yin-yang meter would have worked. Still, it points to dedicated combat mechanics and a visual identity built specifically for this project. The art direction is another reason this game is so intriguing. Ancient China has been one of the most requested settings for a major Assassin's Creed game for years, and the Qin Dynasty period gives TiMi Studio Group plenty to work with in an open-world historical title.

Architecture, royal palaces, military fortifications, cities, temples, and massive political conflicts would create a very different atmosphere from the European and Middle Eastern locations that have defined much of the franchise.
Setting Assassin's Creed Destiny in 206 BCE places it at the collapse of one of China's most important dynasties, and the ensuing fight for power is the kind of backdrop the series has always used well. It's also worth remembering that Assassin's Creed has visited China before, but never through a major console and PC release built entirely around that setting.
For anyone following the franchise, Assassin's Creed Destiny is a project worth keeping an eye on, even in its shelved state.
The scale of the effort is clear: TiMi Studio Group carried the development load, with Tencent backing a console and PC game that stood apart from Assassin's Creed Jade. If Ubisoft ever decides to revive the idea, you now have a decent sense of the tone, weapons, and scale it was aiming for.
Right now, there's no word on whether Assassin's Creed Destiny will return in some form or stay buried for good. For fans, that's enough to make Assassin's Creed Destiny feel like a real loss, and anyone into the series' ancient China will be watching to see what the publisher does next with the setting.
Editor, NoobFeed
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