UltiZeroGames Trying to Recover from Lost Soul Aside's Rocky Launch and Uncertain Future
The China Hero Project title has received mixed reviews, low sales, and raised questions about its future.
News by Nusrat Choity on Sep 07, 2025
Lost Soul Aside, the highly anticipated action RPG, finally came out at the end of August. However, instead of a successful first release, it has received mixed reviews, poor sales, and no one knows what will happen next. The game, advertised as one of the most exciting projects from PlayStation's China Hero Project, is already struggling to maintain its momentum.
Some reports say that the game had a lot of buzz while it was being made, but the numbers from its first week show a different story. Lost Soul Aside reached a peak of about 3,000 players at the same time on Steam, which is a lot less than the blockbuster numbers that many people had hoped for.

In the days that followed, those numbers fell quickly, and in some cases, the peak of 24 hours dropped to less than 500 players. Estimates suggest that Steam sales are around 40,000 copies, and even with PlayStation sales included, reaching a million or more is very unlikely. Instead, projections indicate that the lifetime performance will be more modest, in the low hundreds of thousands.
The fact that PlayStation published the game makes its status even more complicated. Sources indicate that the China Hero Project was intended to showcase local talent and provide developers with an opportunity to share their ideas with people worldwide. But the response in China has been quiet. During a one-hour promotional live stream with the studio's head, only four copies of the game were sold, a disappointing number that quickly spread online.
These numbers show how hard it is for Lost Soul Aside to get people to play it, even in its own country. Physical sales in Japan have been better, with about 7,000 units sold in the first week. This number isn't terrible, but it's not a huge success either, especially when you look at other Chinese-developed games that have done better overseas.
Releases that came out in August and September also made the market more crowded, which made it even harder for a project that was already having trouble building excitement. Lost Soul Aside's reviews have been split evenly. The game has a rating of about 55 out of 100 on Steam, based on almost 1,000 reviews.
Many players appreciated the combat system, considering it the game's most notable feature. They didn't like aspects such as optimization, storytelling, and world-building. Some reviews said that the game wasn't unplayable, but it was in the "middle of the road" category—bad enough to not be played at all, but not good enough to stand out among modern action RPGs.
There were also technical problems that made things harder. Many users had problems with performance, such as frame drops, crashes, and bad optimization. These were common complaints. People in the business are talking about how small the Lost Soul Aside development team is, which makes them wonder if they can quickly release big patches.
Some studios are known to change games after they come out with updates, but people are still not sure if this team can do the same thing in a reasonable amount of time. There is a big question about whether patches could even change the game's fate. Fixes for optimization might make things more stable, but they wouldn't fix the bigger problems with the story and the gameplay loop.

Analysts say that the game's problems extend beyond performance and are instead caused by issues with its design that can't be entirely fixed with any amount of post-launch tweaking. This puts Lost Soul Aside in a tough spot: even if it runs better in the next few months, it might still not get the wider audience it needs to do well.
It is also unclear what will happen to the studio in the future. Reports suggest that the project was very hard on its creators, especially director Yang Bing, as it took almost ten years to create. People are now asking what will happen next now that PlayStation helped get the game out. Will the team strive to produce a sequel that fixes the problems and builds on the successes? Or will they change direction entirely and start a new project in the hopes of leaving the rocky start behind?
There is at least some potential for a foundation to build on. Although it wasn't well-received, Lost Soul Aside created a unique world and combat system that could be used to make a better sequel. Sequels often improve by learning from the mistakes of the first movie and building on the elements that worked. If the team has the time and money to make a second installment, it could be a more polished and confident outing.
But you can't deny the facts of how the industry gets its money. After a lukewarm start, smaller studios often have a hard time getting back on track, and publishers may not want to put further money into them until they see better sales. Some individuals think the team could have to cut back, refocus, and either work on a lesser game or find new partners to stay in business. The studio's future and ability to stay in business may depend on whether PlayStation continues to support them.
The bigger talk about Lost Soul Aside is part of a bigger trend in the industry. Standards for game launches have changed in the last few years. Many games are released with bugs that are fixed months later through patches. Some players accept this fact, but others are upset that they have to wait for a game they already bought to meet their expectations. Lost Soul Aside is caught in the middle of this debate, and its release shows how the industry is changing while consumers are still waiting.
Lost Soul Aside ultimately displays both the good and terrible sides of massive projects that come from small teams. It shows that a competent combat system will get nice reviews, but it's not enough to win if the rest of the game isn't great. The varied reviews show how hard it is for developers to reach their goals, especially when there are so many other games out there.

Fans who see potential in the setting and mechanics want the studio to get another shot, either through big updates or a sequel that builds on what they accomplished well. If you're not sure, the game's release is a warning about the dangers of making great claims and not following through in a competitive market.
The big question now is whether Lost Soul Aside will quietly fade away or whether this is the rough start of a series that will get better over time.
Senior Editor, NoobFeed
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