The Legend of Zelda Producer Takes Responsibility for Breath of the Wild's Delay

Now we all know where to point fingers, sorry NX

News by Adam Siddiqui on  Jul 21, 2016

The Legend of Zelda: Breath of the Wild was delayed until 2017 and many believed the decision was made so the NX could have a popular launch title, looks like it wasn't.

The Legend of Zelda: Breath of the Wild,NoobFeed,Nintendo,

According to The Legend of Zelda producer Eiji Aonuma in an interview with Edge, which was quoted by Nintendo Life, the issue was communication problems and milestone check ins.

"We have these milestones during development. I play the game, then give staff my comments, my advice on what direction they should be heading in. At one of the milestones, the game was fantastic. There were so many great elements. But at the next milestone, that was all gone."

"I'd made a lot of comments about what they needed to add, but I never told them what I thought was good about the game at that milestone. So they added stuff that I'd recommended, but they also added some other elements they thought would work well – and that ended up breaking all the good parts of the previous build. I learned that, when it's good, I have to say so. If I'd managed that we'll, maybe development wouldn't have extended quite so much."

Aonuma went on to explain that development for the game has been a lot of back and fourth, attempting to create an ideal experience that complements the open world of Breath of the Wild while trying to maintain the franchises signature gameplay. 

On top of all that Nintendo is also encouraging the producer to create a new IP while working on Breath of the Wild. With all this new information perhaps having Breath of the Wild pushed back was enviable.

The Legend of Zelda: Breath of the Wild release for Wii U and NX on March 2017.

Adam Siddiqui, NoobFeed
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Adam Siddiqui

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