The Wolf Among Us Remastered Guide | Episode 3 – All Book of Fables Locations
This guide covers all 11 entries, their locations, and the choices required to complete the collection. It follows the six chapters in chronological order.
Game Guide by Amaya on Nov 03, 2026
Episode 3: A Crooked Mile contains 11 Book of Fables entries. Several are missable because they require investigating optional objects, visiting specific locations, or making different decisions.

Chapter 1 – Windy Nights
Chapter 1 has no Book of Fables entries to collect. This chapter continues directly from Episode 2, with Bigby investigating the evidence against Ichabod Crane.
You can progress through the chapter normally without worrying about missing any collectibles.
Chapter 2 – Marching Song
Chapter 2 takes place during Lily's funeral. There are two entries to collect, including one that is particularly easy to miss if you interrupt Snow White's speech.
1. Troll Funeral Rites
When you arrive at Lily's funeral, Snow White will begin delivering a speech in front of the other Fables.
Do not interrupt her. Instead, wait for the opportunity to move around the funeral area.
Follow these steps:
1. Allow Snow to continue her eulogy without interrupting.
2. Turn left towards the offering table.
3. Examine the table containing the candles and other funeral offerings.
4. Interact with the leftmost card from Holly.
5. Read the card to unlock Troll Funeral Rites.
This entry explains traditional troll funeral customs, including the use of stone cairns, burning the deceased's possessions, and the importance of remembering those who have passed away.
Important: Do not rush through the funeral conversation. If Snow finishes her speech before you examine the card, you may miss the opportunity and need to replay the chapter.
2. Vivian – Georgie's Girl
Vivian's entry unlocks during the investigation surrounding Lily's death.
Progress through the funeral conversations and speak with the characters connected to the Pudding & Pie. The entry becomes available as you learn about Vivian's position at the club and her relationship with Georgie.
Vivian works for Georgie at the Pudding & Pie, where she serves as a hostess rather than being sent to work at the Open Arms.
Her entry provides additional background about her life in Fabletown and her relationship with Georgie.
Chapter 3 – Travel
Chapter 3 takes place at the Business Office. Bigby returns to investigate the broken Magic Mirror and search for information about Crane's disappearance.
There is one important character entry in this chapter, and your choice of investigation location at the end determines which entries you can collect next.
3. Dr. Swineheart – The Army Surgeon
Dr. Swineheart is the physician who treats injured Fables in Fabletown.
At the beginning of the chapter, speak with Dr. Swineheart at the Business Office. His entry unlocks automatically during the conversation.
After speaking with him, continue investigating the office. Examine Crane's desk, open the drawer, and inspect the book inside. This helps establish the next lead in the investigation.
When you finish investigating, you will have three locations to choose from:
- Crane's apartment
- Dee and Dum's office
- The Trip Trap
Recommended order: Visit Crane's apartment first, Dee and Dum's office second, and the Trip Trap last. This allows you to collect the optional entries associated with all three locations.
Chapter 4 – My Kingdom
Chapter 4 contains three entries connected to the locations you investigate. Your choice of destination matters because some entries require visiting specific places before time runs out.
4. Headless Horseman – The Hessian Spirit
To unlock this entry, visit Crane's apartment as your first investigation location.
Once inside, look around the living room for a desk with a Headless Horseman statue.
Follow these steps:
1. Enter Crane's apartment.
2. Walk towards the living room.
3. Locate the desk near the lamp.
4. Examine the Headless Horseman statue.
5. Interact with it to unlock the entry.
The Headless Horseman is based on the legendary figure from The Legend of Sleepy Hollow. The entry provides additional information about his origins and history.
Important: Make Crane's apartment your first destination. If you visit another location first, Bluebeard may reach the apartment and destroy the evidence you need to examine.
5. Flycatcher – The Frog Prince
After investigating Crane's apartment, choose Dee and Dum's office as your next destination.
Inside the office, you will encounter Flycatcher, who is being forced to work for the Tweedles.
Speak with him and continue the conversation. He will eventually ask whether he can return to work at the Woodlands.
His Book of Fables entry unlocks during this conversation, regardless of whether you offer him his old job or refuse.
Flycatcher was once a prince a witch transformed into a frog. His entry also explains the tragedy involving his family and why he spends so much time working.
6. The Trip Trap Bar – The Watering Hole
The Trip Trap Bar entry requires you to visit Holly's establishment during the investigation.
Choose the Trip Trap as your remaining investigation location.
Once inside, explore the bar and progress through the conversation with the characters there. The entry unlocks automatically after visiting the location.
The Trip Trap is one of New York City's oldest bars and serves as a meeting place for Fables. It was originally a tavern before becoming associated with the troll community.
Holly currently owns and operates the establishment.
Tip: Visit the Trip Trap after Crane's apartment and Dee and Dum's office if you want to collect all three location-related entries during the same investigation sequence.
Chapter 5 – Happy Thoughts
Chapter 5 takes Bigby and Snow White to Auntie Greenleaf's home, where she supplies illegal glamours to Fables.
This chapter has three entries to unlock. Two are mutually exclusive and depend on what you decide to do with Greenleaf's glamour tree.
7. Aunty Greenleaf – The White Deer
This entry unlocks when you meet Auntie Greenleaf inside her apartment.
After arriving at her home, enter the apartment and investigate the room. Examine the glamour tree, the closet, and the partition before continuing the conversation.
Eventually, you will meet Auntie Greenleaf and discover that she has been supplying glamours to Fables without permission from the Thirteenth Floor.
Her entry unlocks automatically during this encounter.
Auntie Greenleaf is a rogue witch who lives outside the Thirteenth Floor's authority. She is known for her knowledge of plants, alchemy, and magical enchantments.
8. Glamour Tree – The Last Seed
To unlock Glamour Tree, you must choose to burn Auntie Greenleaf's tree.
During the conversation with Greenleaf, Snow White will argue that the tree must be destroyed because it is being used to create illegal glamours.
Follow these steps:
1. Continue the conversation with Auntie Greenleaf.
2. Choose dialogue options that support destroying the tree.
3. When given the opportunity, agree with Snow.
4. Choose to burn the glamour tree.
5. Wait for the Book of Fables notification.
The entry explains that the tree is the last remaining source of Greenleaf's magical enchantments. Its bark is used to create glamour tubes, while its leaves and branches have other magical properties.
9. Glamour Tube – The Handy Disguise
This entry requires the opposite decision. Instead of burning the tree, choose to spare it.
During the conversation with Auntie Greenleaf, disagree with Snow's decision and refuse to destroy the tree.
Once you choose to spare it, the Glamour Tube entry unlocks.
Glamour tubes are magical containers used to create disguises. They contain objects associated with the person whose appearance the caster wants to copy.
A witch must activate the glamour, and the disguise has limitations because it cannot perfectly reproduce unique appearances.
Important: You cannot unlock Glamour Tree and Glamour Tube through the same decision. You must replay Chapter 5 and choose the opposite outcome to obtain both entries.
Chapter 6 – My Shadow
The final chapter takes place at the Pudding & Pie, where Bigby confronts the people responsible for the investigation's latest developments.
Two entries remain to collect. Both unlock through story progression, so you do not need to search for optional objects.
10. Ring of Dispel – The Arthurian Band
This entry unlocks during the confrontation involving Ichabod Crane and the Ring of Dispel.
The ring is a magical object designed to protect its wearer against witches and their spells. It was originally associated with the Arthurian legends before becoming part of Fabletown's collection.
During the events at the Pudding & Pie, Crane attempts to use the ring but fails to protect himself.
The Book of Fables entry unlocks automatically after this event. You do not need to pick up the ring or complete an additional interaction.
11. Bloody Mary – The Urban Legend
Bloody Mary's entry unlocks during the episode's final confrontation.
Continue through the events at the Pudding & Pie and allow the story to progress until you encounter Bloody Mary.
Her entry provides additional information about her history, violent reputation, and supernatural abilities.
Bloody Mary is particularly dangerous because she can travel through reflective surfaces, allowing her to move between locations almost instantly.
You do not need to defeat her in a particular way to unlock the entry. Continue through the final confrontation until the Book of Fables notification appears.
How to Unlock All 11 Book of Fables Entries
If you are trying to complete the Episode 3 collection, these are the entries you need to check:
1. Troll Funeral Rites: Do not interrupt Snow's eulogy. Examine the leftmost card on the offering table.
2. Vivian: Unlock through the story progression involving the Pudding & Pie and Vivian.
3. Dr. Swineheart: Speak with Dr. Swineheart at the Business Office.
4. Headless Horseman: Visit Crane's apartment and examine the statue on the desk.
5. Flycatcher: Visit Dee and Dum's office and speak with Flycatcher.
6. The Trip Trap Bar: Visit Holly's bar during the investigation.
7. Aunty Greenleaf: Meet the witch inside her apartment.
8. Glamour Tree: Choose to burn Auntie Greenleaf's tree.
9. Glamour Tube: Choose to spare Auntie Greenleaf's tree.
10. Ring of Dispel: Unlock during the confrontation involving Crane.
11. Bloody Mary: Unlock during the final confrontation.
The most important decisions are your investigation order and what you do with Auntie Greenleaf's tree.
For the investigation, use this order:
- First: Crane's apartment.
- Second: Dee and Dum's office.
- Third: The Trip Trap.
This lets you collect the Headless Horseman, Flycatcher, and Trip Trap Bar entries in the same investigation sequence.
How to Get Both Glamour Tree and Glamour Tube
You cannot unlock both entries through the same decision. However, you can replay Chapter 5 to collect the missing one.
Follow these steps:
1. Complete the conversation with Auntie Greenleaf.
2. Choose to burn or spare the tree.
3. Wait for the corresponding Book of Fables entry notification.
4. Return to the main menu.
5. Select Episode 3 and replay Chapter 5.
6. Reach the conversation with Auntie Greenleaf again.
7. Choose the opposite decision.
8. Wait for the second entry notification.
You do not need to replay the entire episode. Your previously collected Book of Fables entries are saved, so you only need to obtain the missing entry.

Final Thoughts
Episode 3: A Crooked Mile contains 11 Book of Fables entries, making it one of the more important episodes to follow carefully if you want to complete the collection.
The easiest entries to miss are Troll Funeral Rites, Headless Horseman, Flycatcher, and the two glamour-related entries. Remember to examine the offering table during Lily's funeral, visit Crane's apartment first, and speak with Flycatcher at Dee and Dum's office.
Also visit the Trip Trap during the investigation, and meet Auntie Greenleaf before deciding what to do with her tree.
Once you have collected all 11 entries, you will unlock the Journeyman Librarian achievement.
FAQ
Q. How many Book of Fables entries are in Episode 3?
A. There are 11 entries in Episode 3: A Crooked Mile.
Q. Which Book of Fables entry is easiest to miss?
A. Troll Funeral Rites is particularly easy to miss because you must avoid interrupting Snow's eulogy and examine the leftmost card on the offering table.
Q. Can you collect Headless Horseman and Flycatcher in one playthrough?
A. Yes. Visit Crane's apartment first and Dee and Dum's office second. You can then visit the Trip Trap as your third location.
Q. Can you get both Glamour Tree and Glamour Tube?
A. Yes, but you must replay Chapter 5 and choose the opposite decision during the conversation with Auntie Greenleaf.
Q. Does burning the Glamour Tree affect the rest of the game?
A. Yes. Your decision affects Auntie Greenleaf and her ability to continue producing glamours. It also determines which Book of Fables entry you receive.
Q. What achievement do you unlock for collecting all Episode 3 entries?
A. You unlock Journeyman Librarian after collecting all 11 Book of Fables entries.
Editor, NoobFeed
Latest Articles
No Data.
