The Duskbloods Network Test Reveals New Gameplay and Co-op Details

Applications remain open until July 28 as FromSoftware shares fresh information on tester selection, multiplayer features, and the game's unique PvPvE gameplay loop ahead of August's network test.

News by Wasbir Sadat on  Jul 26, 2026

Nintendo Switch 2 owners interested in The Duskbloods have a little time to participate in the network test. The application opens July 22 and closes July 28 at 6:59 a.m. Register before the window closes Pacific Time. The developer also highlighted important dates following the submission deadline. Successful applicants will be notified at 6:00 a.m. on August 7.

Pacific Time, with some participants accessing August 21, 22, and 23 test sessions. In some time zones, the sessions will be held very early in the morning or late at night. A recently discovered element is causing community discussion. The official application page now states that applications will be chosen first-come, first-served rather than randomly. That clarified, so fans apply early rather than waiting till the last day.

The Duskbloods Network Test Gameplay and Co-op Details

First-come, first-served means haste is important, but latecomers can still get in, especially since there are few Nintendo Switch 2 users with Nintendo Switch Online subscriptions. Many gamers initially thought the process was random. Players have had similar issues registering for the network test. The updated advice states that you must manually pick your Nintendo Account region while joining.

An error will redirect the user to the application page if the wrong area is selected.

Easy fix: go to Nintendo Account settings, choose the correct region, then proceed. Access code downloading changed significantly. The network test code will be given to accepted testers. However, FromSoftware advises that if a code says it has been redeemed, someone else has probably used it. Players should avoid buying or using codes from unknown sources online because they can't be reused.

Redesigned FAQ answers one of the community's primary multiplayer questions. The network test does not allow friend invitations; therefore, party and friend matchmaking will not be possible. FromSoftware says this constraint is transitory. The Duskbloods retail release will feature requesting buddies assemble before online matches. The declaration dispels concerns that the game would simply pair random people.

New interview comments from director Hidetaka Miyazaki shed light on the game's design beyond network test logistics. A persistent center zone hosts a shared gameplay loop for PvP and PvE in The Duskbloods. At the start of each session, users can customize a character and join eight-player multiplayer matches. After a match, everyone returns to the hub. Rewards can be used to modify their character before starting another match.

Miyazaki added that while many matches are predicated on last-player-standing goals, the win criteria may vary. Sometimes players must work together to kill major bosses; therefore, success depends on both PvP and PvE. This hybrid framework allows changing aims. A match can start with players fighting, then turn into a giant boss fight where you must work together.

The Duskbloods Artwork

Adversarial players may wait until another team is fighting powerful opponents and strike at their weakest point, resulting in unpredictable battles every session. Miyazaki added that fighting is only one way to win. Victory Points dictate match results, but players may pick different strategies.

The developer says some players can score points by avoiding unnecessary conflicts and seizing battlefield opportunities.

Each character can also summon a companion creature to help them fight, giving gamers extra options to win. Flexible design suggests The Duskbloods is intended for a wider audience than competitive multiplayer games. Miyazaki has stated that he dislikes PvP and that the project is aimed at appealing to those who avoid competitive games.

That idea suggests the game may surprise FromSoftware fans who favor single-player games. A previous listing on the Nintendo eShop called the game single-player, so fans expected an offline mode or AI-controlled opponents like Elden Ring: Nightreign. However, FromSoftware has not detailed solo play.

Many progression systems are unknown. Each new run will start from zero; thus, it's unclear if characters will earn permanent levels between bouts or rely on relics and minor stat increases. Players will acquire such answers during the network test when they get the game. The official The Duskbloods account posted a screenshot of a hunter in a cathedral-like setting along with gameplay data.

The game's gothic aesthetic is reinforced by burning candles, weird artifacts around a ritual circle, and a spectacular lit cross. Fans immediately noticed the hunter's stance resembled a Bloodborne character's. The Duskbloods have been compared to Bloodborne in terms of atmosphere and art direction, although the similarities aren't flawless. The character's arms are placed differently.

With the network test approaching and more gameplay features revealed, FromSoftware's major multiplayer experiment is growing in enthusiasm. The August test will be gamers' first chance to see the studio's unique blend of PvP, co-op boss fights, and changeable match goals in practice.

Wasbir Sadat

Staff Writer, NoobFeed

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