Saros Faces Slow Start Despite Strong Player Engagement

Sales estimates suggest the PS5 exclusive may struggle to break even early on.

News by Elme Dhee on  May 16, 2026

Saros may have looked well reviewed, but its sales seem to tell a different story, according to new reports. There has been no official confirmation from Sony regarding the game’s commercial performance. These estimates have sparked widespread debate over the title’s long-term success.

According to recent sales estimates, the PlayStation 5 exclusive has had a lukewarm start since its release two weeks ago. The report estimates that the game has sold more than 300,000 copies so far, generating roughly $22 million in revenue for Sony. At the same time, the game’s budget is estimated at around $76 million. Based on those figures, the firm believes it may struggle to break even in the short term.

Saros, Slow Start, Despite, Player Engagement, Ending, NoobFeed

Looking at the reported numbers alone, the situation does not appear particularly strong if the estimates are accurate. With reported earnings of $22 million against a budget of approximately $76 million, the title is currently facing concerns about its overall sales momentum. The game also did not place especially high on the sales charts, at least not as high as Sony likely hoped or as many expected before launch.

Even so, it still performed better during its launch period than Returnal did. However, there are now significantly more PlayStation 5 consoles available worldwide than at Returnal’s launch. The game also benefits from being a follow-up to a title that earned a strong reputation among players over the years.

Player engagement appears to remain surprisingly strong among early players.

Despite the slower sales, player engagement appears to be holding up extremely well. According to the data, around 40 percent of players have already logged more than 15 hours. Meanwhile, roughly 30 percent of players have already passed the 20-hour mark. The completion rate has also reportedly exceeded 20 percent, based on trophy data collected so far.

That completion rate is said to be double that of Returnal at the same point in its lifecycle. There are several possible reasons behind that increase, including the much larger PS5 install base currently available. Another reason is that the game is considered more accessible than Returnal when it comes to actually finishing it.

While it can still be challenging, players have more ways to make the experience easier compared to Returnal. That likely explains why more players are completing it early in its release cycle. Strong engagement numbers also suggest that players who purchased it are spending significant time with it. Heavy market competition could be affecting sales performance.

Another major factor affecting its performance appears to be the level of competition currently dominating the market. Games like Crimson Desert, Resident Evil Requiem, and Hades II have attracted significant player attention. Several other high-profile releases are also approaching later this year, making competition even more intense.

The $70 price tag may also be playing a role in its slower commercial start.

While many players believe it earns that price through its quality and replayability, full-priced releases are facing increasingly difficult competition in a crowded year for gaming. Interestingly, despite reportedly selling slightly lower than Returnal’s pace, it has already managed to outsell Marathon on the PS5 platform. However, a strong critical reception does not always guarantee major commercial success.

Saros, Slow Start, Despite, Player Engagement, Ending, NoobFeed

The belief remains that it could do better over time with long-term momentum, discounts, updates, and word-of-mouth support. Some discussions online have wondered if weaker-than-expected sales could negatively impact Housemarque. However, many believe those concerns may be premature at this stage.

The broader challenge appears to be timing more than quality. This year is already filled with several major releases competing for players’ attention and time. In particular, Crimson Desert has become a significant time commitment for many players due to its scale and content density. For players who only purchase a handful of games each year, spending dozens of hours on one title often means delaying or skipping another full-priced release entirely.

That may be one of the biggest reasons it is facing a slower launch than expected. Ultimately, the title appears to refer to a difficult launch period rather than a quality issue. It has generated strong player engagement, but whether that engagement ultimately translates into long-term commercial success remains uncertain.

Elme Dhee

Editor, NoobFeed

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