Hellraiser: Revival Guide | All Weapons and Abilities
This Hellraiser: Revival Guide Explains All Weapons and Abilities
Game Guide by Amaya on Nov 04, 2026
Hellraiser: Revival gives Aidan five firearms, several breakable melee weapons, and three supernatural abilities powered by the Genesis Configuration. Knowing when to use each weapon and when to rely on the puzzle box is essential to conserve ammunition and survive tougher encounters.

The game's arsenal is split between conventional weapons and supernatural powers. Some firearms appear during the story, while others you must unlock through exploration or buy from Zora. Melee weapons help you save ammunition, but most have limited durability.
All Firearms in Hellraiser: Revival
The game has five firearms: the Pistol, Shotgun, SMG, Revolver, and Assault Rifle. You can find the first three during the story, while you purchase the Revolver and Assault Rifle from Zora.
1. Pistol
Acquisition: Story pickup
The Pistol is the first firearm you obtain and serves as Aidan's basic ranged weapon. It is useful for dealing with ordinary enemies while conserving more powerful ammunition for dangerous encounters.
You obtain it during the Escape the Cult section. After restoring power in Room 206, look for the dead detective and collect the weapon.
You can improve the Pistol with attachments such as an Extended Magazine, Hair Trigger, Heavy Grain Bullets, and .45 Super Rounds. The Oversized Magazine Release is also available in a graveyard safe.
2. Shotgun
Acquisition: Graveyard story section
The Shotgun is a powerful close-range weapon that works particularly well against enemies who get too close. Its serious damage makes it useful when you need to stop an enemy quickly, although its limited ammunition means you should avoid wasting shells.
You find the Shotgun on a body near where Aidan lands after falling into the graveyard during Escape Charlotte.
Its available upgrades include the Lightweight Forend, Extended Mag Tube, Dragon Breath Rounds, and Full Choke. Dragon Breath Rounds are particularly useful because they ignite enemies, while Full Choke improves damage per shell.
3. SMG
Acquisition: Mansion safe
The SMG is an automatic firearm suited to dealing with groups of enemies. Its rapid firing rate makes it useful when several cultists attack at once, but it can consume ammunition quickly.
You can find it in Bruno's mansion. Head upstairs and locate the disc safe. Enter the combination by pressing:
- Left once.
- Top four times.
The safe contains the SMG. Its attachments include Supersonic Bullets, Drum Magazine, Linear Compensator, Laser Pointer, Skeletonized Bolt Carrier, and Heavy Foregrip.
4. Revolver
Acquisition: Purchase from Zora for 300 coins. The Revolver is a powerful firearm suited to accurate shots against tougher enemies. Consider it when you need a weapon that delivers more damage per shot than the standard Pistol.
You can purchase it from Zora at her second shop after obtaining the Statue's Head.
Its upgrades include a Scope, Internal Frame Weights, Fine-Tuned Barrel, Hollowpoint Rounds, and Overpressure Ammunition.
5. Assault Rifle
Acquisition: Purchase from Zora for 450 coins
The Assault Rifle is the final firearm available in the main arsenal. Its automatic firing makes it useful for sustained damage, particularly during encounters with multiple enemies.
You can purchase it from Zora at her third shop during the Hunt Marlowe section.
Its attachments include AP Rounds, Steel Slant Brake, Overloaded Cartridges, Lightweight Recoil Spring, Heavy Lower Handguard, and Double Drum Magazine. AP Rounds are especially useful against armored enemies because they improve armor penetration.
All Melee Weapons in Hellraiser: Revival
Melee weapons matter because they let you fight without spending firearm ammunition. However, most melee weapons have limited durability and will eventually break. The Knife is the main exception: it never breaks and can also be used for stealth kills.
1. Knife
The Knife is a reliable melee weapon that never loses durability. It is especially useful for stealth kills, letting you eliminate enemies quietly without wasting ammunition.
You obtain it early in the Escape the Cult section. Keep it available throughout the game because it is one of the most dependable tools for conserving resources.
2. Sawblade
The Sawblade is a bladed melee weapon that can deal damage at close range. Like most melee weapons, it has limited durability and needs repairing after repeated use.
You can find one in the bathtub locker (code 9891) or buy one from Zora.
3. Machete
The Machete is another bladed weapon that is effective against unarmoured enemies. You can find it in the Private Rooms cabinet using code 1923, as well as in other locations.
4. Skullcrusher
The Skullcrusher is a blunt melee weapon, particularly useful against armored enemies. If you are struggling to damage an enemy with a bladed weapon, switching to a blunt weapon can be a better option.
You can find it in the laundry locker using code 8571, or in a sewer cabinet using code 1512.
5. Cleaver
The Cleaver is a bladed weapon you can use to deal close-range damage. You can find it while exploring or purchase it from Zora.
6. Jagger Messer
The Jagger Messer is another bladed melee weapon available during the campaign. Like other breakable weapons, it needs repair when its durability runs out.
7. Baseball Bat
The Baseball Bat is a blunt melee weapon. Its main advantage is its usefulness against armored enemies, making it a practical alternative to bladed weapons.
The Deluxe Edition also includes the Punisher Baseball Bat skin, which is a cosmetic bonus rather than a separate weapon.
8. The Nailer
The Nailer is an additional melee weapon exclusive to the Deluxe Edition. You can purchase it from Zora when you first meet her.
Unlike the other edition bonuses, the Nailer is a real weapon, not just a cosmetic skin.

All Genesis Configuration Abilities
The Genesis Configuration is the supernatural puzzle box that gives Aidan access to abilities beyond ordinary weapons. You can use these powers alongside firearms, attacking enemies with one hand while using the box with the other.
The three main combat abilities are Telekinesis, Fire, and Hellchains. Using them consumes Suffering, the blue resource displayed on the screen. You can replenish Suffering by damaging enemies and performing box executions against staggered enemies.
1. Telekinesis
Unlock: After leaving the sewer.
Telekinesis allows Aidan to manipulate objects and launch them at enemies. Instead of relying entirely on ammunition, you can use environmental objects as projectiles.
Look for objects such as saw blades and rail spikes during encounters. Telekinesis can turn these environmental objects into useful weapons, particularly when you are surrounded by enemies or running low on ammunition.
It is also useful against armored cultists because certain projectiles can break through their helmets. Look around combat areas before engaging enemies, so you know which objects you can use.
2. Fire
Unlock: While searching for the Statue's Tongue
The Fire ability allows Aidan to draw fire from nearby sources and throw it at enemies. It gives you another way to damage groups without relying on conventional ammunition.
You can also use this ability to interact with certain environmental puzzles, so it is not exclusively a combat power.
Look for nearby sources of fire before using the ability. Having one available can make it easier to use the power during encounters.
3. Hellchains
Unlock: After the third Chatterer chase.
Hellchains is the final major Genesis Configuration ability. It allows Aidan to target enemies with supernatural chains and pull them apart.
This ability is particularly useful against multiple enemies because it can attack every enemy targeted by the power. It is also a good way to finish off dangerous opponents without relying on firearm ammunition.
Hellchains require Suffering, so avoid using them unnecessarily when you could handle weaker enemies with ordinary weapons. Players working toward the In the Land of the Pig, the Butcher is King achievement should also track their Hellchain kills.
Weapon Repairs and Upgrades
Most melee weapons eventually break, so repairing them is an important part of inventory management. You can purchase crafting recipes from Zora and make repair kits using materials collected during exploration.
There are two types of repair kits:
- Basic Repair Kit: Restores some of a weapon's durability.
- Advanced Repair Kit: Fully repairs a weapon and reinforces it to deal additional damage.
The Basic Repair Kit recipe costs 120 coins, while the Advanced Repair Kit recipe costs 180 coins. The Advanced version is particularly useful when you want to keep a strong melee weapon for longer encounters.
You can also improve firearms with attachments. These upgrades affect magazine capacity, firing accuracy, recoil, damage, and other weapon characteristics. Check Zora's inventory whenever you reach a new shop, because you'll find additional attachments as you progress.
Best Weapons and Abilities to Use
The right equipment depends on the enemies you face and how much ammunition you have.
- Best weapon for conserving ammunition: Knife. It never breaks and works well for stealth kills.
- Best close-range firearm: Shotgun. Its serious damage makes it effective when enemies get close.
- Best weapon for groups: SMG. Its automatic firing makes it useful against several enemies.
- Best weapon against armored enemies: Skullcrusher for melee combat, or the Assault Rifle with AP Rounds at range.
- Best environmental attack: Telekinesis. Use nearby objects as projectiles instead of spending ammunition.
- Best supernatural crowd attack: Hellchains. It can target multiple enemies at once.
Try to combine firearms with Genesis Configuration abilities rather than relying on one combat method. You can use ordinary weapons to damage enemies before switching to supernatural powers when you need to deal with a larger group.

Final Thoughts
Hellraiser: Revival gives players several ways to survive its encounters, from conventional firearms and breakable melee weapons to the supernatural abilities of the Genesis Configuration. Collecting all five firearms should be a priority, especially since the Revolver and Assault Rifle require coins that could otherwise go toward upgrades.
Remember to explore thoroughly for free attachments, repair your favorite melee weapons, and save Suffering for encounters where your abilities can make the biggest difference.
FAQ
Q. How many Genesis Configuration abilities are there?
A. There are three main combat abilities: Telekinesis, Fire, and Hellchains.
Q. Which melee weapon does not break?
A. The Knife does not lose durability and can also be used for stealth kills.
Q. How do you unlock Hellchains?
A. You unlock Hellchains after the third Chatterer chase.
Q. Can you repair melee weapons?
A. Yes. You can craft Basic Repair Kits to restore some durability or Advanced Repair Kits to repair and reinforce a weapon fully
Q. How do you restore Suffering?
A. You restore Suffering by damaging enemies and performing box executions against staggered enemies.
Q. Which firearms must be purchased?
A. The Revolver costs 300 coins at Zora's second shop, while the Assault Rifle costs 450 coins at her third shop.
Editor, NoobFeed
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