PlayStation Cuts Ties With Kojima’s Next Game After a Major Change in Plans

Hideo Kojima says PlayStation wanted to cancel his next Metal Gear-style project, and the decision ultimately pushed the game toward XBOX.

News by Tahmid Mahi on  Sep 10, 2026

PlayStation has reportedly stepped away from its collaboration with Hideo Kojima on his next Metal Gear-style game, and the situation has become even more interesting because the project has now found a partner in XBOX. Kojima previously revealed that PlayStation Studios unexpectedly informed Kojima Productions that it wanted to cancel the game. 

Development did not stop, however, as Kojima Productions continued working on the project and eventually partnered with XBOX. The whole situation has raised questions about why PlayStation would walk away from a project involving one of the industry's most recognizable developers.

SONY PlayStation Logo on a red background

Kojima's own explanation of what happened was fairly direct compared with the official statement that followed. 

He said that Kojima Productions unexpectedly received notice from PlayStation Studios that the company wanted to cancel the game, despite PlayStation having been involved with the project and set to publish it. After the partnership ended, Kojima Productions began looking elsewhere and eventually found XBOX as its new partner. 

PlayStation's public response naturally sounded much more corporate. The company said that it had made the difficult decision to step away from collaborating with Kojima Productions on the game while continuing to express admiration for Kojima's vision. 

PlayStation also emphasized that its relationship with Kojima remains strong after decades of creative cooperation and that it looks forward to working with him and his independent studio again in the future. What the statement does not directly say is that Kojima had previously described the situation as PlayStation wanting to cancel the game.

That difference in wording is one of the reasons this situation looks particularly awkward for PlayStation. From the company's perspective, it is stepping away from a project after careful consideration, but from Kojima's perspective, the story is that PlayStation wanted to cancel his game, and he subsequently found another publisher. 

The fact that the new partner is XBOX makes the situation even more significant because XBOX is one of PlayStation's biggest competitors. Instead of simply disappearing, the game has effectively moved from one side of the console industry to the other.

There is also a bigger financial question surrounding the decision. 

Another possibility is the commercial performance of Death Stranding 2, though there is no information in the standard transcribed version that confirms this was the reason why PlayStation decided to leave the project. 

Microsoft XBOX X25 Console and Controller

Those who liked Death Stranding 2 had positive things to say about it, but from a sales standpoint, the transcript argues, there’s been little public indication that the game did well. That distinction matters because a game can be well received but still fall short of its publisher's sales expectations.

The original Death Stranding is used as another point of comparison. The transcript references a figure of roughly five million copies sold for the first game, alongside around 20 million players, although those numbers can include players who accessed it through subscription services rather than purchasing it outright. 

That means the number of players is not the same as the number of copies sold, and it’s an important distinction to make when talking about the commercial performance of Kojima’s games. The point being made here is not that Death Stranding was a failure, but that PlayStation could have looked at the economics of another Kojima project differently after Death Stranding 2.

The transcript suggests that Death Stranding 2 may have sold between one and two million copies, but the figure is presented as an estimate, not as confirmed sales data. There is no indication in the source that PlayStation or Kojima Productions has officially announced such a number. 

Because of that, it should not be treated as an established figure. Still, the possibility raises an interesting question about whether PlayStation could have decided that funding another expensive Kojima project was too much of a financial risk.

Even if that was part of PlayStation's thinking, there is an argument that the company could be looking at the situation too narrowly. 

Kojima is not simply another developer working on another game, as his name carries considerable recognition across the industry. His reputation, relationships, and influence could have value beyond the direct sales of an individual title. 

SONY PlayStation Logo on a Board

Losing that relationship also means giving a major competitor the opportunity to work more closely with him, which is exactly what happened when XBOX stepped in. Instead of keeping Kojima's next project within its own ecosystem, PlayStation now has to watch as one of its biggest rivals becomes involved with the developer.

That becomes even more compelling when you consider what Kojima Productions is working on next. Kojima is also involved with OD, a horror project that is being developed with XBOX, and the transcript points out that horror games can perform extremely well when they find the right audience. 

There is obviously no way to know how successful OD will be before it releases, but it represents another opportunity for Kojima to create something outside the Death Stranding formula. If that project becomes a major success, PlayStation's decision to step away from Kojima's other game could look very different in hindsight.

The same argument applies to the Metal Gear-style project itself. If PlayStation was worried about the potential sales of another Kojima game, then it would have to consider the possibility that the next project could do so much better. 

Kojima’s past work with Metal Gear proves that he can create commercially successful games despite the fact his more recent projects are completely different. So walking away from one project for short-term financial reasons could mean giving up the possibility of a much larger success down the road.

There is also a difference between backing a creator because each project is guaranteed to sell and backing them for their contributions to the industry. 

The transcript compares this studio to other studios that might not always produce big commercial hits but are valuable to a platform because of their creative identity and reputation. Occasionally it pays to keep a relationship with a respected developer, and there are benefits that are not always measurable by sales alone. 

Microsoft XBOX Project Helix

That’s arguably the most damaging part of this for PlayStation, the XBOX partnership. The issue isn’t just a single game cancelation or a single publishing deal evaporating. Now PlayStation has to see a project it was going to publish go to someone else, while XBOX gets to work with Kojima Productions instead. 

The transcript also hints that this could affect PlayStation’s reputation with other developers as well, especially if they begin to wonder whether the company will back bold projects when their immediate commercial value is uncertain.

None of this means PlayStation would automatically have been making the right decision by continuing to fund the game. If a project required an enormous budget and there was a genuine concern that it would not recover that investment, stepping away could make sense from a business perspective. 

The problem is that the consequences go beyond the budget of one game, particularly when the creator involved has the reputation and industry influence that Kojima has. Saving money on one project could ultimately come with a different cost if the relationship with the developer is damaged.

The situation also arrives at a time when PlayStation has already faced criticism over several other business decisions. 

The transcript points toward the company's handling of live-service projects, studio closures, decisions involving franchises and teams, and other controversial moves as examples of individual decisions that can build into a larger perception problem. 

Each decision might seem manageable on its own, but several of them happening over a period of years can create a much bigger issue. From that perspective, losing Kojima and then seeing him partner with XBOX becomes another part of a broader conversation about PlayStation's direction.

SONY PlayStation 6 Console and Controller

For now, there is no confirmed indication that Kojima's upcoming games will become massive commercial successes, just as there is no confirmation that Death Stranding 2 performed poorly enough to directly cause PlayStation's decision. Those remain important parts of the discussion rather than established facts. 

What is confirmed from Kojima's comments is that PlayStation Studios told Kojima Productions it wanted to cancel the game, and the project continued after the studio found another partner in XBOX. That alone makes the situation notable, especially considering where the game could eventually end up.

Ultimately, PlayStation's decision could look very different depending on what happens next. If Kojima's upcoming projects struggle commercially, the company could feel that walking away was the correct financial decision. 

If one of those games becomes a major success, however, PlayStation could end up watching a project it once planned to publish succeed under a competitor instead. For now, the biggest takeaway is that Kojima's game did not disappear when PlayStation walked away, and XBOX was more than willing to step in and keep it moving forward.

Tahmid Mahi

Editor, NoobFeed

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