Ghost of Yōtei Beats Spider-Man 2 and Horizon Forbidden West with Tiny Budgets
While Spider-Man 2 hit $300 million and Horizon Forbidden West soared past $200 million, Ghost of Yōtei keeps its budget near Ghost of Tsushima levels, proving that efficiency can rival blockbuster millions.
News by Zahra Morshed on Sep 24, 2025
Ghost of Yōtei stands out in a world where the cost of making video games is rising into the hundreds of millions of dollars. Reports say it will cost about $60 million, the same amount as Ghost of Tsushima. On the other hand, Marvel's Spider-Man 2 needed close to $300 million, while the first movie only needed about $90 million. Horizon Forbidden West even made more than $200 million.
The difference brings up important issues. Why does one company make a big PlayStation-only game for a lot less money than others, who spend a lot of money on blockbuster movies? The answer might not be in technology, but in management, attitude, and decisions that involve a lot more than just code and art assets.

In the last ten years, industry funds have grown very large. According to internal Insomniac papers that were leaked, making The Last of Us Part II cost about $240 million, and making Spider-Man 2 cost over $300 million. These kinds of numbers are not guesses; they come from private company talks that were never meant to be seen by the public.
But the investment's return isn't a sure thing. Horizon Forbidden West did pretty well in sales, but data shows it didn't do much better than Horizon Forbidden, even though it cost more than three times as much. The math is troubling: prices are going up but sales aren't going up at the same rate.
The way funds are split up is part of the problem. Some studios have fancy offices in high-end city skyscrapers, complete with private cooks, gyms, and high-end meeting rooms meant to attract the best people. Amenities can help with hiring, but they also raise the cost of doing business. When added to production processes that are already very complicated, they make budgets go through the roof for reasons that have nothing to do with game quality.
Ghost of Yōtei shocks the industry by outsmarting Ghost of Tsushima, Spider-Man 2, and Horizon Forbidden West on budgets in the millions!
Other top studios, on the other hand, work in settings that are less open to chaos. Kojima Productions, for example, has a pretty simple open-floor setup, even though it is known all over the world. When cultures vary, people tend to spend less and keep a closer eye on their budget.
The $300 million price tag on Spider-Man 2 has caused a lot of debate. Many players noticed how long the game was—the main mission took about 12 to 15 hours—and wondered how that number could be right. Others who follow the industry think that the budget might have included costs for multiplayer features that were canceled or assets that were set away for future projects but were used in a different way. If it's true, the number shows not only mistakes in the game but also in strategy as a whole.
Still, it's not clear if licensing deals for Marvel characters make development costs go up even more. In contrast to an entirely original IP, a brand like Spider-Man has a lot of legal and marketing costs that most people don't see.
With this in mind, Ghost of Yōtei seems almost surgical in how well it works. The new game took about the same number of team members and months to make as Ghost of Tsushima, according to the developers. That level of discipline isn't common in a field that often hires more people and outsources work to meet tight schedules. If you take inflation into account, the real cost might be closer to $80–90 million, which is still a lot of money compared to other projects of the same size.

The productivity is probably due to reusing assets, making tools better, and having a stable design vision. The update doesn't change any of the game's mechanics; instead, it builds on what was good about the first game. In this way, it avoids many of the problems that lead budgets into dangerous ground.
Based on early pre-order figures, Ghost of Yōtei is already close to the top of the charts around the world, even for the more expensive versions. With a tight budget and high demand, it looks like the business will almost certainly make money. The game should have one of the best returns on the PlayStation list, unless reviews go downhill.
The lesson isn't that all companies should spend as little as possible. But it does show how careful management, a reasonable scope, and making good use of assets can keep costs low in a market where risks of $300 million budgets are becoming too high.
Budgets often don't make sense until a missing piece of the puzzle is revealed, like material that was canceled, projects that were bundled together, or spending by executives. Until then, numbers like $300 million for Spider-Man will serve as a warning of how quickly costs can rise in modern AAA development.
Ghost of Yōtei, on the other hand, shows that there is another way to do things. A major exclusive can be made for a lot less money with careful planning and restraint, and it still has the ability to captivate millions of people. It shows that efficiency can be just as strong as desire in a world where budgets are getting bigger and bigger.
Senior Editor, NoobFeed
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