Is it the Ghost of Yōtei or just a Ghost of Déjà Vu?
Fans have nicknamed it "Ghost of Déjà Vu" because Ghost of Yōtei has been getting a lot of bad reviews for feeling like old DLC from *Ghost of Tsushima*.
News by Maisie Scott on Jul 31, 2025
When Sony showed off Ghost of Yōtei, the long-anticipated sequel to Ghost of Tsushima, fans thought it would be a big step forward into new territory. Instead, what they got made a lot of people scratch their heads and come up with sarcastic names like "Ghost of Déjà Vu". The phrase didn't mean a new expansion or mystery entry; it meant that more and more people were saying that the game feels eerily familiar, like it's just a new coat of paint on an old formula.
The 20-minute State of Play presentation of Ghost of Yōtei was meant to shut up the critics. There was a lot of gameplay footage, character development, and big ideas for how the game would work. But instead of getting fans excited again, the showcase seemed to confirm their worst fears.

Otsua, the main character in the game, has a fascinating backstory: she was a child whose family was brutally killed, and now she is back for bloody revenge after 16 years. She wanders the IU area, using the energy of Andre, a mythical spirit from Japanese folklore known for seeking revenge, to fuel her pain and anger. But even though her vendetta is interesting, it doesn't change the fact that the whole game feels very familiar.
One cool thing about the game is that players can switch between past and present versions of an area with the press of a button. This adds depth to the story and the environment. But even this interesting mechanic was ruined by apparent lag during transitions, which was a big problem because this was supposed to be a polished gameplay demonstration.
It is still unclear if this lag is only happening in certain areas or if it is a bigger problem, but fans don't want to see this kind of technical problem in an AAA title. Exploration is said to be big, with lots of secrets and stories about the environment. Players can even question enemies for information, which sounds like it would be fun to do in real life.
But it's hard to ignore the big problem: almost every mechanic and interface feels like it was taken straight from Ghost of Tsushima. The game doesn't offer much that makes it stand out from the last one, from the combat animations to the HUD as a whole.
Ghost of Yōtei adds some new tools and weapons, which is a good thing. Adding rifles, throwing spears, gas bombs, and the ability to use two swords at once gives players more ways to fight. People say that Otsua is completely ruthless and will do "anything" to get rid of her enemies. But once again, these new features seem more like feature creep than genuine innovation, like putting new frosting on an old cake.
The backlash is even louder in the pictures. Even though it was billed as a big release, Ghost of Yōtei uses the same graphics engine, animation style, and environmental rendering as Ghost of Tsushima. Sources say that critics have said that this makes the game look more like a glorified DLC than a new game.
You can change clothes, yes. You can switch between color filters, like a black-and-white mode in a movie. But let's be honest: those are just extras, not the main parts of a revolutionary sequel. The gaming community, which is always looking for new things, isn't biting.

People on forums and social media have made it clear that Ghost of Yōtei is on thin ice. The story and some new mechanics are interesting, but they don't make up for how familiar everything is. For a title that wants to stand on its own, it's being dragged down by its older sibling, which is too similar.
Is there still a chance? Maybe. There is a lot that can happen between the preview and the release. But if the developers don't change how they do things, Ghost of Yōtei might not be remembered as a ghostly success, but as a scary reminder of how dangerous it is to be too safe. Will Ghost of Yōtei come out of the shadows to surprise us, or has it already sealed its fate as a footnote in PlayStation's "what could have been" collection?
Editor, NoobFeed
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