The Blood Of Dawnwalker Sequel Officially Enters Writing Stage
A new hiring push suggests the vampire RPG is becoming a larger saga, with its narrative team already preparing for what comes after the first game.
News by Adeela Tas on Sep 10, 2026
The Blood of Dawnwalker may have only just arrived, but the team behind the vampire RPG already appears to be preparing for its follow-up. A new job posting from Rebel Wolves's narrative director, Jakub Szamałek, is looking for a lead writer, and the wording makes the direction unusually clear: work on the next chapter is already being planned.
Earlier this summer, a trailer showed Coen in the modern day, a scene that raised some eyebrows because it appeared to reveal where the first game eventually ends. The developers later explained that this should not really be treated as a spoiler. More importantly, the scene suggests that Coen's story could move far beyond the medieval setting of the first game.

The Blood of Dawnwalker is set up in a way that gives Rebel Wolves plenty of room to experiment.
Coen doesn't necessarily have to stay tied to one period or one location forever. A future installment could move the character years ahead, potentially even centuries ahead, while still keeping the same central concept. That flexibility makes a long-running series much easier to imagine.
The latest hiring post adds another piece to that picture. According to the posting, the first game sold more than one million copies during its opening weekend and received strong critical reception. Rebel Wolves says it is not simply sitting back after that result. Instead, it is already considering what comes next and is searching for a lead writer to work with the narrative team on the next chapter of the Dawnwalker saga.
The wording matters. Rebel Wolves had previously given the impression that this was intended to be the first part of a larger series, but calling it a "saga" gives that ambition a little more weight. It suggests the developers are thinking beyond a single sequel and considering a broader story that could develop across several games.
The commercial result also gives Rebel Wolves a strong starting point. Passing one million copies in the opening weekend is a major milestone for a new property, especially one created by a relatively new group rather than an established franchise. The expectation now is that sales could continue building over time rather than stopping at that initial figure.
The game could potentially reach several million copies in the coming weeks and continue climbing as more players discover it.
That long-term potential matters especially for a project like this. A new intellectual property does not have decades of recognition behind it, so early success can determine whether a publisher and development team will invest in multiple installments.
In this case, the combination of critical reception, strong opening sales, and Rebel Wolves's willingness to immediately expand the team points to considerable confidence in the property. There is also something refreshing. Instead of treating the first game as the end of a long production cycle and disappearing for years, Rebel Wolves appears interested in moving directly into the next phase.

The team was built around experienced developers, and the first game reached release without requiring the kind of decade-long development period that has become increasingly common for large games. That does not mean the next game will arrive quickly. Starting narrative work is obviously different from having a finished production plan, and there is no indication yet of when another installment could launch.
Still, getting the writing process moving early can give Rebel Wolves a head start on building the characters, world, and story that will eventually support the next game. One detail is worth watching closely, though: the search for a new lead writer. If the position is replacing someone who led the first game's writing, that could matter.
The Blood of Dawnwalker has been praised particularly for its narrative, characters, and writing.
Maintaining the same standard will be important if the series is going to become a lasting franchise. Of course, a job posting doesn't necessarily mean everyone from the original narrative team has left. Rebel Wolves could simply be expanding its writing staff as the project's scope grows.
A larger series needs more people, especially if the developers want to create a world that can support multiple stories and time periods. Still, whenever a successful game changes or expands its creative team, fans naturally have reason to pay attention to who is coming in and who remains involved.
That issue is not unique to this studio. Development teams change constantly. A studio name can remain the same for years, even as many of the people who made its older games move elsewhere. That means a franchise's identity isn't only about the logo on the box or the name above the door.
The individual writers, designers, artists, and directors who shaped a particular game can be just as important. For the sequel, that makes the lead writer role especially interesting. The goal shouldn't just be about replacing talent; it should be about bringing in someone who can keep what already worked while pushing it even further.
If the first game built a strong foundation through its writing and characters, the next chapter needs to build on that instead of treating the original formula as something that can just be copied without thought. The Blood of Dawnwalker also has another edge: Coen gives the developers an unusually flexible protagonist to work with. The modern-day trailer showed just how far that flexibility could go.
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Instead of locking the series into one historical period, Rebel Wolves could explore different eras and settings while keeping the same character.
That opens up an approach similar to what you might expect from a series that jumps between time periods. One installment could remain relatively close to the first game's setting, another could move forward by decades, and a later story could potentially reach the modern world. The developers could also choose to introduce a different protagonist and return to an earlier period if that better serves the story.
A second game could continue Coen's story directly, jump forward in time, or use the established world to tell a different story. The modern-day ending shown in the trailer doesn't necessarily limit those choices; if anything, it shows how many directions Rebel Wolves can take.
For now, the clearest takeaway is that the next game is no longer just an abstract possibility. Rebel Wolves is actively hiring for the narrative work required to continue the series, while the first game's commercial performance gives that effort a solid foundation. Much remains unknown, including the setting, characters, timeline, and eventual release window, but the development direction is becoming clearer.
The first game was designed to introduce a world with room to grow, and Rebel Wolves now appears ready to use that room. The Dawnwalker saga could become a multi-game project that moves across different periods and locations while keeping its vampire-focused identity intact.
Whether the series eventually becomes a trilogy or grows beyond that is still unclear.
The current hiring push shows the developers are already thinking past the opening chapter. For players who enjoyed the first game, that is probably the most important part of the story. Rebel Wolves is not treating its debut as a one-off experiment.
It has a successful new property, a narrative team gearing up for another chapter, and a protagonist whose story could travel far beyond the medieval world where it began. The Blood of Dawnwalker may have started the journey, but the developers are already laying the groundwork for whatever comes next.

The timing also makes The Blood of Dawnwalker's future especially notable. Rebel Wolves is not waiting for every detail of the franchise to be settled before bringing writers into the process. That can allow The Blood of Dawnwalker's strongest ideas to carry forward while they are still fresh.
It also gives the next game room to establish its own identity rather than simply repeating the first adventure. For the Dawnwalker saga, that early planning could become one of its biggest advantages. As the title continues to find an audience, the sequel could launch stronger. The Blood of Dawnwalker now has momentum, while the Dawnwalker saga has a clear direction.
Editor, NoobFeed
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